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# Spinball 2.0 Release Notes * Improved random arena algorithm to provide a better distribution of arenas * Added mod support for music, logos, arenas, challenges, commentary, and settings * Teams now start with random colors instead of always red vs blue * Made shadows blurrier * Made CPU players have a random number of paddles, heavily weighted towards 2 or 3 * Added control scheme info to pause screen during game * Tied controller configuration to gamepad id * Added ability to change number of paddles in between games of a match * Fixed a bug where the stats page didn't show the right badge color for players * Spins now have a higher initial value so tapping results in a bigger kick * When the ball hasnt been touched yet, a blue indicator will oscillate around it to help players find it * Arrows on the spin indicator are now angled * Circles no longer will have a random light tan background color * Fixed saves so they don't appear when it would not have been a goal * Added a rate limit to saves * Added a maximum range to saves * Changed the arena selector UI to show the actual arena that will be used * Added magnet ball mode - the ball will be attracted to the closest player on the team that last touched the ball * Added gravity mode - everything will be given gravity and the game will be played as thought it was viewed from the side instead of the top down * Added clear stats button * DASH is now its own button instead of the result of pressing both spin buttons together * New arena added: TRIANGLES
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