Changelog: * Added Cost/Benefit analysis to mouseover text when playing as creature. - Technically, this is just leftover debugging code. But it's cool to see and it make's the creatures decision making a bit more transparent. * Fixed an issue where creatures would consistently underestimate travel costs * Fixed an issue where climbing cost would sometimes generate a NaN error and result in creatures ignoring the affected food source. * Fixed an issue with the Immediate Family Tree displaying no more than 3 children icons. * Fixed a crash when the Sat Map loaded a reference to a creature that wasn't bound to a Species. * Fixed a crash when the Species Averages view was opened. * Threw another fix at the crash coming from the Immediate Family Tree, hoping it would stick this time. - There's always a stubborn one every update, isn't there?
[ 2020-07-03 22:42:46 CET ] [ Original post ]
- Species: Artificial Life, Real Evolution Linux Depot [1.44 G]
Variation
- Every creature is uniquely defined by its genes.
Mutation
- Child creatures are slightly randomly modified versions of their parent(s).
Natural Selection
- The environment affects every creature in their struggle to survive.
Observe or Guide
Whether you just want to observe, watch and study as the tree of life constructs itself from a single species, or you want to be an active influence on the development of the species in the game, the choice is up to you! Take a hands-on approach by using the nursery, an isolated area where you can tinker with the gene pool to your heart’s content. Use rovers to decide which creatures get to eat today and which ones starve! Create global catastrophes like an ice-age or a world-spanning flood to weed out the most vulnerable species. Or simply sit back and watch the life-and-death saga unfold!Tell Your Story
However you treat your evolutionary sandbox, we give you the tools to tell it’s story! View every single evolutionary step in detail using the clade diagram, see where each species are living using the satellite map, get a better picture of how varied your gene pool actually is with the web of life, and view every possible detail on each creature using the creature inspection tools.- OS: Ubuntu 12.04 or higherMemory: 600 MB RAMStorage: 500 MB available space
- Memory: 600 MB RAMStorage: 500 MB available space
- Storage: 500 MB available space
- OS: Linux Kernel 4.0. Mesa 12. X11 7 (or above)
- Processor: Dual CoreMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: OpenGL 3.0
- Storage: 512 MB available space
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