





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Still too buggy for stable release, but we're getting closer! (Which isn't to say that it's less buggy than 0.11.2.5, I've actually fixed a lot. It's differently buggy) Changelog: * Adjusted balance calculations to be significantly more realistic * Adjusted childhood to 'pull' a consistent amount of energy each frame, and childhood length to depend on total energy spent (rather than pulling a variable amount depending on childhood length). - This will fix the problem with food energy flickering up and down. * Increased 'base' stamina amount (to make adulthood easier). * Increased childhood cost of primitive organisms (will make childhood longer) * Fixed a bug registering live creatures as "inedible" and preventing hunting * Fixed a bug making scavenging meat significantly rarer * Fixed an issue with empathy cost being applied to creatures outside the predators species (which stacked with the first issue to prevent hunting). * Fixed bug preventing brain report (eg. "Hunger >> Graze") from appearing in UI. * Fixed crash when reviving creatures * Fixed crash when using any god tool with both creatures and corpses selected * Fixed potential crash when mating/gene splicing. * Fixed a bug causing the skybox to render at half resolution and show distant mountains on the 'ocean' maps, which was never intended. * Zoomed the camera in to show creatures at a better scale in the clade diagram/satellite map/gene editor * Displayed balance forces in the gene editor when "Draw Bones" is selected. * Activated the nursery UI when the first creature is dropped in, to better help players understand how it's supposed to work. * Adjusted camera movement to be slightly less floaty
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