* Fixed a common crash that happened when recording a new species to the clade diagram in long-running simulations. * Fixed a crash that happened when importing creatures, if doing so would exceed the creature cap. * Fixed a crash that happened if an underwater grazer tried to graze from pixels outside the map borders * Fixed a crash that happened when starting a game with significantly increased forest density * Fixed an issue creating an invisible cap limiting forest density to around 3. Forest density is now unbounded. (Cue people melting their computers with stupidly high forest densities) * Fixed an issue allowing UI spinners to exceed their maximum and minimum values * Fixed an issue causing "Initialise Random" to generate 25% more creatures.
[ 2018-11-23 08:16:45 CET ] [ Original post ]
- Species: Artificial Life, Real Evolution Linux Depot [1.44 G]
Variation
- Every creature is uniquely defined by its genes.
Mutation
- Child creatures are slightly randomly modified versions of their parent(s).
Natural Selection
- The environment affects every creature in their struggle to survive.
Observe or Guide
Whether you just want to observe, watch and study as the tree of life constructs itself from a single species, or you want to be an active influence on the development of the species in the game, the choice is up to you! Take a hands-on approach by using the nursery, an isolated area where you can tinker with the gene pool to your heart’s content. Use rovers to decide which creatures get to eat today and which ones starve! Create global catastrophes like an ice-age or a world-spanning flood to weed out the most vulnerable species. Or simply sit back and watch the life-and-death saga unfold!Tell Your Story
However you treat your evolutionary sandbox, we give you the tools to tell it’s story! View every single evolutionary step in detail using the clade diagram, see where each species are living using the satellite map, get a better picture of how varied your gene pool actually is with the web of life, and view every possible detail on each creature using the creature inspection tools.- OS: Ubuntu 12.04 or higherMemory: 600 MB RAMStorage: 500 MB available space
- Memory: 600 MB RAMStorage: 500 MB available space
- Storage: 500 MB available space
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Dual CoreMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: OpenGL 3.0
- Storage: 512 MB available space
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