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Development Log #21: The need for clarity

One of the most reported negative feedback about General Practitioner is its difficulty. Over time, I received reports of people who didn't enjoy the medical portion of the game (which is half the fun!) because of its inherent difficulty. This is understandable and I always wanted to improve this aspect of the game without sacrificing its nature in doing it: General Practitioner is a Visual Novel unlike most others, as it involves a real medical simulation made with the help of real doctors and I never wanted players to just skip the medical part as it wasn't important for the game. Of course, this makes GP sort of a "niche game", but so were the games from Legacy Games which I always took for inspiration for this project since its beginning. In time, I added a setting "Medical Help" which, if the character has enough knowledge, gives hints about the findings. I recommend most players to play with the Medical Help ON, because some cases are very hard without it. It was also suggested that every part of the game which is "normal" (in medicine nothing is "normal", it might be "unremarkable" at most), be labelled differently, so that people won't have to read through the same conversation and dialogues dozens of times. With 0.0.27 every "normal" finding will have its text in blue and bold, so that you'll know those parts of dialogues mean the patient is ok with that part of his/her body. Of course now you will have to play an even closer attention to the black parts of the exam's text, because they will hint at real problems or will have remarks from the patients or other physicians present.
I could've colored the "remarkable" parts in red, but I didn't do it for a variety of reasons, the first one being that remarkable parts are the most common (because unlike real doctors you won't have to perform "healthy head to toe exams" at all in the game), and because part of General Practitioner's success is also its non-linear difficulty, facing the finding of something odd inside what has been quite normal until that very moment. Starting with 0.0.27 I will also remove some very hard to read parts of the exam, because they weren't really adding something to the gameplay and were fun just to real doctors to read. For example: "ECG shows no ST-segment elevations in leads V1 and V2" becomes: "There are no unusual synus patterns and no alterations in frequency of the hearbeat." which is far more readable. Finally, we're going to introduce a new option to show the clinic's daily results or not when going through mornings and evenings. I hope you'll like the new additions to the game, we're approaching Beta in six months and everything will need to be polished by then! Wish me a good luck! :D


[ 2019-06-11 11:08:39 CET ] [ Original post ]

General Practitioner
Bruni Multimedia Developer
Bruni Multimedia Publisher
2018-10-19 Release
Game News Posts: 197
🎹🖱️Keyboard + Mouse
Mixed (233 reviews)
Become a General Practitioner
Live the everyday life of a General Practitioner: go to the clinic every day and meet new patients, develop your skills through study and manage your clinic and your staff. With dozens of items to buy and an always short budget will you be able to treat your patients in the best way?

Deep and engaging narration
General Practitioner features a very long and deep storyline which will take you in a world of mistery and deception. Explore the game's main story while enjoying the other activities available in town. The whole game contains more than 40 hours of gameplay and it's growing update after update!

You decide your own fate
Choices in dialogues and situations really matter! With more than 100 choices to make both in the Main Story and in medical exams you'll experience the consequences of your actions (and in-actions as well). You decide your own fate, do you have what it takes to be a General Practitioner?

Meet new people
The built-in romance system allows you to hang out with dozens of characters of both genders, jog with them at the local park, play a bowling game, relax at the local spa. If you are smart enough you can even make them fall in love with you and ask them to live together, unlocking special conversations and events with them.

You won't know if the date will go well or not, because that depends on fate (and your choices and comfort level of the other one). The more you build up your date's confidence the more chance of success you will have.
Each character you date has a pool different characteristics (i.e. people they like/dislike, favourite foods, informations about their family or job etc.). You'll randomly get to know a different characteristic each time a date will go well and, since they're random, they will be different each time you play General Practitioner or load a save game.

Each patient is different
With a pool of more than 90 scripted patients also comes a random examination system!
Simply put: each time you play the exams will be different. From a pool of 60 diseases and five different patient's archetipes (Children, Teenagers, Young Adults, Adults and Elders) you won't get the very same situation twice!

Medical accuracy
Developed with the help of a real MD, the game features medical informations that are accurate and up-to-date. Please do not take medical informations other than for having fun in the game. If you experience some medical concern ask your doctor as soon as possible.

Original Soundtrack
Ann Sharova (Zup6!, Just Ski, Ezmir: The Last War and many others) composed a soundtrack with 12 different scores to accompany you in your trip as Chief Practitioner of St. Mary's Clinic.

You can hear some work from Ann on her Youtube Channel , or on her SoundCloud . A Youtube reel is also available.

MINIMAL SETUP
  • OS: x86/x86_64
  • Processor: 1.8 GHz Dual-Core CPUMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Integrated graphics card
  • Storage: 1350 MB available space
GAMEBILLET

[ 6140 ]

25.47$ (15%)
33.97$ (15%)
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5.35$ (73%)
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GAMERSGATE

[ 1688 ]

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19.49$ (35%)
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3.0$ (90%)
8.69$ (57%)

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