In the wake of recent events in the Soldat community, I think, everyone felt the need for some kind of change and resolution. Trying to help with the situation I only discovered I can't help much, because Soldat needs a strong leadership and management. Not only from the community side, but it needs a developer effort. Unfortunately I can't provide that because my efforts are entirely focused on Soldat 2. Out of this seeming despair a solution sprang out during the last few weeks. I have been contacted by a team of individuals offering to take over Soldat and help fix everything that is currently wrong. At first I was skeptical, but after much talking, I learnt they have not only good ideas but the resources and work power to do this. They want to first and foremost fix the Gather situation, unite the community and fix some of the long-standing Soldat bugs and issues. It sounds very good to me, that's why I think we need to give this effort a chance, it might be exactly what the game needs. So, this week, we made a deal and Soldat will be taken over by a new management. This includes the community sites like Discord and forums and Steam. The game will remain open source, so anyone wanting to play with their own version of the game is welcome. More information will be revealed as the transition takes place. I do realize how much this game means to you, that's why I've thought carefully about what I can do and what I can't, to help this game. And I've come to the conclusion that letting go of my creation is the best I can do now. Time will tell what this brings. But I do hope this is a new chapter for Soldat and that the game will bring even more fun times for the next 20 years! Have fun! MM
[ 2022-05-25 06:46:03 CET ] [ Original post ]
[previewyoutube=jjVSXzCk184;full][/previewyoutube] The patch I've been creating together with the community for 14 months is ready to ship tomorrow. Are you ready? :) Some of the major changes:
REMADE MAPS & VISUALS
See the gameplay video!
REMADE MOVEMENT
Fixed a lot of things like kick-jumping and roll to be exactly like in Soldat 1. Balanced speeds and forces for greater fun! Plus there's more moves like hardroll, superman-dash and sliding.
NEW PRE-GAME LOBBY WITH TONS OF MODIFIERS
Many modifiers including realistic damage, movement and Fog of War!
REMADE UI
ADDED MATCHMAKING + RANKS + STATS
NEW WEAPONS!
+ 3-shot Rocket Launcher + secondary RPG launcher with a guided missile! + all weapons rebalanced This patch is launching tomorrow 6PM CEST. Check your local time. Have fun! MM
[ 2022-04-12 14:48:48 CET ] [ Original post ]
Soldat 2 Released on Steam!
Put on your rocket-boots and grab your gun. Soldat 2 is ready!
BEGIN!
https://store.steampowered.com/app/474220/Soldat_2/
WATCH the TRAILER
[previewyoutube=VCZQwggcK5M;full][/previewyoutube]
Join the LIVE!Streaming event here:
Can't join us today? No worries Grab your bowl with popcorn and watch the LIVE!Stream. We made a special Facebook event with links to all the different live streams!
Early Access Features:
- online multiplayer (with dedicated servers)
- iconic physics-based movement
- essential multiplayer gamemodes (capture the flag, point capture, battle royale)
- procedurally generated and designed levels
- realistic weapons and military equipment
- ragdoll physics and over the top violence
- singleplayer & custom battle sandbox
- lo-fi mode for clarity or potato pc's
- built-in gif recording!
Join our community on Soldat 2 Discord server!
See you in the battlefield... And remember to have fun! MM & THD Team
[ 2020-09-22 18:51:56 CET ] [ Original post ]
The Soldat 1 movement inspired many games including N and was analyzed in the book "Game Feel" by Steve Swink.
I'm happy to have recreated it in Soldat 2 and expanded for even more fun! I've been making this sequel for over 2 years now as a "one man army" developer.
[previewyoutube=-ZZ5gH4mSuk;full][/previewyoutube]
It's coming to Steam on Tuesday, September 22, 2020!
Wishlist if you haven't already!
https://store.steampowered.com/app/474220/Soldat_2/
Join our community on Soldat 2 Discord server!
And remember to have fun!
MM
[ 2020-09-18 17:47:43 CET ] [ Original post ]
Soldat 2 premieres:
22nd of September 2020!
Time: 19:00 CEST
After nearly 2 years of a one man army style development I can finally announce the release date. The game is in the final phase of several weeks of multiplayer testing and will be ready for release in Early Access on Steam for Windows, Linux and Mac. WISHLIST NOW if you haven't already! It will be still in development, I'll be collecting feedback from the players and introducing new features. Soldat 2 Capture The Flag multiplayer tests gameplay on CTF_DIVISION: [previewyoutube=jrszzOrV3wM;full][/previewyoutube] Soldat 2 aims to recreate the classic experience of online deathmatch famous in Soldat, with the same physics-based movement, violence and guns. But it is much more than that with a new 2.5D look, weapons, customizations, gamemodes and experimental features such as:
- motorbikes
- battle royale
- and an agar.io inspired gamemode
Early Access Features:
- online multiplayer (with dedicated servers)
- iconic physics-based movement
- essential multiplayer gamemodes (capture the flag, point capture, battle royale)
- procedurally generated and designed levels
- realistic weapons and military equipment
- ragdoll physics and over the top violence
- singleplayer & custom battle sandbox
- lo-fi mode for clarity or potato pc's
- built-in gif recording!
Soldat 1
Is a legendary multiplayer game and now it has a sequel after 18 years! https://store.steampowered.com/app/638490/Soldat/ Watch my story on how the game started 18 years ago: [previewyoutube=FpWuOOs0TMg;full][/previewyoutube] Don't forget to WISHLIST if you haven't yet to get notified about the game release immediately! See you in the game! And remember to have fun ;) MM
[ 2020-09-11 18:55:42 CET ] [ Original post ]
Original Game Soundtrack
Made by Marshall Anderson
You can listen to the soundtrack here:
https://distrokid.com/hyperfollow/marshallanderson1/soldat-original-game-soundtrack Enjoy :)
[ 2020-07-02 19:47:29 CET ] [ Original post ]
I still remember the game I started making which was the beginning of Soldat. I was in high school 2000/2001 and in my free time I was coding a game called Strike of the Dragon. It was a karate platformer. Something like Karateka by Jordan Mechner but based on ragdoll physics.
If Im not mistaken, the first game ever to have ragdolls was Hitman (released in 2000) and the paper written by one of its creators inspired me to do ragdolls in 2D (so I think, Soldat was the first published 2D game ever to have ragdoll physics).
Strike of the Dragon had platformer tile-based maps and when I conceived Soldat in my mind I knew I wanted to make something like Liero. But bitmap-based maps like Liero were out of the question because of how much memory that would take. Also I wanted the physics to be much smoother. And this is where I remembered Elastomania.
A game where you drove a motorbike on polygon-based maps. So I learned DirectX 8.0a in like a day and a half and quickly rendered polygons. When I saw those little ragdoll soldiers running on polygons I knew I was onto something big. I followed that intuition and it became reality. The rest is history and now its maybe time for you. Because you can join Soldats future and take part in its making.
Anyone interested in expanding, improving and fixing Soldat or simply interested in how it was made can now do so with the open source version. I hope this will spawn many amazing creations, mods and even full-conversions.
The current public version 1.7.1 (the one playable from the homepage and from Steam) is different from the open source version 1.8. The source code for 1.7.1 is available on request for anyone willing to join the official dev team (just email us at support@thd.vg or contact on Discord). 1.8 is available from gitHub here.
There are two reasons for this double source:
1. To prevent easy to build hacks for the current public version until an anti-hack system is incorporated with the open source version 1.8
2. Soldat 1.8 source code changes have key differences and cannot be easily merged
Soldat 1.8 key differences:
- Source can be compiled with FreePascal (instead of Delphi 7)
- Fully cross-platform
- Uses well known libraries (SDL, OpenAL, GameNetworkingSockets, PhysFS)
- Old GUI has been removed and needs replacing
- Config files have been replaced with IdTech style Cvars
- Major refactoring
[ 2020-05-25 15:12:22 CET ] [ Original post ]
Hi everyone :)
I'm MM and I created both games so I thought I'd share this with everybody (I won't be doing it frequently cause this is a space for Soldat 1). So for over 2 years now I have been making Soldat 2 which will soon be available in Early Access. But right now you can already play the Soldat 2 demo for free!
If you want to be alerted for future news, such as the game release, please WISHLIST the game on the Steam store page (wishlisting helps me very much!)
https://store.steampowered.com/app/474220
Watch the raw gameplay footage:
[previewyoutube=otioVYpkIdc;full][/previewyoutube]
I'm working hard on polishing the game for its multiplayer release, making sure the movement is as fun as in Soldat 1. But don't worry about S1 being replaced. S1 will always remain free and I'm sure both games can co-exist and mutually benefit from each other (remember that Soldat 2 news and marketing brings people in for Soldat 1 too!)
If you have any feedback on S2 do not hesitate to post on the official Steam forums or the Discord.
Follow Transhuman Design on Twitter.
Follow MM on Twitter.
All Soldat moves are possible in Soldat 2 and more!
For a full list click here.
[ 2020-04-23 18:50:52 CET ] [ Original post ]
Creating a game for your buddies has not been so easy until now! The latest version implements Steam P2P Networking which allows your friends to connect to your game without any hassle! No more port forwarding or unblocking! Start the game, share the join code or invite them in-game through Steam Overlay and let the fun begin! We also enabled Steam Cloud synchronization so your precious game configs and taunts won't get lost! A lot of our players use Discord, so we integrated Soldat with it! Your discord status will show on which server you are playing on, on what map and how much time is left! You can also invite others to join the server you're on. Changelog (since 01/04/2020): - Implemented Steam P2P Networking for local games - Implemented Discord Integration - Enabled Steam Cloud synchronization for game configs and taunts - Updated application icon with the higher resolution version - Added -notray launch option to disable the tray icon - Added -nodiscord launch option to disable discord integration - Added -nosteam launch option to disable steam integration - Added -windowed to start the game like a normal windowed application - Implemented Steam's Enhanced Rich Presence system - Fixed a bug that caused graphics scaling problems (known as big gostek bug) - Fixed an issue that caused high ping on game join - Fixed "Steam must be running to play this game (SteamAPI_Init() failed)" - Soldat will now fallback to non-steam version if Steam initialization fails - Fixed a bug that triggered false positive "anti-cheat" violation kicks - Fixed an issue with the game not responding to keyboard input - Fixed displaying wrong country flags in the server list - Fixed lobby filters not working properly - Fixed ForwardClient mechanism - Fixed demos not being opened - Added an option to change skin color changer in Player Tab - Added UPnP port forwarding for local server - Server list is now sorted first by the number of players and then by ping to the game server
[ 2020-04-20 19:27:01 CET ] [ Original post ]
You can now sign-up your team to participate in the league's 30th season. Also, make sure to check out this amazing teaser by our community member Fame:
[previewyoutube=VWkepEAhk2U;full][/previewyoutube]
If you have any questions on the procedure of signing-up, make sure to read this post:
http://www.sctfl.net/forums/index.php?topic=56938.0
For anyone who is new to the competitive side of Soldat, make sure to check out our Discord:
https://discord.gg/soldat
The staff over there can assist you.
Come and join us in this epic battle!
[ 2020-04-13 11:17:08 CET ] [ Original post ]
Dear Soldaters,
The moment many of us have been so patiently waiting for has finally arrived. We're happy to announce that Soldat has just been published on Steam!
The version on Steam is an improved version of Soldat 1.7.1. A full change-log will follow on the steam page once bugfixes are done.
We would like take this as an opportunity to wholeheartedly thank the developers team who invested so many hours into improving this game that we all hold so dearly.
Enjoy the spread the word!
[ 2020-03-31 20:06:17 CET ] [ Original post ]
Dear Soldat friends, It's that time of the year again. Today we present you with the tastiest bits from the world of Soldat Development. What? Development? Yes, you've heard that right. We know it has been a while since more information regarding the upcoming Steam release has been announced. What we want to give you today is an overview over the biggest features our developers are working on right now. Prepare yourself, because what you are about to read is nothing short of pure awesomeness. New features
# New demo system
We will get a new demo system, that comes with a bunch of great benefits: The local position will be recorded at a higher frequency. The result is a better and more precise depiction of the players and much better demo quality The crosshair will be rendered for the viewed player. Servers also support recording demos now. You can jump to specific ticks of a demo with an easy "demo\_tick" command
# Polywonks - a new map editor
This beautiful piece of software is designed to make the life of all mappers a lot easier. There's a bunch of new features that will allow mappers to create new Soldat maps faster and easier. Oh, and it is also a lot sexier than other map editors. The source code of the project is available at https://github.com/urraka/polywonks - Pull requests are welcome!
# Achievements, Stats and leaderboards
All stats gatherers rejoice! Soldat will come with a virtual candy store. The game will count your stats for you on all approved non-modded game servers. That includes the number of games you play, your wins and losses, your caps, your k/d, your kills per weapon. And this bag of treats comes for every single game mode. And the most amazing thing? The game will also have leaderboards, where people can compare their stats to all the other players. Now, don't complain if you go home with a belly ache after your most recent Soldat binge.
# Steam Workshop integration
The integration of the Steam Workshop will make the life of every content creator a thousand times easier. As with other games, they can share their content to the steam workshop and with a single click players will be able to install maps, mods and interfaces. Soon the hassle of setting up your customised Soldat interface will be just a faint memory in the back of your heads.
# In-game voice chat
If you are like us, you probably have missed the seraphic voices of your most beloved foes while playing the game. I have good news for you. With Soldat 1.8 you'll be able to hear them, thanks to the new in-game voice chat. This is also very useful for our competitive scene, as there's no need anymore for additional software to communicate through your microphone.
# SteamID replaces the old HWID
Instead of the old and problematic HWID system players will now be authenticated with their SteamID. The authentication of players on the gameserver will be much more precise with the new system. Some of you may ask now whether this means that you will be forced to use Steam to play Soldat?
# Steam and non-steam players
The answer is no. While we greatly encourage the use of Steam we do not want to restrict non-steam players from playing the game. Both player types are compatible and will be able to play together. However, please bear in mind, that server owners may opt to exclude non-steam players for their server.
# Global game bans for cheaters
Let's admit it. Nobody likes cheaters. Which is why we have come up with a way to tackle that problem in a better way. By banning the whole SteamID we now have a powerful tool to bar cheaters from playing the game entirely by removing them for the whole game for good.
# Steam Cloud support
This new feature will allow players to save their configuration files in the cloud. That means that from now on you will never have to fear losing your personal config, should you ever have to reinstall the game.
# Faster release cycles
And if all that you've read wasn't already enough, I've got one last savory piece for you. Soldat 1.8 will also come with a built-in auto updater. Thanks to this awesome tool new features can be implemented much faster. Sounds great..but how far are we in that process? Now, there's one last amazing piece of information we haven't told you yet. You might ask about how far all these features have progressed. The answer is: Except for the stats system, all these features are already done. That means Soldat 1.8 is in it's finishing touches and we are very close to the release of Soldat 1.8! [url=http://discord.gg/soldat]
[ 2019-10-02 14:40:52 CET ] [ Original post ]
Unfortunately, the planned steam release at the end of the year will not take place. We are lagging behind due to the slow pace of work. A new, specific release date will be announced at the beginning of January. We apologize to all those who have been waiting, we are almost at the finish line but we need some time to complete the whole thing. We still have to finish:
- New GUI (backend is almost complete and frontend is in the works) and its integration with the game. Soon we will show you how it will look like.
- Steam integration (should be completed by the end of the year)
- Release infrastructure
- Alpha/Beta tests
[ 2018-12-27 14:10:41 CET ] [ Original post ]
Hello Soldaters, this is our first devlog on Steam :-) Steam Store As many of you already know, Soldat has appeared on the Steam Store. Please remember to follow the store page and add it to wishlist. Soldat on Steam will be free with all paid features known from 1.7.1. In the future, we may add a paid DLC as a way to support the game. The release date is set to 2018, most likely it will be late December. We will cover the topic of steam integration in the next devlogs. Patreon Due to many requests from the community, we decided to start accepting donations. From now on you can support us through patreon - https://www.patreon.com/soldat2d The money will go to:
- Contributors - depending on the amount of work they have put in.
- Prizes for contests and tours.
- Advertisement for the game.
- Other expenses such as hosting costs or other fees.
- Special discord role on our official discord server - discord.gg/soldat
- Hall of Fame mention in the credits section of the game GUI
- More rewards coming soon
FAQ 1. What about reg keys, do I support the game by buying them? Money from regkeys goes directly to THD and we have nothing to do with it. Remember that the keys will only work up to 1.7.1, in 1.8 there will be no registered version. 2. I donated X$, can you do Y? We are open to suggestions but we have our own priorities regarding what needs to be done. 3. Can you pay for anti-cheat from the money you received? The cost of an anti-cheat license starts at about 1000 Euros per month, we are unlikely to reach this level of donations. [url=http://discord.gg/soldat]
[ 2018-10-02 16:27:31 CET ] [ Original post ]
- OS: Ubuntu 12.04+ or SteamOS+
- Processor: Core 2 DuoMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: OpenGL 2.1
- Storage: 150 MB available space
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