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Dev Update #8: One Week Until the Beta
We were finally able to finish designing and implementing all technology research items. There're six research branches with four technologies per branch. Each branch focuses on a specific game style that players can adopt to bring victory to their civilization. There's a lot of research balancing that will have to happen over the next few weeks during the beta test.
Here are other gameplay additions and updates:
Over the next seven days we are going to work on:
[ 2018-11-26 20:09:41 CET ] [ Original post ]
Last week was filled with lots of Eons of War improvements and turkey eating! We are about a week behind in our development, so we decided to move the private beta launch to December 3. Now, let's take a look at the changes over the past seven days.
Gameplay
We were finally able to finish designing and implementing all technology research items. There're six research branches with four technologies per branch. Each branch focuses on a specific game style that players can adopt to bring victory to their civilization. There's a lot of research balancing that will have to happen over the next few weeks during the beta test.
Here are other gameplay additions and updates:
- Space fleet is required to transport resources and population. This meaningfully slows down expansion and makes it more difficult to use the rush strategy.
- We changed all base rate and storage multipliers to be percentage-based. This way it's easier to make decisions about research and colonization decisions.
- All base multipliers like the population rate multiplier (and many others) get affected by the type of location. For example, black holes have a higher attack multiplier but lower population rate multiplier.
- We decided to go back to fractional rates for increments. We realized that by using percentage multipliers it makes sense to either increase the granularity of population, energy, and resource increments or increase the absolute amounts of stored items. We decided to go for the former to keep in-game numbers low as it's easier to reason about them. So, now your location's energy rate can be 2.4 and in three turns your stored energy will be equal to 7 instead of 6 with the old rounding down system.
User Interface
- More tooltips were added to different UI elements explaining how certain values are calculated.
- Location info panel now includes base multiplier information.
- Location details panel now includes icons for structures that can be built or upgraded during the current turn. This is super useful because players don't need to shuffle through their locations to see what's available for construction.
Next Week
Over the next seven days we are going to work on:
- More playtesting and gameplay improvements.
- Graphics optimizations.
- New type of location: asteroid fields.
- AI improvements.
- Steam build upload shenanigans for the private beta.
- Launching the private beta!
[ 2018-11-26 20:09:41 CET ] [ Original post ]
Eons of War
Vasinov Games
Developer
Vasinov Games
Publisher
2022
Release
Game News Posts:
33
🎹🖱️Keyboard + Mouse
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Epic Turn-Based Star Battles
In this turn-based grand strategy game you take control of an advanced civilization in an ever-changing galaxy. Build energy spheres, resource harvesters, and ring worlds to grow your economy by collecting star energy, mining asteroids, and expanding your population.
Learn how to thrive in an evolving battlefield with new stars being born and old ones going supernova, asteroid fields depleting, and hyperspace tunnels being built by you and your opponents.
Capture mysterious space stations and research new technologies to dominate the battlefield.
Follow a procedurally generated story in the single-player campaign or battle AI and your friends in custom multiplayer arenas.
FEATURES
- Build your star empire: take control of an advanced civilization and build mega-structures like hyperspace tunnels, energy spheres, and ring worlds. Develop your economy by collecting star energy, mining asteroids, and growing your population.
- Experience the cycle of stellar evolution: new stars are born and ancient ones turn into black holes, white dwarves, or dust over tens of millions of years—all within a single battle!
- Explore star systems: create a system of hyperspace tunnels to nearby stars to conquer them.
- Research new technologies: capture mysterious space stations to make strategic decisions about your civilization's research.
- Unique stellar mechanics: learn how to thrive in an evolving battlefield with stars going supernova, asteroid fields depleting, and new hyperspace tunnels being built by you and your opponents. All stars are procedurally generated based on real physics. Luminosity, mass, and energy output change in accordance with star properties.
- Single-player campaign: follow a procedurally generated story of an advanced civilization spanning millions of years and dozens of stars.
- Hotseat multiplayer: play on the same computer with up to four friends.
MINIMAL SETUP
- Processor: AMD Athlon II X4 640 @ 3.0 Ghz or Intel Core 2 Quad 9400 @ 2.66 GhzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: AMD HD 5770 or Nvidia GTX 460 with 1024MB VRAM
- Storage: 1 GB available space
- Processor: AMD Phenom II X4 850 @ 3.3 Ghz or Intel i3 2100 @ 3.1 Ghz
- Graphics: AMD HD 6850 or Nvidia GTX 560TI with 1024MB VRAM
- Storage: 1 GB available space
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