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Dev Update #5: Stations, Research, UI, Oh My!

Jeesh, what a crazy week! I'm publishing this weekly update a day later because there were a few loose ends that I wanted to wrap up yesterday. With this update we are introducing some monumental changes to the game! You can finally do more than just build megastructures, colonize other stars, and try to survive in an evolving stellar environment with supernovae and black holes. Now, you can research new technologies, capture space stations, and finally, thanks to a completely rebuilt action UI, make sense of why certain actions are not possible to execute.

Research Stations


Research stations are a new type of object that players can build hyperspace tunnels to. They operate differently from stars, in a sense that they don't have any resources to harvest and their energy output is low. They also generate very little population and you can only build the radar and the space fleet around them.
Why capture research stations then? They accelerate technology researcha brand new mechanic that we added last week!

Technology Research


What good is a grand strategy game without a research tree? I was planning on adding research a while back but never got around to it. After a few days of going pedal to the metal for 12 hours straight, I was able to design, build and somewhat balance the first version of research. This is one of the better looking countless drafts that I generated during brainstorming.
So far, we have 12 out of 24 research technologies implemented. There are three core research groups: building, exploration, and colonization. Each group has to do with different aspects of the game and different styles that players can adopt during the battle. There are four tiers of research items (two research items per tier). One researched item in the lower tier unlocks both items in the higher tier. Every research item has positive and negative affects during the game. For example, Management Automation improves all construction time by 20% but also decreases energy collection rate in all locations by five points.
Each item requires a certain number of research points in order to be researched. Research points are a global resource that gets incremented every turn based on the number of captured locations. For example, if the player controls three stars and one research station then they get four research points per turn. Research takes a certain number of turns to complete and controlling research stations improves research speed by 15% per station.

Action UI, Tooltips, and Better Camera


We also managed to squeeze in several UI improvements. The biggest one is the action UI update. Now, whenever you attempt to start an attack, build a hyperspace tunnel, and transport resources or population, the action panel will give you reasons why something is not possible.
Other improvements include:
  • Tooltips for some labels and buttons without text on them.
  • Camera can be moved by pushing the cursor against any edge of the screen. Before this change, camera movement was only possible if you dragged it with the right mouse button.

Next Week


Over the next seven days we are going to work on:
  • Preparing the Indie MEGABOOTH submission.
  • Adding better sounds and music.
  • Finishing the rest of the research items.
  • Starting work on the hotseat multiplayer mode.
Originally published on Vasinov Games.


[ 2018-11-06 22:37:17 CET ] [ Original post ]

Eons of War
Vasinov Games Developer
Vasinov Games Publisher
2022 Release
Game News Posts: 33
🎹🖱️Keyboard + Mouse
No user reviews (0 reviews)

Epic Turn-Based Star Battles


In this turn-based grand strategy game you take control of an advanced civilization in an ever-changing galaxy. Build energy spheres, resource harvesters, and ring worlds to grow your economy by collecting star energy, mining asteroids, and expanding your population.

Learn how to thrive in an evolving battlefield with new stars being born and old ones going supernova, asteroid fields depleting, and hyperspace tunnels being built by you and your opponents.

Capture mysterious space stations and research new technologies to dominate the battlefield.

Follow a procedurally generated story in the single-player campaign or battle AI and your friends in custom multiplayer arenas.

FEATURES


  • Build your star empire: take control of an advanced civilization and build mega-structures like hyperspace tunnels, energy spheres, and ring worlds. Develop your economy by collecting star energy, mining asteroids, and growing your population.
  • Experience the cycle of stellar evolution: new stars are born and ancient ones turn into black holes, white dwarves, or dust over tens of millions of years—all within a single battle!
  • Explore star systems: create a system of hyperspace tunnels to nearby stars to conquer them.
  • Research new technologies: capture mysterious space stations to make strategic decisions about your civilization's research.
  • Unique stellar mechanics: learn how to thrive in an evolving battlefield with stars going supernova, asteroid fields depleting, and new hyperspace tunnels being built by you and your opponents. All stars are procedurally generated based on real physics. Luminosity, mass, and energy output change in accordance with star properties.
  • Single-player campaign: follow a procedurally generated story of an advanced civilization spanning millions of years and dozens of stars.
  • Hotseat multiplayer: play on the same computer with up to four friends.

MINIMAL SETUP
  • Processor: AMD Athlon II X4 640 @ 3.0 Ghz or Intel Core 2 Quad 9400 @ 2.66 GhzMemory: 1 GB RAM
  • Memory: 1 GB RAM
  • Graphics: AMD HD 5770 or Nvidia GTX 460 with 1024MB VRAM
  • Storage: 1 GB available space
RECOMMENDED SETUP
  • Processor: AMD Phenom II X4 850 @ 3.3 Ghz or Intel i3 2100 @ 3.1 Ghz
  • Graphics: AMD HD 6850 or Nvidia GTX 560TI with 1024MB VRAM
  • Storage: 1 GB available space
GAMEBILLET

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11.49$ (54%)
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4.49$ (55%)
1.5$ (85%)
9.0$ (64%)
14.99$ (25%)
19.79$ (34%)
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1.76$ (91%)
9.6$ (68%)
3.14$ (37%)

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