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Dev Update #17: Improved Research, New Launch Date, Beta
We are moving the launch date to the second half of September 2019. That was a tough decision to make but its definitely for the better. I want the game to be the best it can be and it wouldve been tough to achieve that without going into a major crunch for at least two months before the original launch date in May (been there, done that: its not good). I want the game to be enjoyable in single player and multiplayer modes and the latter is hard to get right on the first attempt. We are still working on adding core game mechanics like stellar evolution, population races, leaders, and super weapons. The plan is to be done with those by the end of March and then focus on polishing, balancing, and adding content.
I received tons of great feedback from the beta testers over the past two months and Im still processing it. I will be doing the second round of private beta staring in April but you can sign up for it now. Everyone who signed up before today and who hasnt received a beta key yet will receive it in the next two weeks as promised :) Originally published on Vasinov Games.
[ 2019-01-29 21:49:25 CET ] [ Original post ]
Build 0.9.0 is out on Steam for beta players to test. It doesnt contain as many changes as I have planned last week though. The whole stellar lifecycle mechanic is taking longer than expected because I had to completely re-write the part of the game logic thats responsible for processing stars every turn.
This build mainly includes research updates and some minor bug fixes:
- Now, research costs depend on how large the map is. Its really neat because the static cost system that we had before didnt make sense for large and dense maps when the player ended up with 15+ stars in midgame and most research done before endgame. Now, its more balanced and fun.
- All research items now support the new incremental resource modifier system (it used to be percentage-based before 0.8.0).
- All research items were re-evaluated to be more in line with different in-game points of focus: military superiority, mineral harvesting, population growth, energy generation, and construction speed and cost.
- All research item properties are now shown in one tooltip.
- All structure mineral and turn costs now include clear modifier breakdowns that can be seen in the tooltips.
New Launch Date
We are moving the launch date to the second half of September 2019. That was a tough decision to make but its definitely for the better. I want the game to be the best it can be and it wouldve been tough to achieve that without going into a major crunch for at least two months before the original launch date in May (been there, done that: its not good). I want the game to be enjoyable in single player and multiplayer modes and the latter is hard to get right on the first attempt. We are still working on adding core game mechanics like stellar evolution, population races, leaders, and super weapons. The plan is to be done with those by the end of March and then focus on polishing, balancing, and adding content.
Private Beta Update
I received tons of great feedback from the beta testers over the past two months and Im still processing it. I will be doing the second round of private beta staring in April but you can sign up for it now. Everyone who signed up before today and who hasnt received a beta key yet will receive it in the next two weeks as promised :) Originally published on Vasinov Games.
[ 2019-01-29 21:49:25 CET ] [ Original post ]
Eons of War
Vasinov Games
Developer
Vasinov Games
Publisher
2022
Release
Game News Posts:
33
🎹🖱️Keyboard + Mouse
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Epic Turn-Based Star Battles
In this turn-based grand strategy game you take control of an advanced civilization in an ever-changing galaxy. Build energy spheres, resource harvesters, and ring worlds to grow your economy by collecting star energy, mining asteroids, and expanding your population.
Learn how to thrive in an evolving battlefield with new stars being born and old ones going supernova, asteroid fields depleting, and hyperspace tunnels being built by you and your opponents.
Capture mysterious space stations and research new technologies to dominate the battlefield.
Follow a procedurally generated story in the single-player campaign or battle AI and your friends in custom multiplayer arenas.
FEATURES
- Build your star empire: take control of an advanced civilization and build mega-structures like hyperspace tunnels, energy spheres, and ring worlds. Develop your economy by collecting star energy, mining asteroids, and growing your population.
- Experience the cycle of stellar evolution: new stars are born and ancient ones turn into black holes, white dwarves, or dust over tens of millions of years—all within a single battle!
- Explore star systems: create a system of hyperspace tunnels to nearby stars to conquer them.
- Research new technologies: capture mysterious space stations to make strategic decisions about your civilization's research.
- Unique stellar mechanics: learn how to thrive in an evolving battlefield with stars going supernova, asteroid fields depleting, and new hyperspace tunnels being built by you and your opponents. All stars are procedurally generated based on real physics. Luminosity, mass, and energy output change in accordance with star properties.
- Single-player campaign: follow a procedurally generated story of an advanced civilization spanning millions of years and dozens of stars.
- Hotseat multiplayer: play on the same computer with up to four friends.
MINIMAL SETUP
- Processor: AMD Athlon II X4 640 @ 3.0 Ghz or Intel Core 2 Quad 9400 @ 2.66 GhzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: AMD HD 5770 or Nvidia GTX 460 with 1024MB VRAM
- Storage: 1 GB available space
- Processor: AMD Phenom II X4 850 @ 3.3 Ghz or Intel i3 2100 @ 3.1 Ghz
- Graphics: AMD HD 6850 or Nvidia GTX 560TI with 1024MB VRAM
- Storage: 1 GB available space
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