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Dev Update #1
One of the points that people kept making after the announcement is that the game looks too indy, which is not the look and feel were going after. We decided to spend time updating main promo graphics and changing the look of the game itself. Here is an updated promo screen (yes, Jupiter will be an important part of the single-player campaign ;) ):
We updated the battle mode with new 3D models for energy spheres and ringworlds. We also made lighting more bold, added contrast to the nebula backdrop, and added the stardust effect. Stardust is hard to see in the screenshots but it makes the scene look way more epic when the camera moves.
We added a star info panel with several relevant stats like the total energy output, supernova countdown, and remaining resources. It was added, so players can make better tactical decisions about which stars to abandon and which ones to attack. Depending on unlocked research or type of map some star stats might be hidden.
We also updated UI icons, made buttons smaller, added the main menu (and consolidated it with the game over menu) in the battle mode, and made padding around some UI elements smaller.
After several playtesting sessions, we updated the following game mechanics:
[ 2018-10-09 03:09:34 CET ] [ Original post ]
Following the Eons of War announcement from last Monday were going to start publishing weekly developer updates to keep the community engaged. These past seven days were pretty busy as we were receiving feedback from friends and fellow game developers. It definitely takes time to process it and even longer to implement. Its exciting to be getting any feedback at all though!
New Graphics
One of the points that people kept making after the announcement is that the game looks too indy, which is not the look and feel were going after. We decided to spend time updating main promo graphics and changing the look of the game itself. Here is an updated promo screen (yes, Jupiter will be an important part of the single-player campaign ;) ):
We updated the battle mode with new 3D models for energy spheres and ringworlds. We also made lighting more bold, added contrast to the nebula backdrop, and added the stardust effect. Stardust is hard to see in the screenshots but it makes the scene look way more epic when the camera moves.
Interface
We added a star info panel with several relevant stats like the total energy output, supernova countdown, and remaining resources. It was added, so players can make better tactical decisions about which stars to abandon and which ones to attack. Depending on unlocked research or type of map some star stats might be hidden.
We also updated UI icons, made buttons smaller, added the main menu (and consolidated it with the game over menu) in the battle mode, and made padding around some UI elements smaller.
Game Mechanics
After several playtesting sessions, we updated the following game mechanics:
- Stars have more initial resources and it takes longer to harvest them.
- Star luminosity (energy output) is now calculated based on the star type (it used to be hardcoded) and, as the game progresses, the mass is reduced proportionally to luminosity. It was tricky to get the balance between stars physical properties and the gameplay right. We ended up with a mass to energy conversion ratio thats far different from the famous E = mc equation :)
- Stars go supernova way before their mass hits zero (as it should be). Now its based on a random percentage (10-30%) of the initial mass.
[ 2018-10-09 03:09:34 CET ] [ Original post ]
Eons of War
Vasinov Games
Developer
Vasinov Games
Publisher
2022
Release
Game News Posts:
33
🎹🖱️Keyboard + Mouse
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Epic Turn-Based Star Battles
In this turn-based grand strategy game you take control of an advanced civilization in an ever-changing galaxy. Build energy spheres, resource harvesters, and ring worlds to grow your economy by collecting star energy, mining asteroids, and expanding your population.
Learn how to thrive in an evolving battlefield with new stars being born and old ones going supernova, asteroid fields depleting, and hyperspace tunnels being built by you and your opponents.
Capture mysterious space stations and research new technologies to dominate the battlefield.
Follow a procedurally generated story in the single-player campaign or battle AI and your friends in custom multiplayer arenas.
FEATURES
- Build your star empire: take control of an advanced civilization and build mega-structures like hyperspace tunnels, energy spheres, and ring worlds. Develop your economy by collecting star energy, mining asteroids, and growing your population.
- Experience the cycle of stellar evolution: new stars are born and ancient ones turn into black holes, white dwarves, or dust over tens of millions of years—all within a single battle!
- Explore star systems: create a system of hyperspace tunnels to nearby stars to conquer them.
- Research new technologies: capture mysterious space stations to make strategic decisions about your civilization's research.
- Unique stellar mechanics: learn how to thrive in an evolving battlefield with stars going supernova, asteroid fields depleting, and new hyperspace tunnels being built by you and your opponents. All stars are procedurally generated based on real physics. Luminosity, mass, and energy output change in accordance with star properties.
- Single-player campaign: follow a procedurally generated story of an advanced civilization spanning millions of years and dozens of stars.
- Hotseat multiplayer: play on the same computer with up to four friends.
MINIMAL SETUP
- Processor: AMD Athlon II X4 640 @ 3.0 Ghz or Intel Core 2 Quad 9400 @ 2.66 GhzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: AMD HD 5770 or Nvidia GTX 460 with 1024MB VRAM
- Storage: 1 GB available space
- Processor: AMD Phenom II X4 850 @ 3.3 Ghz or Intel i3 2100 @ 3.1 Ghz
- Graphics: AMD HD 6850 or Nvidia GTX 560TI with 1024MB VRAM
- Storage: 1 GB available space
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