
DEFEND YOUR WORLD. DESTROY THEIRS.
Total War: WARHAMMER II is a strategy game of titanic proportions. Choose from four unique, varied factions and wage war your way – mounting a campaign of conquest to save or destroy a vast and vivid fantasy world.This is a game of two halves – one a turn-based open-world campaign, and the other intense, tactical real-time battles across the fantastical landscapes of the New World.
Play how you choose – delve into a deep engrossing campaign, experience unlimited replayability and challenge the world in multiplayer with a custom army of your favourite units. Total War: WARHAMMER II offers hundreds of hours of gameplay and no two games are the same.

World-Spanning Conquest
Engage in statecraft, diplomacy, exploration and build your empire, turn by turn. Capture, build and manage teeming settlements and recruit vast armies. Level up Legendary Lords and Heroes and arm them with mythical weapons and armour. Negotiate alliances or declare Total War to subjugate any that stand between you and your goal.
Epic Real-Time Battles
Command thousands-strong legions of soldiers in intense tactical battles. Send forth ferocious, twisted monsters, fire-breathing dragons and harness powerful magic. Utilise military strategies, lay ambushes, or use brute force to turn the tide of combat and lead your forces to victory.The second in a trilogy and sequel to the award-winning Total War: WARHAMMER, Total War: WARHAMMER II brings players a breath-taking new narrative campaign, set across the vast continents of Lustria, Ulthuan, Naggaroth and the Southlands. The Great Vortex Campaign builds pace to culminate in a definitive and climactic endgame, an experience unlike any other Total War title to date.
Playing as one of 8 Legendary Lords across 4 iconic races from the world of Warhammer Fantasy Battles, players must succeed in performing a series of powerful arcane rituals in order to stabilise or disrupt The Great Vortex, while foiling the progress of the other races.
Each Legendary Lord has a unique geographical starting position, and each race offers a distinctive new playstyle with unique campaign mechanics, narrative, methods of war, armies, monsters, Lores of Magic, legendary characters, and staggering new battlefield army abilities.
Shortly after launch, owners of both the original game and Total War™ WARHAMMER II will gain access to the colossal third campaign. Exploring a single open-world epic map covering the Old World and the New World, players may embark on monumental campaigns as any owned Race from both titles.

Conquer the world, together
Each of the Races in Total War™ WARHAMMER II will be playable in single and multiplayer campaign, plus custom and multiplayer battles. As the two Legendary Lords for each race all have their own unique campaign start positions, you’ll be able to play a 2-player co-op campaign as the same race. If you own both parts 1 and 2, you’ll be able to play in multiplayer as any of the races you own.
The World of Total War: WARHAMMER II
Millennia ago, besieged by a Chaos invasion, a conclave of High Elf mages forged a vast, arcane vortex. Its purpose was to draw the Winds of Magic from the world as a sinkhole drains an ocean, and blast the Daemonic hordes back to the Realm of Chaos. Now the Great Vortex falters, and the world again stands at the brink of ruin.Powerful forces move to heal the maelstrom and avert catastrophe. Yet others seek to harness its terrible energies for their own bitter purpose. The race is on, and the very fate of the world will lie in the hands of the victor.
Prince Tyrion, Defender of Ulthuan, guides the High Elves in their desperate efforts to stabilise the vortex as it roils above their home continent.
Atop his palanquin-throne, the Slann Mage-Priest Mazdamundi directs his Lizardmen war-hosts as they surge northward from Lustria. He, too, is intent on preventing cataclysm, though the methods of The Old Ones must prevail.
The Witch King Malekith and his sadistic Dark Elf hordes spew forth from Naggaroth and their labyrinthine Black Arks. He tastes great weakness in the vortex – and great opportunity in its demise.
Meanwhile the Skaven, led by Queek Headtaker, stir in their foetid subterranean tunnels. There they multiply unchecked and look hungrily towards the surface, their motives obscured. The time for revelation is nigh…
Four races, four outcomes, a single goal: control of the Great Vortex, for good or ill.
Total War 25th Anniversary Showcase
\n\nWeve been waiting a long time to say this: Total War is going back to the medieval era.\n\nWere in the opening stages of Total War: MEDIEVAL IIIs development pre-production, to be precise, meaning were still years from release. But this isnt just another game for us, its the realisation of something weve dreamed about for almost 20 years. The Medieval series is one of the most cherished chapters in Total Wars history, and creating a true successor is a goal weve held close for a long time. Now, we finally have the chance to make it happen.\n\nThis next chapter will be both a tribute to its predecessors and a bold revolution for what historical Total War can be. The teams vision is clear: to create the ultimate medieval strategy sandbox featuring our signature blend of grand strategy and tactical real-time battles. A game that lets you shape your realms, rewrite history, and immerse yourself in the drama and intrigue of the Middle Ages like never before.\n\nSome of you might be asking why weve revealed it this early, and the answer is quite simple: we want you to come on this development journey with us. At certain points throughout the year, well share behind-the-scenes insights and give you a closer look at how the game is taking shape, so you can see it evolve with us and in some cases influence its direction.\n\nThis isnt just a sequel; its the rebirth of historical Total War.\n\nWatch the announcement trailer here:\n\n\n\n
\n\nThe End Times are nigh, but Total War: WARHAMMERs saga is far from over.\n\nIts hard to believe, but the Warhammer series is about to hit its 10-year milestone, and what better way to celebrate than with something truly apocalyptic. In summer 2026, the Lords of The End Times storm into the Immortal Empires campaign, bringing with them four brand-new Legendary Lords from different races alongside a deadly host of new units, lore inspired objectives and sandbox campaigns.\n\nLeading the charge is none other than Nagash, the great necromancer himself. Long whispered about in the darkest corners of the lore, he returns with one goal: to drown the world in undeath. Hell be joined by a motley crew of horrors including the mighty Blood Dragon Legendary Hero, Walach Harkon, alongside Tomb Heralds, Morghast Archai, the Khemric Titan and more.\n\nBut thats not all. These new Legendary Lords arrive alongside the free End Times Update, a transformative new addition to Immortal Empires inspired by pivotal chapters from the lore. Expect a revamped campaign experience; cataclysmic events, apocalyptic scenarios, and all new campaign customisation options. And to crown this update, a new Legendary Lord will rise, ready to leave their mark on the cataclysm to come. Theres more to come, and well share additional details as development moves forward into the new year.\n\nFinally, were in the early stages of developing our End Times content. What weve shared represents our current vision, but it may evolve as development continues - as always with the goal of delivering the best possible experience for all of you.\n\nWatch the announcement trailer here:\n\n\n\nWatch the new Map Flyover video here:\n\n\n\n
\n \nEvery new era of Total War starts with the right foundations. For our Core Technology team, that meant creating a new evolution of our game engine - and were calling it Warcore.\n\nWhen we looked at the lineup of future Total War titles, it was clear that our existing technology needed to level-up and Warcore is the result. Its the most advanced engine foundation in the franchises history, empowering our developers with powerful tools to make gameplay more immersive, dynamic, and responsive than ever before.\n\nBut its important to highlight that this isnt a one-time upgrade. Our talented team have designed it with a long-term vision, so whilst it will be in its infancy at the outset, the intent is for it to evolve over time and unlock groundbreaking new capabilities that ensure Total War stays at the cutting edge of strategy gaming for years to come.\n\nAnd for the first time in franchise history, Warcore opens the door for future Total War titles to launch on PlayStation and Xbox, bringing the scale, depth, and tactical mastery of Total War to a new generation of commanders.\n\nWe understand that some of you will have concerns about how we approach console development, and thats completely natural. Rest assured, PC remains at the very core of our design ethos, as it has done for the past 25 years. Throughout this journey, weve been working hand in hand with experienced Total War players to ensure that what we develop continues to deliver the same immersive, authentic, and tactically rich experiences youve come to expect from the franchise.\n\nAs a final note, please be aware that the content shown within this section was for illustrative purposes only.\n\n
\n\nBehind the scenes, one of our teams is working on something truly special. Its a project long in the making that will mark a revolutionary new chapter for the Total War franchise.\n\nJoin us for the grand unveiling at The Game Awards on December 11th / 12th where youll see an incredible trailer and get your first small glimpse of gameplay. The wait will be worth it.\n\nOnce the project is officially unveiled, youll hear directly from members of the development team on December 16th as they share some insight into their vision and whats to come.\n \nYou can witness all the excitement unfold on the official The Game Awards channels: YouTube , Twitch , Amazon Prime Video .\n\nStay tuned, this is just the beginning.\n\nAnd heres when you can watch from: \n\n4.30pm PST, 11th December\n7.30pm EST, 11th December\n12.30am GMT, 12th December\n1.30am CEST, 12th December\n8.30am CST, 12th December\n9.30am JST, 12th December\n\nWe want to thank you once again for all the support over these past twenty-five years. This franchise has grown from humble beginnings into a cornerstone of strategy gaming, and none of that would have been possible without the dedication and enthusiasm of our players, our studio teams, and our publisher and support colleagues around the globe.\n\nFrom all of us here on Total War, thank you. Heres to the next twenty-five!\n\n The Total War Team \n\n[hr][/hr]\n\n
\n\nTotal War Community,\n\nThats a wrap on our 25th Anniversary Showcase we hope you enjoyed it. A huge thank you to everyone who tuned in from around the globe to witness this small piece of history and to welcome this exciting new era for the franchise.\n\nBelow, you will find all the information you need to know about the new announcements, including an FAQ at the bottom to help answer any pressing questions.\n\n
TOTAL WAR: MEDIEVAL III
\n\n
\n\nWeve been waiting a long time to say this: Total War is going back to the medieval era.\n\nWere in the opening stages of Total War: MEDIEVAL IIIs development pre-production, to be precise, meaning were still years from release. But this isnt just another game for us, its the realisation of something weve dreamed about for almost 20 years. The Medieval series is one of the most cherished chapters in Total Wars history, and creating a true successor is a goal weve held close for a long time. Now, we finally have the chance to make it happen.\n\nThis next chapter will be both a tribute to its predecessors and a bold revolution for what historical Total War can be. The teams vision is clear: to create the ultimate medieval strategy sandbox featuring our signature blend of grand strategy and tactical real-time battles. A game that lets you shape your realms, rewrite history, and immerse yourself in the drama and intrigue of the Middle Ages like never before.\n\nSome of you might be asking why weve revealed it this early, and the answer is quite simple: we want you to come on this development journey with us. At certain points throughout the year, well share behind-the-scenes insights and give you a closer look at how the game is taking shape, so you can see it evolve with us and in some cases influence its direction.\n\nThis isnt just a sequel; its the rebirth of historical Total War.\n\nWatch the announcement trailer here:\n\n\n\nTOTAL WAR: WARHAMMER III LORDS OF THE END TIMES \n
\n\n
\n\nThe End Times are nigh, but Total War: WARHAMMERs saga is far from over.\n\nIts hard to believe, but the Warhammer series is about to hit its 10-year milestone, and what better way to celebrate than with something truly apocalyptic. In summer 2026, the Lords of The End Times storm into the Immortal Empires campaign, bringing with them four brand-new Legendary Lords from different races alongside a deadly host of new units, lore inspired objectives and sandbox campaigns.\n\nLeading the charge is none other than Nagash, the great necromancer himself. Long whispered about in the darkest corners of the lore, he returns with one goal: to drown the world in undeath. Hell be joined by a motley crew of horrors including the mighty Blood Dragon Legendary Hero, Walach Harkon, alongside Tomb Heralds, Morghast Archai, the Khemric Titan and more.\n\nBut thats not all. These new Legendary Lords arrive alongside the free End Times Update, a transformative new addition to Immortal Empires inspired by pivotal chapters from the lore. Expect a revamped campaign experience; cataclysmic events, apocalyptic scenarios, and all new campaign customisation options. And to crown this update, a new Legendary Lord will rise, ready to leave their mark on the cataclysm to come. Theres more to come, and well share additional details as development moves forward into the new year.\n\nFinally, were in the early stages of developing our End Times content. What weve shared represents our current vision, but it may evolve as development continues - as always with the goal of delivering the best possible experience for all of you.\n\nWatch the announcement trailer here:\n\n\n\nWatch the new Map Flyover video here:\n\n\n\nTHE WARCORE GAME ENGINE:
\n \n
\n \nEvery new era of Total War starts with the right foundations. For our Core Technology team, that meant creating a new evolution of our game engine - and were calling it Warcore.\n\nWhen we looked at the lineup of future Total War titles, it was clear that our existing technology needed to level-up and Warcore is the result. Its the most advanced engine foundation in the franchises history, empowering our developers with powerful tools to make gameplay more immersive, dynamic, and responsive than ever before.\n\nBut its important to highlight that this isnt a one-time upgrade. Our talented team have designed it with a long-term vision, so whilst it will be in its infancy at the outset, the intent is for it to evolve over time and unlock groundbreaking new capabilities that ensure Total War stays at the cutting edge of strategy gaming for years to come.\n\nAnd for the first time in franchise history, Warcore opens the door for future Total War titles to launch on PlayStation and Xbox, bringing the scale, depth, and tactical mastery of Total War to a new generation of commanders.\n\nWe understand that some of you will have concerns about how we approach console development, and thats completely natural. Rest assured, PC remains at the very core of our design ethos, as it has done for the past 25 years. Throughout this journey, weve been working hand in hand with experienced Total War players to ensure that what we develop continues to deliver the same immersive, authentic, and tactically rich experiences youve come to expect from the franchise.\n\nAs a final note, please be aware that the content shown within this section was for illustrative purposes only.\n\nWITNESS THE REVEAL OF A REVOLUTIONARY NEW CHAPTER ON DECEMBER 11TH \n
\n\n
\n\nBehind the scenes, one of our teams is working on something truly special. Its a project long in the making that will mark a revolutionary new chapter for the Total War franchise.\n\nJoin us for the grand unveiling at The Game Awards on December 11th / 12th where youll see an incredible trailer and get your first small glimpse of gameplay. The wait will be worth it.\n\nOnce the project is officially unveiled, youll hear directly from members of the development team on December 16th as they share some insight into their vision and whats to come.\n \nYou can witness all the excitement unfold on the official The Game Awards channels: YouTube , Twitch , Amazon Prime Video .\n\nStay tuned, this is just the beginning.\n\nAnd heres when you can watch from: \n\n4.30pm PST, 11th December\n7.30pm EST, 11th December\n12.30am GMT, 12th December\n1.30am CEST, 12th December\n8.30am CST, 12th December\n9.30am JST, 12th December\n\nWe want to thank you once again for all the support over these past twenty-five years. This franchise has grown from humble beginnings into a cornerstone of strategy gaming, and none of that would have been possible without the dedication and enthusiasm of our players, our studio teams, and our publisher and support colleagues around the globe.\n\nFrom all of us here on Total War, thank you. Heres to the next twenty-five!\n\n The Total War Team \n\n[hr][/hr]\n\nFAQ
\nTotal War: MEDIEVAL III
\n\nQ: What is the release date? \nA: This project is still in its early development stages, so we dont have a release date to share just yet. Its a long-term effort, and while it will take time, were excited about whats ahead and will keep you updated as progress continues.\n\nQ: How often will you be communicating about development? \nA: We plan to share updates roughly every quarter. Game development is complex, and things can change quickly at this stage, so rather than frequent small updates, were focusing on fewer but more meaningful ones - giving you a clearer picture of how progress is shaping up.\n\nQ: What features, map details or other gameplay details can you share at this point? \nA: We\'re not ready to share specific details about the design direction quite yet, but some of these details will be revealed over time via our development updates. Check out the introductory blog posts from our Game Director here, or the game vision blog from our Creative Director here. \n\nQ: Will sieges feature in this game? \nA: Yes. Well share more details in the future, but we see them as an essential component of Medieval warfare. \n\nQ: Will this game use the new Warcore engine? \nA: Yes. This will be the first historical Total War game built from the Warcore engine, unlocking new possibilities to bring the medieval era to life in ways never seen before. \n\nQ: How can I keep up to date on the development progress? \nA: The best way to stay up to date on development news is by joining the Total War Community Hub, where you can follow and get updates on all the latest action across the franchise. \n\nQ: Will this game have blood pack? \nA: No. We want to immerse you in an authentic recreation of the Middle Ages, so blood will play a key role in making the period feel appropriately authentic. \n\nTotal War: WARHAMMER Lords Of The End Times
\n\nQ: Will The End Times be the end for Total War: Warhammer? \nA: We have more content planned for after the Lords Of The End Times releases. \n\nQ: Are you replicating The End Times story? \nA: Like many of our past releases, were taking inspiration from the lore rather than directly translating it. This series has always been about creating a fantasy sandbox that feels uniquely yours, and we want to give you the tools to shape your own story amongst the apocalypse. \n\nQ: Who are the other Legendary Lords? \nA: As we approach next summers release, well start revealing the other famous and infamous Legendary Lords who will join Nagash within the pack. \n\nQ: Will I have to own Total War: WARHAMMER I, II or III to play? \nA: No. You can simply purchase one of the four new Legendary Lords and youll be ready to conquer the apocalypse. \n\nQ: When will we hear more about the content? \nA: Well return with more information about the content in Spring 2026. \n\nQ: What are Cataclysmic Events? \nA: Cataclysmic events or \'Devastation\' is what we are using to describe the changes to the campaign map seen during the showcase. We have plans for multiple ways to impact the campaign map and allow you to \'devastate\' the land. \n\nWARCORE:
\n\n\nQ: Will all future projects use Warcore? \nA: All major future releases will use the new Warcore engine, but certain projects, such as Total War: WARHAMMER III will continue to use the current engine. \n\nQ: Why didnt you upgrade the engine sooner? \nA: Total War runs on a custom engine, so upgrades are very resource intensive, involving major redevelopment and testing. Instead of rushing, we invested time to ensure the upgrade would deliver meaningful improvements without disrupting our teams and projects. \n\nQ: Why do you continue to use a proprietary engine? \nA: We continue to use a proprietary engine because its tailored to the unique needs of Total War. It gives us full control over features, performance, and scalability, allowing us to create the complex systems that define the series. \n\nQ: Will future games perform better? \nA: The new engine brings richer visuals and more dynamic gameplay systems, delivering noticeable improvements - while preserving the classic Total War style that fans know and love. \n\nTHE GAME AWARDS:
\n\nQ: What time will the new unannounced title be shown? \nA: We dont have specific times we can share, but we encourage everyone to tune into the event from 7.30pm EST / 4.30 pm PST on December 11th or 12.30am GMT / 8.30am CST / 9.30am JST on December 12th.\n\nQ: How can I watch? \nA: Watch the action unfold via The Game Awards official channels: YouTube , Twitch , Amazon Prime Video . Click here for more information. \n\n The Total War Team\n\n[code]For the latest news and announcements, don\'t forget to visit our official social channels.\n\nSteam X Facebook Instagram Discord Bluesky [/code][ 2025-12-04 17:05:53 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 18.04 64-bit
- Processor: 3.4GHz Intel Core i3-4130Memory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: 2GB Nvidia GTX 680 or better. 2GB AMD R9 285 (GCN 3rd Gen) or better
- Storage: 60 GB available spaceAdditional Notes: * Requires Vulkan * Nvidia graphics cards require driver version 396.54 (tested) * AMD GPU's require Mesa 18.1.5 or better (tested) * Intel GPU's are not supported at time of release
Recommended Setup
- OS: Ubuntu 18.04 64-bit
- Processor: 3.4 GHz Intel Core i7-4770Memory: 8 GB RAM
- Graphics: 4GB Nvidia 970. 4GB AMD RX 480
- Storage: 60 GB available spaceAdditional Notes: * Requires Vulkan * Nvidia graphics cards require driver version 396.54 (tested) * AMD GPU's require Mesa 18.1.5 or better (tested) * Intel GPU's are not supported at time of release
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