





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
In the wake of recent events in the Soldat community, I think, everyone felt the need for some kind of change and resolution. Trying to help with the situation I only discovered I can't help much, because Soldat needs a strong leadership and management. Not only from the community side, but it needs a developer effort. Unfortunately I can't provide that because my efforts are entirely focused on Soldat 2. Out of this seeming despair a solution sprang out during the last few weeks. I have been contacted by a team of individuals offering to take over Soldat and help fix everything that is currently wrong. At first I was skeptical, but after much talking, I learnt they have not only good ideas but the resources and work power to do this. They want to first and foremost fix the Gather situation, unite the community and fix some of the long-standing Soldat bugs and issues. It sounds very good to me, that's why I think we need to give this effort a chance, it might be exactly what the game needs. So, this week, we made a deal and Soldat will be taken over by a new management. This includes the community sites like Discord and forums and Steam. The game will remain open source, so anyone wanting to play with their own version of the game is welcome. More information will be revealed as the transition takes place. I do realize how much this game means to you, that's why I've thought carefully about what I can do and what I can't, to help this game. And I've come to the conclusion that letting go of my creation is the best I can do now. Time will tell what this brings. But I do hope this is a new chapter for Soldat and that the game will bring even more fun times for the next 20 years! Have fun! MM
[previewyoutube=jjVSXzCk184;full][/previewyoutube] The patch I've been creating together with the community for 14 months is ready to ship tomorrow. Are you ready? :) Some of the major changes:
The Soldat 1 movement inspired many games including N and was analyzed in the book "Game Feel" by Steve Swink.
I'm happy to have recreated it in Soldat 2 and expanded for even more fun! I've been making this sequel for over 2 years now as a "one man army" developer.
[previewyoutube=-ZZ5gH4mSuk;full][/previewyoutube]
It's coming to Steam on Tuesday, September 22, 2020!
Wishlist if you haven't already!
https://store.steampowered.com/app/474220/Soldat_2/
Join our community on Soldat 2 Discord server!
And remember to have fun!
MM
Soldat 2 premieres:
I still remember the game I started making which was the beginning of Soldat. I was in high school 2000/2001 and in my free time I was coding a game called Strike of the Dragon. It was a karate platformer. Something like Karateka by Jordan Mechner but based on ragdoll physics.
If Im not mistaken, the first game ever to have ragdolls was Hitman (released in 2000) and the paper written by one of its creators inspired me to do ragdolls in 2D (so I think, Soldat was the first published 2D game ever to have ragdoll physics).
Strike of the Dragon had platformer tile-based maps and when I conceived Soldat in my mind I knew I wanted to make something like Liero. But bitmap-based maps like Liero were out of the question because of how much memory that would take. Also I wanted the physics to be much smoother. And this is where I remembered Elastomania.
A game where you drove a motorbike on polygon-based maps. So I learned DirectX 8.0a in like a day and a half and quickly rendered polygons. When I saw those little ragdoll soldiers running on polygons I knew I was onto something big. I followed that intuition and it became reality. The rest is history and now its maybe time for you. Because you can join Soldats future and take part in its making.
Anyone interested in expanding, improving and fixing Soldat or simply interested in how it was made can now do so with the open source version. I hope this will spawn many amazing creations, mods and even full-conversions.
The current public version 1.7.1 (the one playable from the homepage and from Steam) is different from the open source version 1.8. The source code for 1.7.1 is available on request for anyone willing to join the official dev team (just email us at support@thd.vg or contact on Discord). 1.8 is available from gitHub here.
There are two reasons for this double source:
1. To prevent easy to build hacks for the current public version until an anti-hack system is incorporated with the open source version 1.8
2. Soldat 1.8 source code changes have key differences and cannot be easily merged
Soldat 1.8 key differences:
Hi everyone :)
I'm MM and I created both games so I thought I'd share this with everybody (I won't be doing it frequently cause this is a space for Soldat 1). So for over 2 years now I have been making Soldat 2 which will soon be available in Early Access. But right now you can already play the Soldat 2 demo for free!
If you want to be alerted for future news, such as the game release, please WISHLIST the game on the Steam store page (wishlisting helps me very much!)
https://store.steampowered.com/app/474220
Watch the raw gameplay footage:
[previewyoutube=otioVYpkIdc;full][/previewyoutube]
I'm working hard on polishing the game for its multiplayer release, making sure the movement is as fun as in Soldat 1. But don't worry about S1 being replaced. S1 will always remain free and I'm sure both games can co-exist and mutually benefit from each other (remember that Soldat 2 news and marketing brings people in for Soldat 1 too!)
If you have any feedback on S2 do not hesitate to post on the official Steam forums or the Discord.
Follow Transhuman Design on Twitter.
Follow MM on Twitter.
All Soldat moves are possible in Soldat 2 and more!
For a full list click here.
Creating a game for your buddies has not been so easy until now! The latest version implements Steam P2P Networking which allows your friends to connect to your game without any hassle! No more port forwarding or unblocking! Start the game, share the join code or invite them in-game through Steam Overlay and let the fun begin! We also enabled Steam Cloud synchronization so your precious game configs and taunts won't get lost! A lot of our players use Discord, so we integrated Soldat with it! Your discord status will show on which server you are playing on, on what map and how much time is left! You can also invite others to join the server you're on. Changelog (since 01/04/2020): - Implemented Steam P2P Networking for local games - Implemented Discord Integration - Enabled Steam Cloud synchronization for game configs and taunts - Updated application icon with the higher resolution version - Added -notray launch option to disable the tray icon - Added -nodiscord launch option to disable discord integration - Added -nosteam launch option to disable steam integration - Added -windowed to start the game like a normal windowed application - Implemented Steam's Enhanced Rich Presence system - Fixed a bug that caused graphics scaling problems (known as big gostek bug) - Fixed an issue that caused high ping on game join - Fixed "Steam must be running to play this game (SteamAPI_Init() failed)" - Soldat will now fallback to non-steam version if Steam initialization fails - Fixed a bug that triggered false positive "anti-cheat" violation kicks - Fixed an issue with the game not responding to keyboard input - Fixed displaying wrong country flags in the server list - Fixed lobby filters not working properly - Fixed ForwardClient mechanism - Fixed demos not being opened - Added an option to change skin color changer in Player Tab - Added UPnP port forwarding for local server - Server list is now sorted first by the number of players and then by ping to the game server
You can now sign-up your team to participate in the league's 30th season. Also, make sure to check out this amazing teaser by our community member Fame:
[previewyoutube=VWkepEAhk2U;full][/previewyoutube]
If you have any questions on the procedure of signing-up, make sure to read this post:
http://www.sctfl.net/forums/index.php?topic=56938.0
For anyone who is new to the competitive side of Soldat, make sure to check out our Discord:
https://discord.gg/soldat
The staff over there can assist you.
Come and join us in this epic battle!
Dear Soldaters,
The moment many of us have been so patiently waiting for has finally arrived. We're happy to announce that Soldat has just been published on Steam!
The version on Steam is an improved version of Soldat 1.7.1. A full change-log will follow on the steam page once bugfixes are done.
We would like take this as an opportunity to wholeheartedly thank the developers team who invested so many hours into improving this game that we all hold so dearly.
Enjoy the spread the word!
Dear Soldat friends, It's that time of the year again. Today we present you with the tastiest bits from the world of Soldat Development. What? Development? Yes, you've heard that right. We know it has been a while since more information regarding the upcoming Steam release has been announced. What we want to give you today is an overview over the biggest features our developers are working on right now. Prepare yourself, because what you are about to read is nothing short of pure awesomeness. New features
Unfortunately, the planned steam release at the end of the year will not take place. We are lagging behind due to the slow pace of work. A new, specific release date will be announced at the beginning of January. We apologize to all those who have been waiting, we are almost at the finish line but we need some time to complete the whole thing. We still have to finish:
Hello Soldaters, this is our first devlog on Steam :-) Steam Store As many of you already know, Soldat has appeared on the Steam Store. Please remember to follow the store page and add it to wishlist. Soldat on Steam will be free with all paid features known from 1.7.1. In the future, we may add a paid DLC as a way to support the game. The release date is set to 2018, most likely it will be late December. We will cover the topic of steam integration in the next devlogs. Patreon Due to many requests from the community, we decided to start accepting donations. From now on you can support us through patreon - https://www.patreon.com/soldat2d The money will go to:
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