Patch 1.6 live now!
[ 2018-11-26 14:48:03 CET ] [ Original post ]
Thanks to further community feedback and bug reports, I'm happy to present the randomly-numbered version 1.6 of ADAPTR.
- Added some collisions for people who forgot it's a puzzle game and who went exploring instead
- Fixed some holes in BD2
- Fixed some holes in BD3
- Fixed some holes in BD4
- Improved Editor Grid in BD4
- Added trigger support to pad
- Fixed issue where main remapped controls caused the wheels the explode off.
- Fixed an erroneous Fog box in BD7
- Fixed world hole in Visitor Centre
- Fixed an issue so the overlay language data wasn't being applied correctly in Italian.
Another minor set of fixes based on feedback
[ 2018-11-23 12:00:24 CET ] [ Original post ]
- Added one of the new secondary push boxes on BD2, so the camera shouldn't be able to get stuck on the way into elevator shaft
- Improved Editor Cage collision on BD2
- Improved Editor Cage collision on BD3
- Fixed Z-fighting issue on BD4
- Improved Pad Support
Minor patch!
[ 2018-11-21 13:58:30 CET ] [ Original post ]
-ARTHER is now collectable on level 10 -Improved a number of collisions on level 10 -Level 10's target time is now 10 minutes, up from 90 seconds. Oops. Sorry it wasn't possible. The highest completion score I've seen so far is 50% - anyone managed higher?
Patch notes!
[ 2018-11-05 15:39:45 CET ] [ Original post ]
We've had some limited feedback and a number of small level bugs, as well as some feature requests.
- Added sub-renderer flags for editing vs simulating for slightly better performance
- Tweaked a number of audio sources for a better balance
- Clamped Camera height to +- 8m, as some cameras were escaping!
- Did a performance pass low-end machines, removing a bunch of physics objects and detail that was on there for 'show' - if you have an area that's not doing well, let me know!
- Reduced quality of HBAO and Motion Blur on lower detail settings to improve performance.
- Improved feedback on Thrusters for usage, Fuel, etc.
- Improved focus on UI elements hiding when not needed
- Added Volume settings under the Settings menu
- Added a basic tutorial that is displayed upon entering the Editor on Basic Diagnostics 1
- Allowed skipping of intro camera on more keys and buttons
- Added mostly-complete pad support. Should be finalised for Patch #2
- Fixed a few collision issues with camera and players falling out of the world.
ADAPTR
ProjectorGames
ProjectorGames
2018-10-31
Strategy Simulation Singleplayer
Game News Posts 4
🎹🖱️Keyboard + Mouse
Positive
(13 reviews)
https://store.steampowered.com/app/516570 
ADAPTR Linux Content [4.6 G]
A hundred years in the future, man lives aboard a giant orbital spacestation. The Earth is lost to an unknown alien presence, but resources are running low, and you must make your way through unused testing areas to eventually land on a post-apocalyptic planet, and make your way through the ruins into the ancient research labs, in order to locate a cure.
Build physics-based vehicles from a range of modular blocks, solve puzzles to move down from orbit, across the Earth's surface and deep into the lost labs. Locate missing robots, explore secret areas and unlock the secrets of a long-lost civilisation.
Using over 25 unique physics components, design vehicles to navigate treacherous and difficult terrain, from low-gravity spacestation environments, through ruined buildings, on to massive destroyed cityscapes, this puzzle game will test your ingenuity and your patience!
Build physics-based vehicles from a range of modular blocks, solve puzzles to move down from orbit, across the Earth's surface and deep into the lost labs. Locate missing robots, explore secret areas and unlock the secrets of a long-lost civilisation.
Using over 25 unique physics components, design vehicles to navigate treacherous and difficult terrain, from low-gravity spacestation environments, through ruined buildings, on to massive destroyed cityscapes, this puzzle game will test your ingenuity and your patience!
MINIMAL SETUP
- Processor: Dual-Core 1.6ghz CPU
- Graphics: Intel HD Graphics 3000/Nvidia G285/Radeon HD 5450 with 512mb of RAM
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