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Dev Update #3: Fog of War and Star Details UI
We really doubled down on adding improvements to various aspects of the fog of war mechanic.
First, we added partial fog to areas that have been previously explored by the player. For example, if you used to control a star that was later re-taken by the enemy, you'll still see that region of the star system with the star in it. The region will be translucent and it won't show any upgrades to the star structures that the new owner made. Second, we added a new type of star structurea space radarthat allows you to increase uncovered fog of war area around the star. Consequently, we reduced the initial fog of war radius for all stars.
We added several major improvements to the star details panel:
These changes turned out to be disproportionally beneficial to how the gameplay feels. For the first time ever, I was truly sucked into the process of playing the game during one of the playtesting session :).
Over the next seven days we are going to work on:
[ 2018-10-22 18:04:13 CET ] [ Original post ]
Week #3 is here! We keep making good progress towards the private beta. Currently, the plan is to have a playable version of the game for folks to test by November 12.
Fog of War
We really doubled down on adding improvements to various aspects of the fog of war mechanic.
First, we added partial fog to areas that have been previously explored by the player. For example, if you used to control a star that was later re-taken by the enemy, you'll still see that region of the star system with the star in it. The region will be translucent and it won't show any upgrades to the star structures that the new owner made. Second, we added a new type of star structurea space radarthat allows you to increase uncovered fog of war area around the star. Consequently, we reduced the initial fog of war radius for all stars.
Star Details UI
We added several major improvements to the star details panel:
- Whenever the resource or energy limit is reached, the corresponding number is highlighted in red.
- A new notification system was added across the whole game with some actions generating messages above player's stars. You'll see those messages when a structure is built or upgraded, when the enemy captures your star, and when your attack succeeds or fails.
- When the player zooms in on a star the panel scales correctly without looking huge at maximum zoom.
These changes turned out to be disproportionally beneficial to how the gameplay feels. For the first time ever, I was truly sucked into the process of playing the game during one of the playtesting session :).
Next Week
Over the next seven days we are going to work on:
- Improving the supernova mechanics and new star generation.
- Random map generator UI.
- AI improvements.
- Balancing more game mechanics.
[ 2018-10-22 18:04:13 CET ] [ Original post ]
Eons of War
Vasinov Games
Developer
Vasinov Games
Publisher
2022
Release
Game News Posts:
33
🎹🖱️Keyboard + Mouse
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Epic Turn-Based Star Battles
In this turn-based grand strategy game you take control of an advanced civilization in an ever-changing galaxy. Build energy spheres, resource harvesters, and ring worlds to grow your economy by collecting star energy, mining asteroids, and expanding your population.
Learn how to thrive in an evolving battlefield with new stars being born and old ones going supernova, asteroid fields depleting, and hyperspace tunnels being built by you and your opponents.
Capture mysterious space stations and research new technologies to dominate the battlefield.
Follow a procedurally generated story in the single-player campaign or battle AI and your friends in custom multiplayer arenas.
FEATURES
- Build your star empire: take control of an advanced civilization and build mega-structures like hyperspace tunnels, energy spheres, and ring worlds. Develop your economy by collecting star energy, mining asteroids, and growing your population.
- Experience the cycle of stellar evolution: new stars are born and ancient ones turn into black holes, white dwarves, or dust over tens of millions of years—all within a single battle!
- Explore star systems: create a system of hyperspace tunnels to nearby stars to conquer them.
- Research new technologies: capture mysterious space stations to make strategic decisions about your civilization's research.
- Unique stellar mechanics: learn how to thrive in an evolving battlefield with stars going supernova, asteroid fields depleting, and new hyperspace tunnels being built by you and your opponents. All stars are procedurally generated based on real physics. Luminosity, mass, and energy output change in accordance with star properties.
- Single-player campaign: follow a procedurally generated story of an advanced civilization spanning millions of years and dozens of stars.
- Hotseat multiplayer: play on the same computer with up to four friends.
MINIMAL SETUP
- Processor: AMD Athlon II X4 640 @ 3.0 Ghz or Intel Core 2 Quad 9400 @ 2.66 GhzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: AMD HD 5770 or Nvidia GTX 460 with 1024MB VRAM
- Storage: 1 GB available space
- Processor: AMD Phenom II X4 850 @ 3.3 Ghz or Intel i3 2100 @ 3.1 Ghz
- Graphics: AMD HD 6850 or Nvidia GTX 560TI with 1024MB VRAM
- Storage: 1 GB available space
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