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Dev Update #23: Introducing Factions
Factions are special units that can be moved around the map and upgraded after they gain experience. They also add disproportionately high bonuses to locations they are currently at. Think of them as super units that have to be strategically positioned around your empire. New factions can be added during turns 10, 20, and 30. Each player can only have up to three factions at a time. Factions can be moved between different player locations as long as there is a hyperlane or a wormhole between them. The cost of movement depends on the distance to the destination and its mass. Factions receive experience points from actions like attacks, construction, and some others. Each faction has three different traits that can be upgraded every time they level up. Therere currently six different factions in the game, each focusing on a specific resource or mechanic that can lead to victory. Lets take a look at all of them! Builders Guild Focuses on reducing all construction costs, construction time, and shield energy per turn cost. Add this faction if you want to build up new locations from the ground up quickly. Energy Institute Focuses on increasing energy collection rate, reducing all action energy costs, and reducing all weapon energy costs. Depending on your strategy this faction can be used for population attacks, cheaply firing weapons, or transferring resources around. The Brotherhood of Might The brotherhood focuses on increasing combat strength, reducing attack energy cost, and shield energy per turn cost. This is the only truly combat-focused faction that can be used for direct attacks. Asteroid Rats This faction of miners focuses on increasing mineral collection rate, reducing construction time, and reducing mineral transfer energy cost. Need to kick-start a new location? Use this faction! Nomad Alliance Focuses on increasing population growth rate, reducing population transfer energy cost, and race conversion energy cost. Frontier Academy This faction focuses on increasing research speed, research points per turn, and shield efficiency. Use Frontier Academy to try out various research-based strategies and to protect locations at the forefront of the battle more efficiently.
[UI] Add new structure icons in the construction panel. [UI] Dont show zero modifiers in tooltips. [UI] Improve CPU performance for several UI elements. [GRAPHICS] New hyperlane model. [GRAPHICS] New energy sphere model. Originally published on Vasinov Games.
[ 2019-03-18 22:42:05 CET ] [ Original post ]
After two weeks of focused work build 0.15.0 is finally out on Steam! It includes a new game mechanic called factions and several other improvements. This release concludes our work on core game mechanics. Its time to focus on AI, balance, content, and polish.
Factions
Factions are special units that can be moved around the map and upgraded after they gain experience. They also add disproportionately high bonuses to locations they are currently at. Think of them as super units that have to be strategically positioned around your empire. New factions can be added during turns 10, 20, and 30. Each player can only have up to three factions at a time. Factions can be moved between different player locations as long as there is a hyperlane or a wormhole between them. The cost of movement depends on the distance to the destination and its mass. Factions receive experience points from actions like attacks, construction, and some others. Each faction has three different traits that can be upgraded every time they level up. Therere currently six different factions in the game, each focusing on a specific resource or mechanic that can lead to victory. Lets take a look at all of them! Builders Guild Focuses on reducing all construction costs, construction time, and shield energy per turn cost. Add this faction if you want to build up new locations from the ground up quickly. Energy Institute Focuses on increasing energy collection rate, reducing all action energy costs, and reducing all weapon energy costs. Depending on your strategy this faction can be used for population attacks, cheaply firing weapons, or transferring resources around. The Brotherhood of Might The brotherhood focuses on increasing combat strength, reducing attack energy cost, and shield energy per turn cost. This is the only truly combat-focused faction that can be used for direct attacks. Asteroid Rats This faction of miners focuses on increasing mineral collection rate, reducing construction time, and reducing mineral transfer energy cost. Need to kick-start a new location? Use this faction! Nomad Alliance Focuses on increasing population growth rate, reducing population transfer energy cost, and race conversion energy cost. Frontier Academy This faction focuses on increasing research speed, research points per turn, and shield efficiency. Use Frontier Academy to try out various research-based strategies and to protect locations at the forefront of the battle more efficiently.
Other Changes
[UI] Add new structure icons in the construction panel. [UI] Dont show zero modifiers in tooltips. [UI] Improve CPU performance for several UI elements. [GRAPHICS] New hyperlane model. [GRAPHICS] New energy sphere model. Originally published on Vasinov Games.
[ 2019-03-18 22:42:05 CET ] [ Original post ]
Eons of War
Vasinov Games
Developer
Vasinov Games
Publisher
2022
Release
Game News Posts:
33
🎹🖱️Keyboard + Mouse
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Epic Turn-Based Star Battles
In this turn-based grand strategy game you take control of an advanced civilization in an ever-changing galaxy. Build energy spheres, resource harvesters, and ring worlds to grow your economy by collecting star energy, mining asteroids, and expanding your population.
Learn how to thrive in an evolving battlefield with new stars being born and old ones going supernova, asteroid fields depleting, and hyperspace tunnels being built by you and your opponents.
Capture mysterious space stations and research new technologies to dominate the battlefield.
Follow a procedurally generated story in the single-player campaign or battle AI and your friends in custom multiplayer arenas.
FEATURES
- Build your star empire: take control of an advanced civilization and build mega-structures like hyperspace tunnels, energy spheres, and ring worlds. Develop your economy by collecting star energy, mining asteroids, and growing your population.
- Experience the cycle of stellar evolution: new stars are born and ancient ones turn into black holes, white dwarves, or dust over tens of millions of years—all within a single battle!
- Explore star systems: create a system of hyperspace tunnels to nearby stars to conquer them.
- Research new technologies: capture mysterious space stations to make strategic decisions about your civilization's research.
- Unique stellar mechanics: learn how to thrive in an evolving battlefield with stars going supernova, asteroid fields depleting, and new hyperspace tunnels being built by you and your opponents. All stars are procedurally generated based on real physics. Luminosity, mass, and energy output change in accordance with star properties.
- Single-player campaign: follow a procedurally generated story of an advanced civilization spanning millions of years and dozens of stars.
- Hotseat multiplayer: play on the same computer with up to four friends.
MINIMAL SETUP
- Processor: AMD Athlon II X4 640 @ 3.0 Ghz or Intel Core 2 Quad 9400 @ 2.66 GhzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: AMD HD 5770 or Nvidia GTX 460 with 1024MB VRAM
- Storage: 1 GB available space
- Processor: AMD Phenom II X4 850 @ 3.3 Ghz or Intel i3 2100 @ 3.1 Ghz
- Graphics: AMD HD 6850 or Nvidia GTX 560TI with 1024MB VRAM
- Storage: 1 GB available space
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