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Updated UI: Tooltips and Construction Panels
Build 0.8.0 is out on Steam for beta players to test. It includes lots of overdue improvements that Ive been wanting to work on since December. It also includes several gameplay changes proposed by beta players. This is a pretty important release that consolidates and streamlines several mechanics. I also refactored some game components, which should save development time in the future.
The biggest visible change in this update is an improved UI. Lots of folks werent happy with how UI elements scale on smaller screens, so its fixed now and nothing should look small anymore.
Another UI change introduces structure panels instead of just buttons. This provides players with a much better view of the construction progress. Panels include mineral and time costs as well as the structure name. Panel tooltips show rate and limit changes. Since panels take up more space than buttons I moved them to the right of the screen. This forced me to move action buttons and panels to the bottom center of the screen. I think its a good change that will result in less mouse movements during the game.
Another big change in this update has to do with consolidating all resource properties under one umbrella and removing percentage changes from research and events. Each resource property now consists of four components: base, structures, research, and events. If you move the cursor over any resource the tooltip will show a much more clear breakdown of what contributes to a specific property. By removing percentage modifiers in favor of number increments (and decrements) I was able to solve the ambiguity that many players werent happy with. Its especially useful when making decisions about research and events.
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