This patch addresses some gameplay quality of life issues, improves performance, and various minor tweaks. Gameplay - if reduced to a single crew member, an emergency crew member can be purchased from Upgrades - there is now a confirmation prompt when launching if it would leave a crewmember behind - the price of Hunker Down was increased - rescued crew members will be in a random mode - enemies should be less likely to spawn directly on top of each other Graphics - improved performance on lower end hardware, particularly in the Forest biome - fix a small graphical artifact caused by health bars and progress gauges - the ship tail lights have been repaired UI - Engineer constructs display an Engineer icon if they require work to build or deconstruct - action bar now indicates disabled and active states - fix action bar remaining on screen after selected construct is cancelled - fix auto harvester icon on Engineer action bar - added a short transition graphic when landing on a planet Audio - sounds are muted when game paused - fix incorrectly offset sound emitter on Firebutt enemies - added various missing sound confirmations on button clicks Controller Support - UI can be navigated with the dpad - keyboard/mouse mode switch buttons are hidden and replaced with a dpad graphic when using a controller - targeting reticle now rotates slowly
[ 2020-08-24 12:29:13 CET ] [ Original post ]
🎮 Full Controller Support
- From Orbit Linux [196.2 M]
Explore
Scout out the richest resources and the deadliest critters, and discover unique challenges and powerful artifacts.
Extract
You're going to need all the Ore and Crystal you can carry if you're going to mount a successful defense or purchase the upgrades you'll need to make it home alive.
Excape
Err... Escape. The resources on each planet won't last forever, but the alien creatures willing to bite your legs off never seem to end, eventually overwhelming even the most stalwart crew. Hold out as long as you can... but don't throw your resources - or the lives of your crew - away to a lost cause. Always be prepared to make a timely exit when things start getting hairy.
Key Features
- Permadeath - If your crew does get eaten by aliens, or your ship is destroyed, that's game over.
- Procedurally generated - Each play through presents you with a uniquely generated region of space full of new planets, each with different benefits and risks.
- Pick up and play - Sure there are hordes of creatures out to get you, but From Orbit is still accessible to a broad range of players, even if you don't have much experience with RTS games, or find the complexity of mainstream RTS's off-putting. Set your own pace: rush headlong into danger, or set up your defenses and fortify your position.
- Planetary Environments - Arid deserts, frigid ice worlds, or lush forests... each with unique challenges and obstacles, and each complete with their own set of hostile critters. From Desert Beetles to Ice Worms, every type of creature you encounter has its own strengths and weaknesses that you'll need to adapt to in order to survive.
Equipped with a powerful Omnisuit, any crew member can switch roles at a moment's notice ensuring you've always got the right tools for the job.
Harvester
The reason we're out here on the space frontier in the first place... resources! Expedient resource collection is the foundation of survival, required to construct defenses and purchase upgrades.
Defender
Stand on the front line, keeping your crewmates safe with your force shield and blaster. Clear the path to resources so your Harvesters can go to work.
Engineer
Construct automated harvesters, turrets, and other mechanical devices. Repair your constructions... or your ship. Nobody's going home if your way off the planet is destroyed.
Medic
Always treat your medic with respect, and they'll patch you back up after you fight a yeti, or if you've spent a little too much time running around a planet with a toxic atmosphere.
- OS: Ubuntu 12.04+
- Processor: SSE2 instruction set support.Memory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: DX10 (shader model 4.0) capabilities.
- Storage: 200 MB available space
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