Greetings, we made some small changes last week, but forgot to add the change notes. Here they are: There was an error with one of the buildings, it never unlocked after the mission was successful. This issue is fixed - not only for new games - but also for all the old games. Load your game and you automatically will have the building unlocked. A fix was made, that the win conditions in vs beats battles can be not only by killing them but also by capturing them. Added shortkeys for skills in battles, you can now freely chose your keystroke from 1-9 to be bound to the chosen skill.
Greetings, we made some small changes last week, but forgot to add the change notes. Here they are: There was an error with one of the buildings, it never unlocked after the mission was successful. This issue is fixed - not only for new games - but also for all the old games. Load your game and you automatically will have the building unlocked. A fix was made, that the win conditions in vs beats battles can be not only by killing them but also by capturing them. Added shortkeys for skills in battles, you can now freely chose your keystroke from 1-9 to be bound to the chosen skill.
We added an extra window when leaving the game, it tells you that if you leave, the game will be saved automatically. Battle animations can be speed up now. This should speed up not only automated fights but also manual battles. You are free and welcome to give us more hints at what to improve and what you dislike.
We added an extra window when leaving the game, it tells you that if you leave, the game will be saved automatically. Battle animations can be speed up now. This should speed up not only automated fights but also manual battles. You are free and welcome to give us more hints at what to improve and what you dislike.
Wednesday changes: [olist]
Wednesday changes: [olist]
We did improve some things and fix some more, here is what actually changed for this weeks updates:
- Fixed the positions of two city halls, as they were overlapped by other buildings and could not be selected.
- Fixed some 'protect the chets' battles, that were possible to win instantly.
- Fixed a crash when dragging the battle map, while aiming.
- Added keyboard shortcuts for the menu UI.
- Added buttons to sell all resources in the Resource Market.
- Made the game run independently from Steam, if launched from its folder. You will not be able to load your Steam saves that way, as Steam Cloud, along with all the other Steam features, will be disabled.
We did improve some things and fix some more, here is what actually changed for this weeks updates:
- Fixed the positions of two city halls, as they were overlapped by other buildings and could not be selected.
- Fixed some 'protect the chets' battles, that were possible to win instantly.
- Fixed a crash when dragging the battle map, while aiming.
- Added keyboard shortcuts for the menu UI.
- Added buttons to sell all resources in the Resource Market.
- Made the game run independently from Steam, if launched from its folder. You will not be able to load your Steam saves that way, as Steam Cloud, along with all the other Steam features, will be disabled.
- Fixed two achievements, that were impossible to unlock.
- Fixed an issue that made it possible to upgrade buildings, before they have been built.
- Minor UI fixes.
- Fixed two achievements, that were impossible to unlock.
- Fixed an issue that made it possible to upgrade buildings, before they have been built.
- Minor UI fixes.
Another few changes and 2 languages added:
- Added Spanish and Russian translations.
- Fixed a couple of problems with the Tourism.
- Added a button for running away from the battle.
- Added experience, ability points and item rewards to the random sea battles.
Another few changes and 2 languages added:
- Added Spanish and Russian translations.
- Fixed a couple of problems with the Tourism.
- Added a button for running away from the battle.
- Added experience, ability points and item rewards to the random sea battles.
Tourism finally works.
- The tourist ships should now start coming and going properly.
- Fixed a couple of 'getting stuck' situations, where sailing or sailing home is blocked.
- Fixed the Machete and Kitchen knife items missing from the Weaponsmith, and blocking crafting of the items, that require them.
- Reduced the Cutlass' cost in terms of Broken swords.
- Minor UI fixes.
Tourism finally works.
- The tourist ships should now start coming and going properly.
- Fixed a couple of 'getting stuck' situations, where sailing or sailing home is blocked.
- Fixed the Machete and Kitchen knife items missing from the Weaponsmith, and blocking crafting of the items, that require them.
- Reduced the Cutlass' cost in terms of Broken swords.
- Minor UI fixes.
Now, the weekend is over, and we released another small patch, below the changes:
- Added controls for speeding up the game.
- Fixed the capturing of monsters and putting them in the zoo/aquarium.
- Moving buildings and bridges is now quite cheaper.
- Fixed a bug in the Resource Market, that made it possible to try buying more resources than you could store, which just took your gold.
Now, the weekend is over, and we released another small patch, below the changes:
- Added controls for speeding up the game.
- Fixed the capturing of monsters and putting them in the zoo/aquarium.
- Moving buildings and bridges is now quite cheaper.
- Fixed a bug in the Resource Market, that made it possible to try buying more resources than you could store, which just took your gold.
And below the details and the fixes of the patch
- Fixed crashes that could appear when stealing from/killing enemies.
- Fixed the shipyard UI so that it will allow building ships.
- Other minor UI fixes.
And below the details and the fixes of the patch
- Fixed crashes that could appear when stealing from/killing enemies.
- Fixed the shipyard UI so that it will allow building ships.
- Other minor UI fixes.
From now on Swords & Crossbones will start in Full Screen Mode by default. We have also increased the size of the User Interface Elements (Boxes, Dialogues, Menues, Buttons). For the Full Screen Mode we ioncreased it by the factor 1.6 and for the Windowed Mode by the factor 1.3 We hope this new update will bring you a much better expirience with the game. We have also eased the first battle within the Into.
From now on Swords & Crossbones will start in Full Screen Mode by default. We have also increased the size of the User Interface Elements (Boxes, Dialogues, Menues, Buttons). For the Full Screen Mode we ioncreased it by the factor 1.6 and for the Windowed Mode by the factor 1.3 We hope this new update will bring you a much better expirience with the game. We have also eased the first battle within the Into.
Swords & Crossbones: An Epic Pirate Story
Epic Devs LLC
Epic Devs LLC
2015-09-30
Strategy RPG Simulation Singleplayer
Game News Posts 20
🎹🖱️Keyboard + Mouse
Mostly Positive
(58 reviews)
http://www.swordscrossbones.com
https://store.steampowered.com/app/383720 
The Game includes VR Support
sacaeps linux64 [11.63 M]sacaeps linux32 [11 M]
Swords and Crossbones: An Epic Pirate Story is a comedic role play adventure. Duke A. Blizzardo the most feared pirate in all the seas has kidnapped your friend and employer. Hook up with a zany crew of swindlers, cut throats, and hooligans in this whirlwind adventure involving ancient treasure, pirate lords, tourism, killer parrots, and mad mad monkeys.
Explore the islands of the Antipodal Archipelago. Sail the three oceans, including the volcanic waters and the frozen seas. Find ancient shipwrecks, battle for lost treasure, build and upgrade your pirate ships to accommodate your ever increasing crew!
Organize and develop your own pirate island. An entire build mode lets you manage the exact layout and functionality of your hideaway as you use it as your base of operations for your escapades.
Customize the load-out of each and every battle ready member of your pirate entourage. You'll need every sword, every buckler, and every ability you can spend your points on for the dangerous flintlock and cutlass filled battles that await you!
- Tactical combat! A well crafted turn based tactical RPG full of nuance and depth!
- Upkeep your pirate island! Build and expand, even turn it into a tourist attraction to rake in the dough!
- Sail the ocean! With over a dozen islands to explore, there's a lot to see, and to fight, there's monsters, treasures, and more!
- The Antipodal Archipelago! The island chain you'll pirate in is a strange place, the frozen waters to the north and the volcanic seas to the south have their own mysteries to be discovered!
- Daring battles! Defeat the ten pirate lords of the archipelago and stop their terrible reigns of terror!
- A customizable crew! Gather up miscreants and scalawags, each with their own set of skills and abilities to help you on your quest!
- A grand adventure! Discover the lost treasure of the Cenote, go on daring rescue missions, and battle interesting enemies and fauna, such as zombies, parrots, monkeys, royal soldiers, and more!
- OS: Ubuntu 14.04.02 LTS or later
- Processor: 1.8 GHz Processor or betterMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: OpenGL 2.1 Compatible
- Storage: 100 MB available space
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