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Dev Update #21: Custom Games, New Race, Gameplay Changes
I reorganized the custom game screen where you can now add and remove AI players and customize their races and initial bonuses (more on that later). I also removed several settings that werent used by anyone. Another new feature that was added to this screen is the random seed that the game engine uses to generate the map. It gets reset every game but you can now change it to whatever you want. For example, if you liked a specific map setup then you can set the same seed for your next game and essentially play the same game but may be try different strategies and initial conditions.
I added the 5th racecalled deusto the roster. Deus represent enhanced beings that branched off from humans many millennia ago. They live and breath technology and science, so every location occupied by deus increases your research speed and research points.
Since therere five races now I decided to add two combat bonuses per race against two other races. Combat bonuses work the same way Rock, Paper, Scissors, Lizard, Spock outcomes work. Lets see if this system creates more interesting and fun battles.
Many beta testers felt frustrated with negative effects of races and research that come hand in hand with bonuses. I understand the frustration, so I decided to try a version of research and races without any negative effects. Lets see if that works! Any game now begins with an initial bonus that can be set in the settings. Currently there are only four different bonuses: extra population, minerals, energy, or a little bit of everything. Depending on the bonus and the initial race combination, early game becomes very exciting and every time players face a different puzzle of how to approach growing their economy. Finally, I added a change to how research points are collected. Before, they were based on the number of locations. I changed it, so research points are just another property that can be increased through various means (on top of the number of occupied locations). For now, this property was added to the new deus race but I expect it to be added to structures and research in the future. Originally published on Vasinov Games.
[ 2019-02-26 23:43:22 CET ] [ Original post ]
Build 0.13.0 is out on Steam! I managed to add several important quality-of-life fixes as well as a couple of major gameplay changes to it. Lets dive right in!
Custom Games
I reorganized the custom game screen where you can now add and remove AI players and customize their races and initial bonuses (more on that later). I also removed several settings that werent used by anyone. Another new feature that was added to this screen is the random seed that the game engine uses to generate the map. It gets reset every game but you can now change it to whatever you want. For example, if you liked a specific map setup then you can set the same seed for your next game and essentially play the same game but may be try different strategies and initial conditions.
New Race
I added the 5th racecalled deusto the roster. Deus represent enhanced beings that branched off from humans many millennia ago. They live and breath technology and science, so every location occupied by deus increases your research speed and research points.
Since therere five races now I decided to add two combat bonuses per race against two other races. Combat bonuses work the same way Rock, Paper, Scissors, Lizard, Spock outcomes work. Lets see if this system creates more interesting and fun battles.
Gameplay Changes
Many beta testers felt frustrated with negative effects of races and research that come hand in hand with bonuses. I understand the frustration, so I decided to try a version of research and races without any negative effects. Lets see if that works! Any game now begins with an initial bonus that can be set in the settings. Currently there are only four different bonuses: extra population, minerals, energy, or a little bit of everything. Depending on the bonus and the initial race combination, early game becomes very exciting and every time players face a different puzzle of how to approach growing their economy. Finally, I added a change to how research points are collected. Before, they were based on the number of locations. I changed it, so research points are just another property that can be increased through various means (on top of the number of occupied locations). For now, this property was added to the new deus race but I expect it to be added to structures and research in the future. Originally published on Vasinov Games.
[ 2019-02-26 23:43:22 CET ] [ Original post ]
Eons of War
Vasinov Games
Developer
Vasinov Games
Publisher
2022
Release
Game News Posts:
33
🎹🖱️Keyboard + Mouse
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Epic Turn-Based Star Battles
In this turn-based grand strategy game you take control of an advanced civilization in an ever-changing galaxy. Build energy spheres, resource harvesters, and ring worlds to grow your economy by collecting star energy, mining asteroids, and expanding your population.
Learn how to thrive in an evolving battlefield with new stars being born and old ones going supernova, asteroid fields depleting, and hyperspace tunnels being built by you and your opponents.
Capture mysterious space stations and research new technologies to dominate the battlefield.
Follow a procedurally generated story in the single-player campaign or battle AI and your friends in custom multiplayer arenas.
FEATURES
- Build your star empire: take control of an advanced civilization and build mega-structures like hyperspace tunnels, energy spheres, and ring worlds. Develop your economy by collecting star energy, mining asteroids, and growing your population.
- Experience the cycle of stellar evolution: new stars are born and ancient ones turn into black holes, white dwarves, or dust over tens of millions of years—all within a single battle!
- Explore star systems: create a system of hyperspace tunnels to nearby stars to conquer them.
- Research new technologies: capture mysterious space stations to make strategic decisions about your civilization's research.
- Unique stellar mechanics: learn how to thrive in an evolving battlefield with stars going supernova, asteroid fields depleting, and new hyperspace tunnels being built by you and your opponents. All stars are procedurally generated based on real physics. Luminosity, mass, and energy output change in accordance with star properties.
- Single-player campaign: follow a procedurally generated story of an advanced civilization spanning millions of years and dozens of stars.
- Hotseat multiplayer: play on the same computer with up to four friends.
MINIMAL SETUP
- Processor: AMD Athlon II X4 640 @ 3.0 Ghz or Intel Core 2 Quad 9400 @ 2.66 GhzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: AMD HD 5770 or Nvidia GTX 460 with 1024MB VRAM
- Storage: 1 GB available space
- Processor: AMD Phenom II X4 850 @ 3.3 Ghz or Intel i3 2100 @ 3.1 Ghz
- Graphics: AMD HD 6850 or Nvidia GTX 560TI with 1024MB VRAM
- Storage: 1 GB available space
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