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You can opt in to the experimental branch by right clicking on "Species", selecting "Properties" and going to the "Betas" tab. Changelog: * Fixed game incorrectly displaying creatures as siblings/children in the Family Tree after they are die and are re-born to different parents - This happened because, as a performance optimization, the game re-uses the Creature object instead of destroying it. This can occasionally cause... strangeness. * Fixed crash that could occur when siblings in the Immediate Family Tree didn't match siblings in the game * Fixed crash in Quickstart, when selecting a creature type from the drop down menu * Fixed crash that could occur if a creature swam/was moved out of map bounds. * Fixed possible crash when exporting creatures if the exported creature file list is full
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