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In the currently released version of species, I can handle about 1100 creatures with an average FPS of 12.
In the current 0.12.0 Multithreading Prototype, Im getting more than twice that. 2600 creatures with the same average FPS.
I think we can call this a success.
Theres still a few bugs specific to the multithreading implementation, and further optimization to do, but theyre limited in scope and Im pretty sure I can see the path ahead, so Im happy to say that, barring any incidents between now and then
0.12.0 (Experimental) will be released to a Steam Beta Branch within the week.
Once that happens I will begin a stability pass to fix all of the crashings forever prior to 0.12.0s official release. (Okay fine, most of the crashings forever. Gotta be realistic here).
And after 0.12.0 is properly released, I will be releasing regular polish updates for a while to reduce the effectiveness of limbless and herbivorous survival strategies and hopefully improve carnivores ability to survive.
Cheers,
Qu
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