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Fix for Loading Bug

A quick update this morning with a fix to the bug that prevented the game from launching due to an incorrectly named .exe and data folder. An embarrassingly simple mistake that got overlooked so a massive thank you to @Tulepeeker and @Inferno for pointing it out!


[ 2020-02-03 10:07:46 CET ] [ Original post ]

oOo: Ascension v2.0.2

- Fixes to collision detection while on moving Platforms - Fixes to UI display when playing using a mouse - Minor difficulty reduction on 3-10 - Minor difficulty reduction on 9-10 - Minor difficulty reduction throughout Sector 7 - Update to Main Menu UI colour to reflect current sector - Minor control tweaks - Updated backgrounds in game - Text fixes - Updated Logo and branding to match upcoming PS4 release Happy Orbiting!


[ 2019-12-17 11:36:19 CET ] [ Original post ]

v2.0 - A.K.A The 'Mercy' patch

It'd be an understatement to say oOo dominated much of my life last year - it utterly consumed it. Relentlessly pursuing various platform launch dates whilst trying to market, bug fix and polish the game meant that by the time it hit Steam in October I was already worn down (a new addition to the family didn't help either) and by the end of November I was done. Taking some time out has been a good thing though, as when I revisited the game at the end of February I immediately saw things that I had been too close (or tired) to see at the time - primarily that I had made the base game far, far too difficult. My very reason for making games was to bring an enjoyable experience to as many people as possible and here I'd gone and made a game with an utterly ridiculous skill barrier to entry. (Relatively) Well rested and with my enthusiasm restored I began to work on what I called the 'Mercy' patch. Here's what's in store: - Crashing no longer puts you back to the start, instead spawns you close to where you were, but also adds a penalty to your overall time - meaning it's still f**king difficult to get those top target times, but it's actually playable to more casual gamers. - The original game still exists as a hardcore mode which can be toggled on or off at any point, but otherwise it's now much more forgiving - You still have to do all boss levels in one go, however the overall difficulty of these has been dialled back - A 50% smaller ship means you're 50% less likely to die, surely? Once I started making improvements to the difficulty though, I started noticing things all over the place. Also included in the patch is: - An improved realistic lighting setup and procedural star background. The game just looks prettier, plus it also runs substantially better. Double the goodness. - Mouse and keyboard support because some players might hate themselves enough to want to play like that. - A proper settings menu in not one, but two places. - A slightly more intuitive UI. Kind of. - An overhaul of the controls, including a small acceleration period to remove the sometimes-twitchy input, and replacing all sensitivities with one perfectly precise input system. Well, precise enough. - Retroactive Achievement unlocking, in case you happen to be playing offline There's also been a whole bunch of text, UI, collision and loading fixes, all of which makes this the game I originally intended to make. I'll continue to tweak away over the coming months but overall this is the game I set out to make, so I hope you enjoy the changes. Apologies also for not being as active in the community hub since launch as I'd have liked, but I'll be sure to check in much more often now. Have fun, Kenny


[ 2019-06-11 13:11:38 CET ] [ Original post ]

oOo: Ascension is now available on Linux!


It took a lot longer than I'd hoped, but oOo: Ascension is now available for Linux +SteamOS! Many, many thanks to the incredible Linux community for helping with the initial and inevitable teething problems, and a special thanks to Liam from GamingOnLinux.com for his detailed and invaluable assistance in getting everything up and running. Enjoy the rage, Linux users!


[ 2018-11-02 10:18:57 CET ] [ Original post ]

oOo: Ascension v1.2 is now live!


It's been a long month since launch, and I've had some invaluable feedback from a number of players, and as such this patch sees some big changes to level designs and menu UI, as well as a large number of controllers now being supported. Patch Notes v1.2: - Changes to level design of over 40 levels, removing some of the 'frustration' points without affecting the overall challenging nature of the game - Added InControl plugin support, allowing for a huge array of additional input controllers old and new, including PS4 and PS3 controller support - Added the Sensitivity slider to pause menu. A number of players found the controls to be overly-sensitive, so we've added the option to set it between a value of 1 (very low sensitivity) and 10 (very highly sensitive). Obviously, we recommend 10 :) - Changes to the music settings so that tracks change a more frequently and repeat less often - Updated artwork and animation - Performance optimisations Happy flying! K (Note: Linux support was intended to be added in this patch, however there are still some minor issues so it will instead be added in v1.3.)


[ 2018-10-31 17:32:01 CET ] [ Original post ]

Patch Notes v 1.1.2

Just a small patch this morning - - Fixed an issue where the game crashes when trying to exit via pause menu - Fixed an issue where the leaderboards for the last Sector wouldn't update when completing the game - Fixed an issue where the leaderboards would not load properly for a Sector until a level had been completed Have a great week!


[ 2018-10-01 11:11:28 CET ] [ Original post ]

Version 1.1 Patch Notes

Thanks to all the feedback we've received since launch, we've decided to make a few tweaks to make the game a little bit more intuitive! - New design for the Pause Menu in 1 player mode - We have added a button to toggle the Music Tracks on and off, to add to the existing mute option. This can now be accessed when the game is paused. - You can now fully exit the game without having to return to the main menu (note: this may cause a crash for some users, we should hopefully have a fix for this in the next update) - The analogue dead-zone sensitivity has been decreased for Xbox360 controllers and other older devices Nothing huge, but we hope this all makes for a more enjoyable experience for all our players!


[ 2018-09-28 16:00:17 CET ] [ Original post ]

oOo: Ascension is now available with a 10% launch discount!

And we're live!! So far so good, it's been great to watch all the streams going up and one player has already completed the entire game, triple O times and all! An incredible feat, and so happy to see the game being so well received! Thanks again to everyone who has bought and played the game, and if you haven't yet, why not grab oOo: Ascension before the 3rd of October to get 10% off! Good luck everyone!


[ 2018-09-27 08:50:30 CET ] [ Original post ]

oOo: Ascension up for 'Best Game' at the 2018 BAFTA Scotland Awards


oOo: Ascension might not be the biggest game of the year, and while still flying under the radar for many, it hasn't gone unnoticed by the good folks at BAFTA Scotland who have nominated us for Best Game at the upcoming 2018 BAFTA Scotland awards! This is an incredible surprise to us, and even to be nominated for such an award is an honour beyond words. We wish all the best to all the nominees and cannot wait for the ceremony on November 4th, and we'd also like to express our gratitude to everyone who has followed, liked and supported the game thus far: we hope you're not disappointed when we launch at midnight tonight!


[ 2018-09-26 10:17:45 CET ] [ Original post ]

oOo: Ascension Gets Nominated for "Best Game by a Small Studio" Award!


We could not be more delighted to announce our nomination for this years TIGA awards, as one of the contenders for 'Best Game by a Small Studio'! It's a massive honour to be nominated for such an award, and from the looks of it, the calibre of the competition means we must be doing something right! This also puts us in the category for Best Game of 2018 (who knows, anythings possible!) and once the public voting is open we'll be sure to put up the link! Off to celebrate with some champagne and bug--fixes :)


[ 2018-09-20 16:46:46 CET ] [ Original post ]

oOo: Ascension is coming to Steam!

**LAUNCH ANNOUNCEMENT** Indie arcade hit oOo: Ascension is coming to Steam!
Test your reflexes, problem solving and patience in a neon-drenched universe where each new track will push your skills to the limits and beyond. Enjoy 90 levels across 9 visually stunning Sectors each with their own unique challenges and style, as you race to record the best time for each course, and cement your place at the top of the Online Leaderboards for each Sector! Play alone or against a friend in local split-screen Co-op mode, and pit your wits against each super-short-but-super-tough levels and see just how good you are! Available worldwide from the 27th September 2018


[ 2018-09-07 11:58:47 CET ] [ Original post ]

oOo: Ascension
Kenny Creanor Developer
Extra Mile Studios Publisher
2018-09-26 Release
Game News Posts: 11
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
4 user reviews (4 reviews)
Public Linux Depots:
  • oOo: Ascension Content Linux [239.84 M]
TIGA Finalist and BAFTA nominated Indie arcade/puzzler oOo: Ascension is now available on Steam!

Navigate your ship through short but ferociously difficult levels in the shortest time possible without touching any walls, spinning blades, lasers or countless other hazards that will try to destroy you in the process. oOo: Ascension revisits the ramping difficulty of old-school arcade games, whereby each challenge CAN be completed in a matter of seconds - however doing so ranges in difficulty from hard to straight-up rage-inducing.

The unique neon visuals and electronic soundtrack help to make oOo: Ascension an immersive experience that will have you saying "just one more shot..." for hours on end. Play in single player mode across 90 levels or race against a friend in local splitscreen mode - your progress carries across the two modes! You can also compare your times for each sector on the online leaderboards to see just how good (or bad) you really are.

Features

- A lightning-paced test of reflexes and skill across 90 levels split into 9 Sectors, each with it's own unique challenges and visual style
- Local Co-op mode - race with (or against) a friend!
- Online leaderboards to see how you rank globally for each Sector
- Stunning neon visuals and immersive electronic soundtrack
- Ghosts allow you to see your fastest time for each level, or latest attempt if you haven't completed it yet

MINIMAL SETUP
  • OS: Ubuntu 12.04+ or SteamOS
  • Processor: 2 GHz dual coreMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Hardware Accelerated Graphics with dedicated memory
  • Storage: 300 MB available space
GAMEBILLET

[ 6084 ]

10.07$ (16%)
5.06$ (16%)
4.40$ (80%)
25.46$ (15%)
4.95$ (17%)
12.79$ (36%)
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8.49$ (15%)
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16.97$ (15%)
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16.96$ (15%)
21.21$ (15%)
13.34$ (11%)
GAMERSGATE

[ 559 ]

0.74$ (63%)
3.5$ (90%)
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1.28$ (87%)
4.5$ (62%)
10.58$ (47%)
0.64$ (87%)
13.8$ (45%)
0.68$ (83%)
3.0$ (62%)
0.58$ (92%)
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1.35$ (89%)
14.99$ (50%)
0.85$ (83%)
1.45$ (79%)
6.96$ (83%)
1.5$ (85%)
8.0$ (80%)
0.89$ (87%)
1.91$ (87%)
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1.0$ (80%)
1.95$ (90%)
17.0$ (57%)
0.85$ (91%)
1.5$ (85%)
0.68$ (90%)
3.4$ (83%)

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