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Dev Update #4: Supernovae and Battle Settings
Most of the week was taken up with supernova and stellar mechanics development. Here's are several new game mechanics around star cluster evolution that we added:
With the addition of supernova mechanics we finally executed on our original vision of the grand 4X strategy experience that doesn't exist in any other game. Pretty exciting stuff!
Since the beginning, in addition to standard single and multiplayer modes, we wanted to have a customizable battle mode where players can set whatever battle parameters they want. Now we have it! Currently, the game supports custom settings displayed in this screenshot:
We also updated the main menu to make it more presentable:
That's all for now! Random aside: happy national cat day!
Over the next seven days we are going to work on:
[ 2018-10-29 22:01:28 CET ] [ Original post ]
Update #4, folks! On top of regular bug fixes, minor UI improvements, and general polish we managed to add two major features last week: supernovae and custom battle settings. Before launching the private beta in the middle of November we are going to submit Eons of War to the Indie MEGABOOTH! The idea is to show off the game either at the GDC or PAX in 2019 before launch. The Indie MEGABOOTH is a curated showcase of games from different game developers; getting accepted would be a huge honor!
Supernovae
Most of the week was taken up with supernova and stellar mechanics development. Here's are several new game mechanics around star cluster evolution that we added:
- At the beginning of every battle the star system is at 70% "capacity." It means that as the game progresses new stars appear randomly with diminishing probabilities until the star system is "full."
- Stars go supernova when they get down to about 20% of their original mass. Before the supernova, luminosityor energy outputgoes up allowing players to harvest more energy.
- Once the star enters the supernova stage, it lasts for several turns (it's impossible to know how many). During this time nothing can be built and no action (like attack and population/resource transportation) can be executed. Also, the supernova kills off a small percentage of nearby stars' population every turn.
- Once the supernova is over, the star either disappears, turns into a black hole, or a white dwarf. All structures that existed before the supernova are damaged and sometimes completely destroyed. Some population, stored energy, and resources are destroyed as well.
- Black holes and white dwarfs never go supernova and are eternal in the context of the battle.
With the addition of supernova mechanics we finally executed on our original vision of the grand 4X strategy experience that doesn't exist in any other game. Pretty exciting stuff!
Battle Settings
Since the beginning, in addition to standard single and multiplayer modes, we wanted to have a customizable battle mode where players can set whatever battle parameters they want. Now we have it! Currently, the game supports custom settings displayed in this screenshot:
We also updated the main menu to make it more presentable:
That's all for now! Random aside: happy national cat day!
Next Week
Over the next seven days we are going to work on:
- Adding research advancements.
- Adding research stations.
- AI improvements that we didn't get to work on this week.
[ 2018-10-29 22:01:28 CET ] [ Original post ]
Eons of War
Vasinov Games
Developer
Vasinov Games
Publisher
2022
Release
Game News Posts:
33
🎹🖱️Keyboard + Mouse
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Epic Turn-Based Star Battles
In this turn-based grand strategy game you take control of an advanced civilization in an ever-changing galaxy. Build energy spheres, resource harvesters, and ring worlds to grow your economy by collecting star energy, mining asteroids, and expanding your population.
Learn how to thrive in an evolving battlefield with new stars being born and old ones going supernova, asteroid fields depleting, and hyperspace tunnels being built by you and your opponents.
Capture mysterious space stations and research new technologies to dominate the battlefield.
Follow a procedurally generated story in the single-player campaign or battle AI and your friends in custom multiplayer arenas.
FEATURES
- Build your star empire: take control of an advanced civilization and build mega-structures like hyperspace tunnels, energy spheres, and ring worlds. Develop your economy by collecting star energy, mining asteroids, and growing your population.
- Experience the cycle of stellar evolution: new stars are born and ancient ones turn into black holes, white dwarves, or dust over tens of millions of years—all within a single battle!
- Explore star systems: create a system of hyperspace tunnels to nearby stars to conquer them.
- Research new technologies: capture mysterious space stations to make strategic decisions about your civilization's research.
- Unique stellar mechanics: learn how to thrive in an evolving battlefield with stars going supernova, asteroid fields depleting, and new hyperspace tunnels being built by you and your opponents. All stars are procedurally generated based on real physics. Luminosity, mass, and energy output change in accordance with star properties.
- Single-player campaign: follow a procedurally generated story of an advanced civilization spanning millions of years and dozens of stars.
- Hotseat multiplayer: play on the same computer with up to four friends.
MINIMAL SETUP
- Processor: AMD Athlon II X4 640 @ 3.0 Ghz or Intel Core 2 Quad 9400 @ 2.66 GhzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: AMD HD 5770 or Nvidia GTX 460 with 1024MB VRAM
- Storage: 1 GB available space
- Processor: AMD Phenom II X4 850 @ 3.3 Ghz or Intel i3 2100 @ 3.1 Ghz
- Graphics: AMD HD 6850 or Nvidia GTX 560TI with 1024MB VRAM
- Storage: 1 GB available space
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