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Large v0.9.1 Update

As BlitzKeep Unleashed gets closer and closer to release, we're entering the final polish phase. Lots of quality of life improvements, balance changes, bug fixes and more. All known bugs are now fixed, which means you players reporting them is all the more important! Please use that button!

New Features


  • Achievements added to Steam. For ones you've already accomplished, you will need to do them again (for example, to get the achievement for buying a spell, you need to buy another spell).
  • Save slots added so you can play multiple saves at once.
  • Added a new 25 gold award for clearing rooms
  • Added a "waypoint reached" notification after advancing in a stage

Gameplay Changes


  • Major audit of classes:
    • Coward now retreats from enemies instead of bouncing off, but has hella boosts.
    • Drunk is a bit easier to control and boosts a bit more, otherwise improved slightly.
    • Dwarf is totally different: he's attracted to weapons, armor, potions, and gold, making it harder to control him but he picks them up more readily.
    • Mercenary has boost powers again, and is attracted to gold, but is weakened overall compared to Knight (less boost, less swipe change speed, less shield size, etc).
    • Monk no longer has bonus power, but has everything else strengthened (boost etc). He will be weaker than enemies a lot of the time now, but can use boosts to clear them.
    • Mystic spawns more underlings now and can also boost, but is weaker overall.
    • Necromancer has a higher chance to spawn skeletons and can also boost, but is weaker overall.
    • Ninja is nerfed a bit: slower, less boost.
    • Paladin is totally different: instead of stopping the clock, she has a second shield behind her.
    • Piledriver got a major change: he has the acceleration movement and earthquake abilities the Dwarf used to have, but they're more extreme and more powerful the faster he goes.
    • Scout is given slightly more boost.
    • Sorcerer now attracts to spell scrolls, and can boost, but is weaker overall.
    • Wizard now always dies to enemies but is at a normal power level, so his spells are normally powerful. He also has much more buffed fireballs (they kill all enemies), but is no longer invincible at waypoints mid-level.
    • Rogue also always dies to enemies and has a normal power level, and is no longer invincible at waypoints mid-level.
  • Made Verdantopia harder
  • Decreased gameplay area at edges for certain TVs and monitors
  • Added 2x versions of enemy sprites so they're not low res (but some still must be updated)
  • Improved the motion detectors in Impopolis by adding a "don't walk" decal and adjusted their positioning
  • Zoomed the game in slightly on wide aspect ratios
  • Updated the BlitzMage and the won cutscenes to look better
  • Improved the lighting around the player in the darkness - they now disappear into the black (rendered underneath it) and don't create light when they explode
  • The aimer now appears on top of the darkness
  • BlitzMage projectile hitboxes were greatly reduced, they were frustratingly large
  • Added more stop waypoints to the Puddland levels
  • When teleporting between levels in the Blitz Keep, the player now shrinks to look like they're disappearing
  • Increased the length of the level popups the first time you see them
  • Added shadows into the spell scrolls
  • Greatly increased ease of using the lightbeam in Mausolia 1, every class should now be able to play that level

Bug Fixes


  • Fixed bug where the shop opened with a generic Knight description and 8888
  • Fixed bug where some bosses had different invincibility timing on each limb
  • Fixed enter button missing from level select
  • Fixed issue where the life gem in Verdantopia still appears with 4 clones in the miniboss rooms
  • The bottom wall now correctly overlaps characters who walk up to it (obeying perspective)
  • Enemies, spell scrolls, potions, etc should all obey the same Z-sorting rules so that they also obey perspective
  • Lighting for the player revive was fixed
  • Fixed issue where you couldn't buy anything in the shop
  • Fixed bug where, after dying with an unusual explosion (like fire) and then being revived, your next death showed the same (incorrect) explosion.
  • When first entering a boss room, the invincibility shield is now properly shown
  • Fixed bug where the options menu appeared under some of the gameplay UI
  • Fixed bug where the level select stage zoom-in wouldn't remember your previous choice, always selecting the last unlocked level
  • Fixed color artifacts on top of some of the exit stairways
  • Fixed bug where the Ninja couldn't actually pick up the lightbeam spell in Mausolia 1


[ 2020-07-15 06:21:43 CET ] [ Original post ]

BlitzKeep Unleashed
Flint Games Developer
Flint Games Publisher
2018-10-14 Release
Game News Posts: 8
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
5 user reviews (5 reviews)
Public Linux Depots:
  • BlitzKeep Unleashed Linux [519 M]
BlitzKeep Unleashed, the sequel to BlitzKeep, where billiards meets a roguelite RPG! Or maybe where pinball meets an RPG? Something like that!



Point your hero where you want him to attack, and he won't stop moving until he's reached a safe zone or has died! The latter happens far too often... Pick up gear to increase your power, and kill weak enemies first so that you can level up enough to kill the stronger ones. Eventually, you may even become strong enough to kill a massive boss! Don't be disheartened by frequent deaths - it takes only moments to try again!

You can also play with your friends cooperatively. Up to 16 can play at once on the same screen!



Unlockables galore!
As you traverse The Island, you’ll pick up coins, which you can use to buy permanent unlocks and upgrades, including:
  • 15+ unique classes, all with different strengths and weaknesses
  • 6 permanent ability upgrades to make future runs easier
  • 5 unlockable and upgradeable spell scrolls to destroy your enemies




The Story
Long ago, The Island was home to ten prospering noble houses, each controlling their own Fiefdom and living in harmony. The Fiefs were divided into two Realms, separated by a great chasm. Those who were in the South Realm were known for their battle prowess and powerful warriors, whereas those from the North Realm practiced the arcane arts to get things done. The two realms were connected by the Askar Bridge, a large highway that kept goods, services, and ideas flowing between the two Realms.

Then calamity struck. A disagreement between the North and South caused the champion of the North, the Blitz Mage, to attack the South. The South had its own champion: the Old Codger, who bravely fought back. Although the South put up a valiant fight, all was lost when the Blitz Mage seized control of all 10 pieces of The Conductrex – a powerful magical artifact. This gave the Blitz Mage enough power to cast a giant pall of darkness across all the land, transforming all the people into mindless monsters and dooming the island forever.

The Old Codger battled on, and managed to fight his way to the Blitz Mage despite the droves of monsters along the way. He reached his enemy and the two fought – but the Blitz Mage won. Gravely wounded, the Old Codger still managed to break apart the Conductrex once again, spreading its pieces across The Island. It was all he could do before he dragged himself to a ship and fled the island...

It was there, on the ship, that he managed to sire a line of heroes, from which you, your siblings, and your cousins are born. The Old Codger's spirit remains tied to the ship, giving you advice and training you on how to fight.

It's finally time to take your family back to The Island, and defeat The Blitz Mage!

You will travel through 10 Fiefdoms on your way to The Blitz Mage. Each Fief has multiple levels, each with a miniboss, and finally a Lord that has been transformed into the most horrible of creatures – a huge boss monster. Defeat the boss to take his piece of the Conductrex and move on to the next land.

There are 10 Fiefdoms to defeat:
Puddland – Home of the Crustacean Commander
Archeologia – Domain of the Granite Gurkhan
Spookane – Realm of the Ectoplasmic Emperor
Amphibia – Land of the Toadlike Tsar
Impopolis – Kingdom of the Malicious Maharaja
The Abyss – A cursed level that never ends... until you die!
Askar Bridge – Pass of the Owlish Overlord
Verdantopia – Garden of the Demonic Duke
Mausolia – Crypt of the Skeletal Sovereign
The Blitz Keep – Palace of the Blitz Mage

Praise for the original BlitzKeep
“BlitzKeep combines pinball with a dastardly RPG.” - Pocket Gamer
“The visuals in the game look gorgeous.” - It’s New
“My favorite new game release this week.” - App Advice
“I love the freshness of the idea.” - Modern Jamming
“Game of the week.” - Macgasm

MINIMAL SETUP
  • OS: Ubuntu 12.04 or later
  • Processor: Intel Core 2 Duo E6320 (2*1866) or equivalentMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: GeForce 7600 GS (512 MB) or equivalent
  • Storage: 1 GB available space
GAMEBILLET

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