* Semi-complete 'Niches' Automatic Population Control option. The underlying system works correctly (as far as I can tell), but I'm not ready to make it the default until a few unrelated issues are sorted out and I can give it a proper test and make sure it does what it's supposed to. - If you try it out, try pressing 'H' to see the food source efficiency table. It's actually kinda cool to watch it adjust itself over time. * Significantly reduced meat build up during grazing to make carnivory less appealing overall. This is to reduce the number of overhunting-induced mass extinctions until carnivore AI can be made smarter. - In particular, this should make Mass Extinction events easier to avoid for folk with low population caps. * Added blue lines between the selected creature(s) and their chosen target(s). (Should have done this ages ago. Makes it so much easier to see what the little creeps are up to) * Gently tied "scanning" speed when making a decision to eyesight. (Better eyes = faster decisions) * Set default fertility variation to 1.0 to add a bit more biome variety to default maps * Fixed a bug causing creatures with gills to run for the origin point (top left on the map) instead of downhill towards water when air-drowning. * Fixed a separate bug causing creatures with lungs not to swim upwards for oxygen when drowning. * Fixed a crash when generating repeat worlds with "Initialise Aquatic" or "Initialise Predator and Prey" * Fixed fossils not showing when hovered over in the clade diagram * Fixed tooltip display issue the first time you hover over fertility buttons * Re-compiled Linux binary for compatibility with earlier Ubuntu releases (14.04)
[ 2018-10-30 10:47:24 CET ] [ Original post ]
- Species: Artificial Life, Real Evolution Linux Depot [1.44 G]
Variation
- Every creature is uniquely defined by its genes.
Mutation
- Child creatures are slightly randomly modified versions of their parent(s).
Natural Selection
- The environment affects every creature in their struggle to survive.
Observe or Guide
Whether you just want to observe, watch and study as the tree of life constructs itself from a single species, or you want to be an active influence on the development of the species in the game, the choice is up to you! Take a hands-on approach by using the nursery, an isolated area where you can tinker with the gene pool to your heart’s content. Use rovers to decide which creatures get to eat today and which ones starve! Create global catastrophes like an ice-age or a world-spanning flood to weed out the most vulnerable species. Or simply sit back and watch the life-and-death saga unfold!Tell Your Story
However you treat your evolutionary sandbox, we give you the tools to tell it’s story! View every single evolutionary step in detail using the clade diagram, see where each species are living using the satellite map, get a better picture of how varied your gene pool actually is with the web of life, and view every possible detail on each creature using the creature inspection tools.- OS: Ubuntu 12.04 or higherMemory: 600 MB RAMStorage: 500 MB available space
- Memory: 600 MB RAMStorage: 500 MB available space
- Storage: 500 MB available space
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Dual CoreMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: OpenGL 3.0
- Storage: 512 MB available space
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