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Dev Update #22: Introducing Weapons


Super excited to get build 0.14.0 out on Steam! And its a big one too with the new weapons mechanic and several important UI optimizations that should increase FPS on slower machines.

Super Weapons


Adding weapons to the game has been on my mind for at least three months now and its finally here! This mechanic adds another dimension to the game by introducing special actions themed as weapons that allow the player to influence other stars and stations without having direct access to them through hyperlanes and wormholes. To start using weapons you have to build a Weapon Lab that unlocks weapons near a specific star. Each weapon has a range and an energy cost, which depend on the type of weapon and the amount of affected resources. To increase the range and decrease the energy cost players can upgrade their weapon labs. The current version of the game includes five different weapons. Lets take a look at all of them! Dark Matter Beam This weapon destroys population around another location or, if that location has the shield enabled, it reduces the shield. Its super useful in situations when you are low on population and are about to get attacked or when another one of your locations needs help attacking but cant quite win the battle during this turn. Mineral Teleporter This weapon steals minerals from other locations. Need I say more? :) Mineral Teleporter introduces a wide array of new strategies where the player can focus just on collecting energy and not harvesting minerals from asteroid fields. Psychic Beacon This weapon permanently reduces base combat strength at a given location. This is a powerful support weapon that can be used to effectively take over a location. Just remember that this effect lasts for the entirety of the game, so once the location is yours it will remain vulnerable unless you complete research that increases combat strength across all of your locations. Antimatter Bomb This weapon permanently reduces base energy collection rate. It can be used in multiple scenarios when the attacking player needs to handicap enemys energy production. Star Destroyer This is perhaps the most fun weapon in the game! It literally forces any star to go supernova even if the star cant naturally do it. Since this is such a destructive weapon that throws a whole star neighborhood into disarray the cost of it is pretty high and depends on the mass of the target star.
Originally published on Vasinov Games.


[ 2019-03-06 19:04:07 CET ] [ Original post ]

Eons of War
Vasinov Games Developer
Vasinov Games Publisher
2022 Release
Game News Posts: 33
🎹🖱️Keyboard + Mouse
No user reviews (0 reviews)

Epic Turn-Based Star Battles


In this turn-based grand strategy game you take control of an advanced civilization in an ever-changing galaxy. Build energy spheres, resource harvesters, and ring worlds to grow your economy by collecting star energy, mining asteroids, and expanding your population.

Learn how to thrive in an evolving battlefield with new stars being born and old ones going supernova, asteroid fields depleting, and hyperspace tunnels being built by you and your opponents.

Capture mysterious space stations and research new technologies to dominate the battlefield.

Follow a procedurally generated story in the single-player campaign or battle AI and your friends in custom multiplayer arenas.

FEATURES


  • Build your star empire: take control of an advanced civilization and build mega-structures like hyperspace tunnels, energy spheres, and ring worlds. Develop your economy by collecting star energy, mining asteroids, and growing your population.
  • Experience the cycle of stellar evolution: new stars are born and ancient ones turn into black holes, white dwarves, or dust over tens of millions of years—all within a single battle!
  • Explore star systems: create a system of hyperspace tunnels to nearby stars to conquer them.
  • Research new technologies: capture mysterious space stations to make strategic decisions about your civilization's research.
  • Unique stellar mechanics: learn how to thrive in an evolving battlefield with stars going supernova, asteroid fields depleting, and new hyperspace tunnels being built by you and your opponents. All stars are procedurally generated based on real physics. Luminosity, mass, and energy output change in accordance with star properties.
  • Single-player campaign: follow a procedurally generated story of an advanced civilization spanning millions of years and dozens of stars.
  • Hotseat multiplayer: play on the same computer with up to four friends.

MINIMAL SETUP
  • Processor: AMD Athlon II X4 640 @ 3.0 Ghz or Intel Core 2 Quad 9400 @ 2.66 GhzMemory: 1 GB RAM
  • Memory: 1 GB RAM
  • Graphics: AMD HD 5770 or Nvidia GTX 460 with 1024MB VRAM
  • Storage: 1 GB available space
RECOMMENDED SETUP
  • Processor: AMD Phenom II X4 850 @ 3.3 Ghz or Intel i3 2100 @ 3.1 Ghz
  • Graphics: AMD HD 6850 or Nvidia GTX 560TI with 1024MB VRAM
  • Storage: 1 GB available space
GAMEBILLET

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20.00$ (50%)
20.49$ (18%)
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0.88$ (82%)
4.95$ (67%)
21.99$ (45%)
4.5$ (85%)
15.99$ (20%)
0.45$ (85%)
5.0$ (75%)
1.6$ (80%)
8.0$ (60%)
0.9$ (94%)
9.0$ (70%)
4.25$ (79%)
7.49$ (63%)
1.2$ (85%)
8.7$ (78%)
5.78$ (66%)

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