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Major v0.9.0 update
[ 2020-03-02 05:00:29 CET ] [ Original post ]
Hi there! It's been far too long since we've posted an update to BlitzKeep Unleashed. Fortunately, v0.9.0 is a good one, and is getting very close to the v1.0.0 release!
Changelog
Features
- Extreme balance pass the entire game has been rebalanced. Previously, the stronger you got, the harder the game was (you would need to kill more enemies to level up). Although this was a nice curve, it caused unpredictable difficulty spreads (if you were diligent and killed more enemies in earlier levels, later levels would be especially difficult or even impossible). Changed the algorithm to have a predictable spread and difficulty.
- There is now an option to remove the game timer entirely
- Moved the delete user data feature to the options menu
- Overhaul of the Askar Bridge there are no more double lasers since they were too difficult, the lasers now turn on and off with the wind, the wind now moves predictably and is more forgiving, and the miniboss fire mazes are signficantly more predictable and easier with less waiting.
- Askar Bridge boss major overhaul the chicken boss now works quite well, throwing barrels at you and giving you a chance to hit it back.
- Major tutorial changes and improvements it should be much clearer how to play now, and some of the tutorial rooms are less tedious
- Changes to the boss key it now always spawns in the room leading to the boss, and spawns either if you are strong enough to take on the boss or if you clear the preceding room
- Theoretically no rooms should be unbeatable with different classes (previously, some classes that can't boost could not get beyond certain rooms)
- Greatly simplified the power system for some classes, so you're either too strong or you're not (mage, rogue), rather than needing to do weird math
- Major changes to how the level select works so it's more intuitive there is a big enter button and you can't so easily select the wrong level accidentally. The level select also focuses on the most recent level you played instead of the farthest level you've reached, making it less annoying if you go back and play previous levels
Polish
- New art and animations for many of the bosses much more beautiful and "alive" now
- Some new intro animations for bosses
- The shop has a scrollbar now so it's more clear that it can be scrolled
- The shop now has a "NEW ITEMS" notification when more is available for purchase
- The shield guard that tutorializes the glowing orbs is more obvious now
- New art in the Askar Bridge
- Changed text on the death screen to actually be useful with gameplay suggestions instead of flavor
- Changed stop mechanic to be nearly instant to avoid pesky deaths where the character stops too slowly
- Added new sound effects throughout the game
- Made it possible to do a shorter simpler finish for the Spookane 1 miniboss, but gain coins for doing the harder finish
- Made many trap rooms easier
- Improved aiming and throwing now you can't accidentally throw your character when you were holding your shield up, you need to initiate a new click to throw
- Improvements to the stop pads they are super predictable now and won't sometimes skip stopping you
- Mausolia's light projectile is majorly improved to actually feel reasonably useable
- Fix for the multi-trigger rooms in Verdantopia where sometimes they could be triggered without all being pressed. Also gave them a delay period where they remain pressed to make the Verdantopia minibosses easier
- Darkness in Mausolia will no longer kill you twice in a row when you have an extra life
- Now when you control multiple characters in Verdantopia, you must click on the door itself to exit (greatly reduces accidental exits with many characters)
- Made the swipe mechanic move the character slightly more per swipe
- Buying a new class now selects it immediately
Bug Fixes
- Fixed issue with the Aimer where it would jump to the wrong angle for a frame
- Latest version of Unity adds compatibility fixes for some machines
- The shooters in Spookane work more predictably
- Fixed some death screen issues on different aspect ratios
- Major performance improvements throughout, and memory leak fixes
- Laser beams now have a proper sprite when they kill you
- Fixed a bug where the shield and the bubble on the player would change color as you went through doors
- Fixed typos throughout
- Fixes for various rooms being oriented / entered the wrong way (boss rooms, some fireball rooms)
- Fixed the coin pickup animation so it originates in the right location
- Fixed the swipe particle effects so they originate in the right location
- Clouds on the level select are now big enough regardless of aspect ratio
- Fixed several issues in Amphibia levels giant frogs not moving and animating properly, laser issues, problems with the mines room, stop pad issues
- Lots of Z-fighting issues fixed throughout
- Fixed tiny logo on start
- Major fixes to how multiple players syncing their power and items are handled, which fixes bugs found in Verdantopia and in multiplayer
- Fixed a bug where the chain slime spell wouldn't grant experience
- Fixed painfully loud boost sound in Verdantopia when many characters boost simultaneously
[ 2020-03-02 05:00:29 CET ] [ Original post ]
BlitzKeep Unleashed
Flint Games
Developer
Flint Games
Publisher
2018-10-14
Release
Game News Posts:
8
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🕹️ Partial Controller Support
5 user reviews
(5 reviews)
Public Linux Depots:
- BlitzKeep Unleashed Linux [519 M]
BlitzKeep Unleashed, the sequel to BlitzKeep, where billiards meets a roguelite RPG! Or maybe where pinball meets an RPG? Something like that!
Point your hero where you want him to attack, and he won't stop moving until he's reached a safe zone or has died! The latter happens far too often... Pick up gear to increase your power, and kill weak enemies first so that you can level up enough to kill the stronger ones. Eventually, you may even become strong enough to kill a massive boss! Don't be disheartened by frequent deaths - it takes only moments to try again!
You can also play with your friends cooperatively. Up to 16 can play at once on the same screen!
Unlockables galore!
As you traverse The Island, you’ll pick up coins, which you can use to buy permanent unlocks and upgrades, including:
The Story
Long ago, The Island was home to ten prospering noble houses, each controlling their own Fiefdom and living in harmony. The Fiefs were divided into two Realms, separated by a great chasm. Those who were in the South Realm were known for their battle prowess and powerful warriors, whereas those from the North Realm practiced the arcane arts to get things done. The two realms were connected by the Askar Bridge, a large highway that kept goods, services, and ideas flowing between the two Realms.
Then calamity struck. A disagreement between the North and South caused the champion of the North, the Blitz Mage, to attack the South. The South had its own champion: the Old Codger, who bravely fought back. Although the South put up a valiant fight, all was lost when the Blitz Mage seized control of all 10 pieces of The Conductrex – a powerful magical artifact. This gave the Blitz Mage enough power to cast a giant pall of darkness across all the land, transforming all the people into mindless monsters and dooming the island forever.
The Old Codger battled on, and managed to fight his way to the Blitz Mage despite the droves of monsters along the way. He reached his enemy and the two fought – but the Blitz Mage won. Gravely wounded, the Old Codger still managed to break apart the Conductrex once again, spreading its pieces across The Island. It was all he could do before he dragged himself to a ship and fled the island...
It was there, on the ship, that he managed to sire a line of heroes, from which you, your siblings, and your cousins are born. The Old Codger's spirit remains tied to the ship, giving you advice and training you on how to fight.
It's finally time to take your family back to The Island, and defeat The Blitz Mage!
You will travel through 10 Fiefdoms on your way to The Blitz Mage. Each Fief has multiple levels, each with a miniboss, and finally a Lord that has been transformed into the most horrible of creatures – a huge boss monster. Defeat the boss to take his piece of the Conductrex and move on to the next land.
There are 10 Fiefdoms to defeat:
Puddland – Home of the Crustacean Commander
Archeologia – Domain of the Granite Gurkhan
Spookane – Realm of the Ectoplasmic Emperor
Amphibia – Land of the Toadlike Tsar
Impopolis – Kingdom of the Malicious Maharaja
The Abyss – A cursed level that never ends... until you die!
Askar Bridge – Pass of the Owlish Overlord
Verdantopia – Garden of the Demonic Duke
Mausolia – Crypt of the Skeletal Sovereign
The Blitz Keep – Palace of the Blitz Mage
Praise for the original BlitzKeep
“BlitzKeep combines pinball with a dastardly RPG.” - Pocket Gamer
“The visuals in the game look gorgeous.” - It’s New
“My favorite new game release this week.” - App Advice
“I love the freshness of the idea.” - Modern Jamming
“Game of the week.” - Macgasm
Point your hero where you want him to attack, and he won't stop moving until he's reached a safe zone or has died! The latter happens far too often... Pick up gear to increase your power, and kill weak enemies first so that you can level up enough to kill the stronger ones. Eventually, you may even become strong enough to kill a massive boss! Don't be disheartened by frequent deaths - it takes only moments to try again!
You can also play with your friends cooperatively. Up to 16 can play at once on the same screen!
Unlockables galore!
As you traverse The Island, you’ll pick up coins, which you can use to buy permanent unlocks and upgrades, including:
- 15+ unique classes, all with different strengths and weaknesses
- 6 permanent ability upgrades to make future runs easier
- 5 unlockable and upgradeable spell scrolls to destroy your enemies
The Story
Long ago, The Island was home to ten prospering noble houses, each controlling their own Fiefdom and living in harmony. The Fiefs were divided into two Realms, separated by a great chasm. Those who were in the South Realm were known for their battle prowess and powerful warriors, whereas those from the North Realm practiced the arcane arts to get things done. The two realms were connected by the Askar Bridge, a large highway that kept goods, services, and ideas flowing between the two Realms.
Then calamity struck. A disagreement between the North and South caused the champion of the North, the Blitz Mage, to attack the South. The South had its own champion: the Old Codger, who bravely fought back. Although the South put up a valiant fight, all was lost when the Blitz Mage seized control of all 10 pieces of The Conductrex – a powerful magical artifact. This gave the Blitz Mage enough power to cast a giant pall of darkness across all the land, transforming all the people into mindless monsters and dooming the island forever.
The Old Codger battled on, and managed to fight his way to the Blitz Mage despite the droves of monsters along the way. He reached his enemy and the two fought – but the Blitz Mage won. Gravely wounded, the Old Codger still managed to break apart the Conductrex once again, spreading its pieces across The Island. It was all he could do before he dragged himself to a ship and fled the island...
It was there, on the ship, that he managed to sire a line of heroes, from which you, your siblings, and your cousins are born. The Old Codger's spirit remains tied to the ship, giving you advice and training you on how to fight.
It's finally time to take your family back to The Island, and defeat The Blitz Mage!
You will travel through 10 Fiefdoms on your way to The Blitz Mage. Each Fief has multiple levels, each with a miniboss, and finally a Lord that has been transformed into the most horrible of creatures – a huge boss monster. Defeat the boss to take his piece of the Conductrex and move on to the next land.
There are 10 Fiefdoms to defeat:
Puddland – Home of the Crustacean Commander
Archeologia – Domain of the Granite Gurkhan
Spookane – Realm of the Ectoplasmic Emperor
Amphibia – Land of the Toadlike Tsar
Impopolis – Kingdom of the Malicious Maharaja
The Abyss – A cursed level that never ends... until you die!
Askar Bridge – Pass of the Owlish Overlord
Verdantopia – Garden of the Demonic Duke
Mausolia – Crypt of the Skeletal Sovereign
The Blitz Keep – Palace of the Blitz Mage
Praise for the original BlitzKeep
“BlitzKeep combines pinball with a dastardly RPG.” - Pocket Gamer
“The visuals in the game look gorgeous.” - It’s New
“My favorite new game release this week.” - App Advice
“I love the freshness of the idea.” - Modern Jamming
“Game of the week.” - Macgasm
MINIMAL SETUP
- OS: Ubuntu 12.04 or later
- Processor: Intel Core 2 Duo E6320 (2*1866) or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: GeForce 7600 GS (512 MB) or equivalent
- Storage: 1 GB available space
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