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Dev Update #10: Beta Insights, Player Experience

A whole week flew by like it didnt happen! We launched the private beta on Monday for about 100 folks who originally signed up for the beta test. About ten of them played the game for over an hour and provided a lot of great in-depth feedback. I certainly learned a lot of lessons on how to run betas with limited time and resources; Ill write up a blog at some point in the future describing the juicy details. Based on the feedback three things stood out the most:

  • People generally like the game and find it fun once they learn the rules.
  • The battle system has to be completely revamped. Currently, its too simplistic and unpredictable.
  • About 70% of folks didnt have any trouble figuring out the mechanics; some got frustrated because they didnt feel like there was a clear direction during the game and they werent sure how different types of resources and structures relate to each other.
Theres still more to learn but Im really glad that the beta resulted in more clarity about the direction of the game as well as the missing pieces. I just pushed version 0.2.0 of the game to Steam with tons of improvements. Heres a high-level breakdown:
  • [UI]: Added a settings menu with sound effect and music volume controls.
  • [BUGFIX] Fixed a serious bug when, in certain edge cases, resource rates didnt take research values into account.
  • [BUGFIX] Fixed performance issues on older video cards.
  • [GAMEPLAY] Lowered population and energy limits.
  • [GAMEPLAY] Added low (instead of zero) initial rates for population, minerals, and energy.
  • [GAMEPLAY] Increased research point cost for higher level research items.
  • [UI] Added lots of tooltips that explain game mechanics and the meaning behind structures and resources.
  • [UI] Hide population rate for when a location has no more resources to mine; hide population rate for asteroid fields.
  • [UI] Renamed resources to minerals. Now resources represent all three key resources: population, energy, and minerals.
  • [GAMEPLAY] Remove fog of war around all locations connected to our locations by hyperspace tunnel. The clear radius around those locations is extra small because the point of the change is to give a clear view of location messages.

Next Week


Over the next seven days we are going to focus on:
  • Working on the Civ-style adviser.
  • New battle system.
  • Balance tweaks as we learn more from beta players.
Originally published on Vasinov Games.


[ 2018-12-11 03:26:22 CET ] [ Original post ]

Eons of War
Vasinov Games Developer
Vasinov Games Publisher
2022 Release
Game News Posts: 33
🎹🖱️Keyboard + Mouse
No user reviews (0 reviews)

Epic Turn-Based Star Battles


In this turn-based grand strategy game you take control of an advanced civilization in an ever-changing galaxy. Build energy spheres, resource harvesters, and ring worlds to grow your economy by collecting star energy, mining asteroids, and expanding your population.

Learn how to thrive in an evolving battlefield with new stars being born and old ones going supernova, asteroid fields depleting, and hyperspace tunnels being built by you and your opponents.

Capture mysterious space stations and research new technologies to dominate the battlefield.

Follow a procedurally generated story in the single-player campaign or battle AI and your friends in custom multiplayer arenas.

FEATURES


  • Build your star empire: take control of an advanced civilization and build mega-structures like hyperspace tunnels, energy spheres, and ring worlds. Develop your economy by collecting star energy, mining asteroids, and growing your population.
  • Experience the cycle of stellar evolution: new stars are born and ancient ones turn into black holes, white dwarves, or dust over tens of millions of years—all within a single battle!
  • Explore star systems: create a system of hyperspace tunnels to nearby stars to conquer them.
  • Research new technologies: capture mysterious space stations to make strategic decisions about your civilization's research.
  • Unique stellar mechanics: learn how to thrive in an evolving battlefield with stars going supernova, asteroid fields depleting, and new hyperspace tunnels being built by you and your opponents. All stars are procedurally generated based on real physics. Luminosity, mass, and energy output change in accordance with star properties.
  • Single-player campaign: follow a procedurally generated story of an advanced civilization spanning millions of years and dozens of stars.
  • Hotseat multiplayer: play on the same computer with up to four friends.

MINIMAL SETUP
  • Processor: AMD Athlon II X4 640 @ 3.0 Ghz or Intel Core 2 Quad 9400 @ 2.66 GhzMemory: 1 GB RAM
  • Memory: 1 GB RAM
  • Graphics: AMD HD 5770 or Nvidia GTX 460 with 1024MB VRAM
  • Storage: 1 GB available space
RECOMMENDED SETUP
  • Processor: AMD Phenom II X4 850 @ 3.3 Ghz or Intel i3 2100 @ 3.1 Ghz
  • Graphics: AMD HD 6850 or Nvidia GTX 560TI with 1024MB VRAM
  • Storage: 1 GB available space
GAMEBILLET

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17.59$ (12%)
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4.42$ (56%)
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6.87$ (14%)
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GAMERSGATE

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4.75$ (81%)
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5.0$ (50%)
0.9$ (91%)
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5.4$ (64%)
2.21$ (83%)
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3.6$ (64%)
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11.99$ (20%)
3.0$ (85%)
18.75$ (62%)
1.69$ (79%)
1.5$ (85%)
18.89$ (37%)
3.0$ (85%)
7.2$ (64%)
4.0$ (80%)
0.64$ (87%)
2.1$ (79%)
0.64$ (87%)
14.99$ (25%)
1.38$ (86%)
13.5$ (55%)
15.0$ (70%)
12.99$ (35%)
2.2$ (78%)
0.87$ (71%)
1.2$ (85%)

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