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You can opt in to the experimental branch by right clicking on "Species", selecting "Properties" and going to the "Betas" tab. Changelog * Fix a multithreading-related crash when a creature modifies it's Behaviour Tree while another creature is accessing it via combatInstance. * Fix a multithreading-related crash when a creature's target is set to null in while it is attacking aforementioned target. * Fix a multithreading-related crash when a creature's combatInstance is set to null while it is attacking * Fix a crash when a rover cannot pathfind around player built fences (this may occasionally result in a some very confused rovers) * Ignore a potential crash when loading the clade diagram: keep loading the game and reset the clade diagram instead. * Added some additional error detection to catch problems before they become crashes.
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