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Greetings, we made some small changes last week, but forgot to add the change notes. Here they are: There was an error with one of the buildings, it never unlocked after the mission was successful. This issue is fixed - not only for new games - but also for all the old games. Load your game and you automatically will have the building unlocked. A fix was made, that the win conditions in vs beats battles can be not only by killing them but also by capturing them. Added shortkeys for skills in battles, you can now freely chose your keystroke from 1-9 to be bound to the chosen skill.
Greetings, we made some small changes last week, but forgot to add the change notes. Here they are: There was an error with one of the buildings, it never unlocked after the mission was successful. This issue is fixed - not only for new games - but also for all the old games. Load your game and you automatically will have the building unlocked. A fix was made, that the win conditions in vs beats battles can be not only by killing them but also by capturing them. Added shortkeys for skills in battles, you can now freely chose your keystroke from 1-9 to be bound to the chosen skill.
We added an extra window when leaving the game, it tells you that if you leave, the game will be saved automatically. Battle animations can be speed up now. This should speed up not only automated fights but also manual battles. You are free and welcome to give us more hints at what to improve and what you dislike.
We added an extra window when leaving the game, it tells you that if you leave, the game will be saved automatically. Battle animations can be speed up now. This should speed up not only automated fights but also manual battles. You are free and welcome to give us more hints at what to improve and what you dislike.
Wednesday changes: [olist]
Wednesday changes: [olist]
We did improve some things and fix some more, here is what actually changed for this weeks updates:
We did improve some things and fix some more, here is what actually changed for this weeks updates:
Another few changes and 2 languages added:
Another few changes and 2 languages added:
Tourism finally works.
Tourism finally works.
Now, the weekend is over, and we released another small patch, below the changes:
Now, the weekend is over, and we released another small patch, below the changes:
From now on Swords & Crossbones will start in Full Screen Mode by default. We have also increased the size of the User Interface Elements (Boxes, Dialogues, Menues, Buttons). For the Full Screen Mode we ioncreased it by the factor 1.6 and for the Windowed Mode by the factor 1.3 We hope this new update will bring you a much better expirience with the game. We have also eased the first battle within the Into.
From now on Swords & Crossbones will start in Full Screen Mode by default. We have also increased the size of the User Interface Elements (Boxes, Dialogues, Menues, Buttons). For the Full Screen Mode we ioncreased it by the factor 1.6 and for the Windowed Mode by the factor 1.3 We hope this new update will bring you a much better expirience with the game. We have also eased the first battle within the Into.
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