





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
So here we are, already a couple of months into 2019 and finally, we can release our first update. It's safe to say the last few months have been pretty hectic, which is why we've had to delay this update for so long. Enjoy! - Improved player animations - Improved enemy animations - UI overhaul - Reworked visual improvements - Adjusted labyrinth generation algorithm to incorporate new models and scenery - Multiple major and minor bug fixes - Various optimisation improvements
Today we released Escape The Labyrinth on Steam. To celebrate we are running a competition. Its pretty simple, the person with the highest score on the 1st of October will win a DeathAdder Elite Ergonomic Esports Gaming Mouse. However we have a catch, If someone is able to figure out how to escape from our labyrinth and tweet us the finish, the competition will end and this person will instantly win the gaming mouse. Think you have what it takes? Pick up your copy of Escape The Labyrinth now! https://store.steampowered.com/app/920450/Escape_The_Labyrinth/ Terms and conditions for taking part in the ProjectKlowds Escape The Labyrinth Competition: Purchase and install Escape The Labyrinth on the steam store. Play Escape The Labyrinth and submit your score to the Global leaderboard. Should a player complete the labyrinth before the competition duration has ended, this player will instantly win the prize and the competition will end. If you complete the labyrinth you MUST contact us via twitter or email with proof of completion e.g screenshot or video. That's it! (Time frame for giveaway event September 15th - October 1st) Top of the leaderboard will win first prize unless the labyrinth is completed.
With release day edging ever closer I feel it's time to push a final update before. Added: - MacOS support for ETL - Leaderboard now viewable from the main menu - Bear trap added to labyrinth which can be set by the player to slow the beast - Minor bug fixes - Minor performance enhancements - Minor graphical improvements
Hello! Today I pushed an update to ETL that will allow you to keep track of everyone's progress. Yes, it's a scoreboard that will track your own and other steam users best times in the labyrinth. Alongside this, I have also made several bug fixes and add one or two new features to the labyrinth itself. Added: - A new high score system - Rocks and rubble added to labyrinth algorithm - Head on spike added to labyrinth algorithm Fixed: - Restart from the main menu with no mouse bug - Misc. performance fixes
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