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Now available on the Steam experimental branch.
Changes:
* Gene Editor now includes a "Draw Bones" option, allowing you to visualize the skeletal physics that govern creatures body plans.
* Made dragging torso bones along the ground cost more in walk speed
* Increased cost of balance problems
* Reduced cost of compressive stress problems
* Caused Pregnancy Length to double after each litter born, making it necessary for creatures to increase their litter size if they want to engage in r-select strategies.
* Adjusted growth cost gradient to be more costly for simple creatures and less costly for complex ones
* Fixed bug preventing gene splice from working
* Fixed bug preventing corpses from being revived
* Fixed bug preventing corpses from showing up on the Sat Map
* Fixed visual bug showing the creature total as "CAPPED" indefinitely, despite the population dropping off
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