Still too buggy for stable release, but we're getting closer! (Which isn't to say that it's less buggy than 0.11.2.5, I've actually fixed a lot. It's differently buggy) Changelog: * Adjusted balance calculations to be significantly more realistic * Adjusted childhood to 'pull' a consistent amount of energy each frame, and childhood length to depend on total energy spent (rather than pulling a variable amount depending on childhood length). - This will fix the problem with food energy flickering up and down. * Increased 'base' stamina amount (to make adulthood easier). * Increased childhood cost of primitive organisms (will make childhood longer) * Fixed a bug registering live creatures as "inedible" and preventing hunting * Fixed a bug making scavenging meat significantly rarer * Fixed an issue with empathy cost being applied to creatures outside the predators species (which stacked with the first issue to prevent hunting). * Fixed bug preventing brain report (eg. "Hunger >> Graze") from appearing in UI. * Fixed crash when reviving creatures * Fixed crash when using any god tool with both creatures and corpses selected * Fixed potential crash when mating/gene splicing. * Fixed a bug causing the skybox to render at half resolution and show distant mountains on the 'ocean' maps, which was never intended. * Zoomed the camera in to show creatures at a better scale in the clade diagram/satellite map/gene editor * Displayed balance forces in the gene editor when "Draw Bones" is selected. * Activated the nursery UI when the first creature is dropped in, to better help players understand how it's supposed to work. * Adjusted camera movement to be slightly less floaty
[ 2019-02-20 08:55:39 CET ] [ Original post ]
- Species: Artificial Life, Real Evolution Linux Depot [1.44 G]
Variation
- Every creature is uniquely defined by its genes.
Mutation
- Child creatures are slightly randomly modified versions of their parent(s).
Natural Selection
- The environment affects every creature in their struggle to survive.
Observe or Guide
Whether you just want to observe, watch and study as the tree of life constructs itself from a single species, or you want to be an active influence on the development of the species in the game, the choice is up to you! Take a hands-on approach by using the nursery, an isolated area where you can tinker with the gene pool to your heart’s content. Use rovers to decide which creatures get to eat today and which ones starve! Create global catastrophes like an ice-age or a world-spanning flood to weed out the most vulnerable species. Or simply sit back and watch the life-and-death saga unfold!Tell Your Story
However you treat your evolutionary sandbox, we give you the tools to tell it’s story! View every single evolutionary step in detail using the clade diagram, see where each species are living using the satellite map, get a better picture of how varied your gene pool actually is with the web of life, and view every possible detail on each creature using the creature inspection tools.- OS: Ubuntu 12.04 or higherMemory: 600 MB RAMStorage: 500 MB available space
- Memory: 600 MB RAMStorage: 500 MB available space
- Storage: 500 MB available space
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Dual CoreMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: OpenGL 3.0
- Storage: 512 MB available space
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