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Dev Update #19: Races
Races is a brand new game mechanic in the world of Eons of War. Now every occupied location in the game has a race of sapient beings. At the beginning of each game, initial locations are populated by the race set in the game settings. As the game progresses, locations become inhabited during colonization. Each race has a set of traits that directly affect construction, resource production, and research. Also, each race has a combat strength bonus against some other race. This adds another strategic layer to gameplay. If the player wins an attack against another location with a different race they will be presented with an option to assimilate attacking population, which effectively keeps the newly conquered locations race the same. It comes at a price of a one time population reduction but it could be very beneficial if the player is looking to add more races to their empire. The initial version of this mechanic includes three races (more are coming in future builds): humans, machines, and baloghs. Humans get to build structures on the cheap but their population doesnt grow as fast. Machines collect extra energy at the expense of the minerals. And baloghs are trueborn warriors with increased combat strength but reduced research speed.
[GAMEPLAY] Negative resource rates are now allowed. [GAMEPLAY] Structures were changed to have the maximum level of 3 instead of 5. [UI] Location panels are now highlighted with color of the player occupying them. Also, we cleaned them up to show less content by default. Hover over your locations with a cursor to see more details. [UI] Structures are now organized by category and name. [UI] Action properties now have tooltips explaining all bonuses and handicaps. [BUGFIX] Fog of war now renders correctly on all OpenGL setups. Originally published on Vasinov Games.
[ 2019-02-13 22:20:58 CET ] [ Original post ]
Build 0.11.0 is out on Steam! This update introduces races and several other more minor improvements. Lets dive right in!
Races
Races is a brand new game mechanic in the world of Eons of War. Now every occupied location in the game has a race of sapient beings. At the beginning of each game, initial locations are populated by the race set in the game settings. As the game progresses, locations become inhabited during colonization. Each race has a set of traits that directly affect construction, resource production, and research. Also, each race has a combat strength bonus against some other race. This adds another strategic layer to gameplay. If the player wins an attack against another location with a different race they will be presented with an option to assimilate attacking population, which effectively keeps the newly conquered locations race the same. It comes at a price of a one time population reduction but it could be very beneficial if the player is looking to add more races to their empire. The initial version of this mechanic includes three races (more are coming in future builds): humans, machines, and baloghs. Humans get to build structures on the cheap but their population doesnt grow as fast. Machines collect extra energy at the expense of the minerals. And baloghs are trueborn warriors with increased combat strength but reduced research speed.
Other Changes
[GAMEPLAY] Negative resource rates are now allowed. [GAMEPLAY] Structures were changed to have the maximum level of 3 instead of 5. [UI] Location panels are now highlighted with color of the player occupying them. Also, we cleaned them up to show less content by default. Hover over your locations with a cursor to see more details. [UI] Structures are now organized by category and name. [UI] Action properties now have tooltips explaining all bonuses and handicaps. [BUGFIX] Fog of war now renders correctly on all OpenGL setups. Originally published on Vasinov Games.
[ 2019-02-13 22:20:58 CET ] [ Original post ]
Eons of War
Vasinov Games
Developer
Vasinov Games
Publisher
2022
Release
Game News Posts:
33
🎹🖱️Keyboard + Mouse
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Epic Turn-Based Star Battles
In this turn-based grand strategy game you take control of an advanced civilization in an ever-changing galaxy. Build energy spheres, resource harvesters, and ring worlds to grow your economy by collecting star energy, mining asteroids, and expanding your population.
Learn how to thrive in an evolving battlefield with new stars being born and old ones going supernova, asteroid fields depleting, and hyperspace tunnels being built by you and your opponents.
Capture mysterious space stations and research new technologies to dominate the battlefield.
Follow a procedurally generated story in the single-player campaign or battle AI and your friends in custom multiplayer arenas.
FEATURES
- Build your star empire: take control of an advanced civilization and build mega-structures like hyperspace tunnels, energy spheres, and ring worlds. Develop your economy by collecting star energy, mining asteroids, and growing your population.
- Experience the cycle of stellar evolution: new stars are born and ancient ones turn into black holes, white dwarves, or dust over tens of millions of years—all within a single battle!
- Explore star systems: create a system of hyperspace tunnels to nearby stars to conquer them.
- Research new technologies: capture mysterious space stations to make strategic decisions about your civilization's research.
- Unique stellar mechanics: learn how to thrive in an evolving battlefield with stars going supernova, asteroid fields depleting, and new hyperspace tunnels being built by you and your opponents. All stars are procedurally generated based on real physics. Luminosity, mass, and energy output change in accordance with star properties.
- Single-player campaign: follow a procedurally generated story of an advanced civilization spanning millions of years and dozens of stars.
- Hotseat multiplayer: play on the same computer with up to four friends.
MINIMAL SETUP
- Processor: AMD Athlon II X4 640 @ 3.0 Ghz or Intel Core 2 Quad 9400 @ 2.66 GhzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: AMD HD 5770 or Nvidia GTX 460 with 1024MB VRAM
- Storage: 1 GB available space
- Processor: AMD Phenom II X4 850 @ 3.3 Ghz or Intel i3 2100 @ 3.1 Ghz
- Graphics: AMD HD 6850 or Nvidia GTX 560TI with 1024MB VRAM
- Storage: 1 GB available space
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