Hello all you Metropolisimers? Metropolisimites? Metropolisim-lovers? Hmm..need to work on that. Open to suggestions. :)
First of all - HAPPY NEW YEAR! I hope you all had a fantastic night to ring in 2019. I will be honest, I was at home working hard on the game, but I did get up at midnight and give the family a kiss and take a moment to reflect and be thankful for a great year in 2018.
2018 will be a hard year to beat, but I'll be darned if 2019 isn't going to be amazing too.
2019 is the year Metropolisim will launch into Early Access and you will all get a chance to play it for yourselves. I am still working on an exact date when that will be happening, so more to come on that. But before we get to that point I still have lots more development diaries planned with information to share about the game.
The next development diary will be coming in the next two weeks (mid January or so) so please look forward to that. Dev Diary #3 will be focused on citizen pathfinding, movement, and public transport usage. It will most likely contain a video so you will get to see the game in action.
Right now I am trying to polish a few of the systems that serve up that functionality as well as the UI so I make sure that when I show you guys the game it is up to my standards and the standards you all expect and deserve.
In the meantime, here's a quick look at a work-in-progress version of one of the UI elements. This is the citizen detail panel. It still needs a lot of work but it should give you an idea of the type of things you'll be able to do with the citizens of your city. Things like see where they live, where they work, where they're going, and follow them (if you want to be a little creepy.)
Also, dig into their current mood. On some of the hidden tabs will be more really in-depth and exciting things like their income, details about their family, etc. So excited with how much detail and interaction I'm going to be serving up and putting at your fingertips when it comes to the residents of your cities.
I know a lot of you have been asking questions in the forums and I haven't been able to respond lately. WIth the holiday season and everything going on I haven't had time to do much, and what free time I have I spend working on developing the game. I promise I will be jumping into respond to as many of you as I can in the coming weeks.
Thanks again for following the development of Metropolisim and I look forward to sharing more with you soon.
Wishing you the best in the coming year.
-Roy
Metropolisim
Halfway Decent Games
Halfway Decent Games
Coming Soon
Strategy Simulation Singleplayer
Game News Posts 5
🎹🖱️Keyboard + Mouse
No user reviews
(0 reviews)
http://www.metropolisim.com
https://store.steampowered.com/app/937450 
The most authentic city-building simulation experience to-date. Build, grow, and manage a town of zero into a world-class city with up to a 10,000,000 population. Take on the development and ongoing administrative tasks necessary to keep a modern-day metropolis running and flourishing. You'll need to be city-planner, engineer, and mayor if you hope to be successful.
The Definitive City Building Experience
LEVEL OF DETAIL - Build cities up to 10,000,000 population where every citizen is a fully simulated character. Watch them go about their lives as they travel to work, get stuck in traffic, take the bus, enjoy leisure activities, and more.
ZONING - Designate areas within the city for residential, commercial, high-technology, and industrial growth. Then watch as construction begins and buildings rise from the ground.
BUILDING - Construct city buildings to deliver essential services to your residents. Ensure you have the appropriate coverage to meet their needs if you want your city to continue to grow.
MANAGING - Oversee the budget of your city. Balance tax revenue against expenses like essential services, maintenance, and cultural attractions to keep the treasury full.
TRANSIT & TRAFFIC -Build streets, avenues, highways, and mass transit to make it easy to get around.
A Nod to Classic City Sims and Builders, Re-Imagined for Modern Day
Construction, zoning, traffic, public transportation, managing your budget, population management, hiring & firing city employees, providing essential services, placing and servicing cultural landmarks. All simulated in tremendous detail. I've taken the best parts of past city builders and improved on them to make this the best one yet.
Future Updates, DLC Policy, and Mod support
As someone who has been playing city builders for over 20+ years this game is a passion project that I've wanted to work on for a long time. My mission is to make a better, more challenging city builder. I want the player to lose track of time in this game and get engrossed in the experience. My commitment is to not stop once the game is shipped. There will continue to be updates including new features, new buildings, and more for many years after the game is released. I will continue to add features to the game for free after the game is released. You will be able to add new content including buildings, through robust mod support.
[ 5951 ]
[ 3198 ]