Species ALRE has migrated to another habitat: Mac OS X! This release also includes another metric bucketload of polish. For those who use the imperial system, that's 1.102 Fahrenheit and 3 inchfoots of polish. Special thanks to both Jared and Jay, who volunteered to help me test the game on Mac. Without them this would never have been possible. Enjoy! * Survivability curve has been broadened. This will particularly benefit creatures generated via the "Initialise Random" setting. (Have you tried "Initialise Random"? I highly recommend it! It's made from only the finest quality nightmares) * 'Niche' food efficiencies will now very slowly attempt to return to the setting specified in 'World Options'. (give it a whirl, see what you think!) * Carnivory and Herbivory further balanced against each other. Still a way to go, but carnivory isn't quite the knife edge it used to be. * Adjusted fatigue so that creatures sleep for longer and recharge more of their stamina before setting out again. * Tail stats will now affect the creatures correctly. (Hopefully they'll actually evolve tails now!) * Creatures are more competitive: a creature calling "dibs" on a food source no longer discourages others from going for it if they're closer. * Head Type "Eat Rate" will influence oxygen absorption, making the intermediate stage easier to survive for higher order organisms. * If no viable food source is available, hungry creatures will idle rather than targeting non-viable sources. (Was causing problems for carnivores affected by the hunting suppression system) * Nursery wall collision planes replaced with an impassible 'bubble', both for performance and to prevent critters from escaping. * Fixed the most common cause of crashes in hands-off simulations (the "IndexOutOfRange" exception coming from the clade diagram) * Fixed not being able to select items in multi-column dropdown boxes. * Fixed trees frequently not being selectable. * Fixed temperature simulation to utilize the same approach as the fertility simulation. (should clean up some lingering temperature issues) * Fixed bug causing Time Accelleration to influence grass growback rates. * Fixed being able to generate "underwater" biomes on dry maps by increasing the fertility. * Fixed a bug causing the map to freeze if you pick the 'height' variation method. (Fixing this meant inverting the height-temperature correlation. Set "Temperature Variation" to a negative value if you want cold-up/hot-down) * Added functionality for showing tooltips on gene spinners in genetic engineering. * Adjusted bubble particle sprite (Easily the most important fix in this list) * Adjusted large splash particles for performance * Minor tooltip adjustments across the board. * Downgraded the Unhandled Exception dialog into a basic text file for better cross-platform support. * Reduced fertility adjustment 'smoothness' to ensure grass always regrows on specific graphics hardware. * Added fallback climate shaders to provide support for older Macs. * Disabled restart when adjusting resolution, since the restart function wasn't compatible with the Mac build.
[ 2018-11-21 09:35:45 CET ] [ Original post ]
- Species: Artificial Life, Real Evolution Linux Depot [1.44 G]
Variation
- Every creature is uniquely defined by its genes.
Mutation
- Child creatures are slightly randomly modified versions of their parent(s).
Natural Selection
- The environment affects every creature in their struggle to survive.
Observe or Guide
Whether you just want to observe, watch and study as the tree of life constructs itself from a single species, or you want to be an active influence on the development of the species in the game, the choice is up to you! Take a hands-on approach by using the nursery, an isolated area where you can tinker with the gene pool to your heart’s content. Use rovers to decide which creatures get to eat today and which ones starve! Create global catastrophes like an ice-age or a world-spanning flood to weed out the most vulnerable species. Or simply sit back and watch the life-and-death saga unfold!Tell Your Story
However you treat your evolutionary sandbox, we give you the tools to tell it’s story! View every single evolutionary step in detail using the clade diagram, see where each species are living using the satellite map, get a better picture of how varied your gene pool actually is with the web of life, and view every possible detail on each creature using the creature inspection tools.- OS: Ubuntu 12.04 or higherMemory: 600 MB RAMStorage: 500 MB available space
- Memory: 600 MB RAMStorage: 500 MB available space
- Storage: 500 MB available space
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Dual CoreMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: OpenGL 3.0
- Storage: 512 MB available space
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