▶
Dev Update #2
After spending an unreasonable amount of time playing with different color palettes, brightness, contrast, and special effect settings (we finally have interstellar dust!), I think we finally got to the point where the look and the aesthetic feel of the game is acceptable (at least for now). I'm really happy to see the background brightened up and the objects stand out more.
One important graphics and gameplay-related feature that we added is the fog of war. It's a standard strategy game mechanic that will be optional in Eons of War depending on the type of battle. It really brings out that 4X "explore" component.
We updated the following game mechanics and added some minor features:
[ 2018-10-15 18:44:34 CET ] [ Original post ]
Another busy week after the official Eons of War announcement! These past few days we focused on defining the list of features that we want to test during the private beta in November. There will be a follow-up post describing the private beta goals in more depth. Aside from that, we also made some progress on the game itself.
Graphics Improvements
After spending an unreasonable amount of time playing with different color palettes, brightness, contrast, and special effect settings (we finally have interstellar dust!), I think we finally got to the point where the look and the aesthetic feel of the game is acceptable (at least for now). I'm really happy to see the background brightened up and the objects stand out more.
One important graphics and gameplay-related feature that we added is the fog of war. It's a standard strategy game mechanic that will be optional in Eons of War depending on the type of battle. It really brings out that 4X "explore" component.
Minor Features and Game Mechanics Updates
We updated the following game mechanics and added some minor features:
- Game mechanics: all operations happen right away now. This is actually a pretty big update that dramatically improved the game. Before this change operations like attack*, *travel*, and *transportation took several turns depending on the mass of the target star and the distance to this star. Building upgrades still take several turns to complete depending on the level of the upgrade.
- Balance: star mass-to-energy conversion ratio was balanced, so star lifespan is longer across all types of stars.
- Balance: initial star resources were increased across all star types.
- Balance: star resource harvesting rate was lowered.
- Balance: energy sphere maximum energy storage amount was lowered.
- Controls: the game camera can be moved with the right mouse button.
- UI: if any numeric value overflows the parent container ellipsis is added.
[ 2018-10-15 18:44:34 CET ] [ Original post ]
Eons of War
Vasinov Games
Developer
Vasinov Games
Publisher
2022
Release
Game News Posts:
33
🎹🖱️Keyboard + Mouse
No user reviews
(0 reviews)
Epic Turn-Based Star Battles
In this turn-based grand strategy game you take control of an advanced civilization in an ever-changing galaxy. Build energy spheres, resource harvesters, and ring worlds to grow your economy by collecting star energy, mining asteroids, and expanding your population.
Learn how to thrive in an evolving battlefield with new stars being born and old ones going supernova, asteroid fields depleting, and hyperspace tunnels being built by you and your opponents.
Capture mysterious space stations and research new technologies to dominate the battlefield.
Follow a procedurally generated story in the single-player campaign or battle AI and your friends in custom multiplayer arenas.
FEATURES
- Build your star empire: take control of an advanced civilization and build mega-structures like hyperspace tunnels, energy spheres, and ring worlds. Develop your economy by collecting star energy, mining asteroids, and growing your population.
- Experience the cycle of stellar evolution: new stars are born and ancient ones turn into black holes, white dwarves, or dust over tens of millions of years—all within a single battle!
- Explore star systems: create a system of hyperspace tunnels to nearby stars to conquer them.
- Research new technologies: capture mysterious space stations to make strategic decisions about your civilization's research.
- Unique stellar mechanics: learn how to thrive in an evolving battlefield with stars going supernova, asteroid fields depleting, and new hyperspace tunnels being built by you and your opponents. All stars are procedurally generated based on real physics. Luminosity, mass, and energy output change in accordance with star properties.
- Single-player campaign: follow a procedurally generated story of an advanced civilization spanning millions of years and dozens of stars.
- Hotseat multiplayer: play on the same computer with up to four friends.
MINIMAL SETUP
- Processor: AMD Athlon II X4 640 @ 3.0 Ghz or Intel Core 2 Quad 9400 @ 2.66 GhzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: AMD HD 5770 or Nvidia GTX 460 with 1024MB VRAM
- Storage: 1 GB available space
- Processor: AMD Phenom II X4 850 @ 3.3 Ghz or Intel i3 2100 @ 3.1 Ghz
- Graphics: AMD HD 6850 or Nvidia GTX 560TI with 1024MB VRAM
- Storage: 1 GB available space
GAMEBILLET
[ 6132 ]
GAMERSGATE
[ 2625 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB