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🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Species now includes an officially supported Linux build! Was hoping to get a Mac build too, but that's going to have to wait for a bit more. I'm also putting up a weeks worth of polish for the windows build. Call it a bonus for sticking with me till now. Thanks for playing! Note: your saves should still load, but with this many changes there's a good chance you'll need to babysit your creatures until they can adapt to the new conditions. Changelog * Reasonable performance gains, particularly during population explosions. * Improved world loading times to around twice as fast. * Fixed a major bug with the anti-cannibalism function that was severely reducing meat efficiency across the board * Increased the rate of meat-buildup in grazing creatures * Halved the corpse decay rate * Clamped automatic population control food efficiency adjustments to 2.0 for meat and 4.0 for vegetation. * Significantly changed the ground fertility to make it's behavior easier to understand and predict. * Separated "water fertility" and "land fertility" into two independent values. * Implemented Habitability calculations during world generation, which will try to find viable habitats for the newly spawned creatures rather than just placing them randomly * Fixed a bug which tied maximum stamina to pregnancy cost (giving a significant boost to creatures with long pregnancies or larger litter sizes) * Fixed one possible cause of the nursery allowing all the creatures in it's care to die * Fixed a bug which caused creatures to be lit brighter under certain circumstances * Fixed "Zoom To" button frequently zooming the clade diagram to a random location * Fixed possible crash during loading * Fixed possible crash when selecting climate devices * Added underwater fog to the nursery geometry * Added underwater fog to shadows * Added underwater fog to corpses * Increased underwater light penetration to make ocean worlds much brighter * Colour-patterns are now smaller and tiled more aggressively. * Colour-patterns are now applied to the head and feet * Fixed geometry holes in 6 specific foot assets * Fixed wonky animations in 3 specific leg assets * Fixed horizon appearing as a dark blue line when looking into the distance from high locations * Better camera target display when panning/rotating * Reduced the stats on combination leg/flipper limbs * Randomly generated creatures are now slightly larger overall to reduce the number of insect-scale creatures in random worlds * Upgraded to Monogame 3.7
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