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Dev Update #11: New Combat System, Adviser

Another great week went by and Im ready to push version 0.3.0 of Eons of War to Steam! This update is filled with pretty significant changes based on the feedback from private beta players. Lets dive right in!

New Combat System


One recurring comment from beta players that I kept getting was about how the combat system feels like a black box. Another problem with it is that enemy attacks are unpredictable and they take out locations in one charge. The new system is based on combat strength (CS) and population. CS comes from multiple modifiers that include the type of location, research, and a few others. The damage is calculated based on the CS difference between the two combating locations and involved populations. You can still control how much population you want to participate in the battle but now, unless you have a huge military advantage, you cant take out all of your enemys population in one attack and vice versa.
We also updated the combat interface. It gives you a breakdown of CS modifiers as well as how much of yours and enemys populations will survive after the attack. As you can see, the population is shown as a range. This is because we added a degree of randomness to damage calculation to make it more exciting. Therere countless other little interface changes improving the combat experience that youll notice during the game.

Adviser


Several beta testers pointed out that certain Eons of War game mechanics are not obvious (e.g., how resources work, what happens when stars go supernova, etc.). Instead of creating a tutorial mission, I decided to add an adviser (similar to the one in Civilization V) that provides information based on the current context. It was more work than adding a tutorial but I think its a worthy investment at this stage since I can tune the timing and the content of the adviser messages as more game mechanics are added.

Other Changes


Heres the list of other less significant changes:
  • [UI] Add numbers for turns until supernova and remaining minerals to the location details panel.
  • [GAMEPLAY] Lock the next turn button until the player picks a new research item.
  • [GAMEPLAY] Increase base amount of minerals in all locations.
  • [GAMEPLAY] Lower attack and population/mineral transportation energy costs.
  • [GAMEPLAY] Increase energy sphere and reactor energy outputs.
  • [GAMEPLAY] Building a hyperspace tunnel to a neutral location automatically colonizes it.
  • [GAMEPLAY] Make enemy resources visible if the location is directly connected to one of our locations by a hyperspace tunnel.
  • [GAMEPLAY] Drop the space fleet requirement for mineral and population transportation.

Next Week


Over the next seven days we are going to focus on:
  • [GAMEPLAY] New game mechanic that generates random positive and negative events in your locations.
  • [GAMEPLAY] New game mechanic for fortifying locations.
  • [GAMEPLAY] Other minor changes based on player feedback.
Originally published on Vasinov Games.


[ 2018-12-18 18:32:34 CET ] [ Original post ]

Eons of War
Vasinov Games Developer
Vasinov Games Publisher
2022 Release
Game News Posts: 33
🎹🖱️Keyboard + Mouse
No user reviews (0 reviews)

Epic Turn-Based Star Battles


In this turn-based grand strategy game you take control of an advanced civilization in an ever-changing galaxy. Build energy spheres, resource harvesters, and ring worlds to grow your economy by collecting star energy, mining asteroids, and expanding your population.

Learn how to thrive in an evolving battlefield with new stars being born and old ones going supernova, asteroid fields depleting, and hyperspace tunnels being built by you and your opponents.

Capture mysterious space stations and research new technologies to dominate the battlefield.

Follow a procedurally generated story in the single-player campaign or battle AI and your friends in custom multiplayer arenas.

FEATURES


  • Build your star empire: take control of an advanced civilization and build mega-structures like hyperspace tunnels, energy spheres, and ring worlds. Develop your economy by collecting star energy, mining asteroids, and growing your population.
  • Experience the cycle of stellar evolution: new stars are born and ancient ones turn into black holes, white dwarves, or dust over tens of millions of years—all within a single battle!
  • Explore star systems: create a system of hyperspace tunnels to nearby stars to conquer them.
  • Research new technologies: capture mysterious space stations to make strategic decisions about your civilization's research.
  • Unique stellar mechanics: learn how to thrive in an evolving battlefield with stars going supernova, asteroid fields depleting, and new hyperspace tunnels being built by you and your opponents. All stars are procedurally generated based on real physics. Luminosity, mass, and energy output change in accordance with star properties.
  • Single-player campaign: follow a procedurally generated story of an advanced civilization spanning millions of years and dozens of stars.
  • Hotseat multiplayer: play on the same computer with up to four friends.

MINIMAL SETUP
  • Processor: AMD Athlon II X4 640 @ 3.0 Ghz or Intel Core 2 Quad 9400 @ 2.66 GhzMemory: 1 GB RAM
  • Memory: 1 GB RAM
  • Graphics: AMD HD 5770 or Nvidia GTX 460 with 1024MB VRAM
  • Storage: 1 GB available space
RECOMMENDED SETUP
  • Processor: AMD Phenom II X4 850 @ 3.3 Ghz or Intel i3 2100 @ 3.1 Ghz
  • Graphics: AMD HD 6850 or Nvidia GTX 560TI with 1024MB VRAM
  • Storage: 1 GB available space
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