Build 0.16.0 of Eons of War is out on Steam!
This update introduces a long-overdue change to how action energy costs are calculated. Before this change costs didnt take the underlying units into account. For example, the cost of a mineral transfer would be the same for one mineral as well as 20 minerals. This didnt make much sense, especially considering that costs for weapons were dynamic, so we decided to change it.
Now, action costs for transfers and attacks depend on how many population units and minerals are involved. The final cost of an action depends on the number of units multiplied by the sum of all modifiers. Modifiers come from distance to target, star mass, research, race, structures, events, and factions just like they used to except now they are multipliers instead of cost components that get added and subtracted.
We also ended up replacing the All Action Costs modifier with more granular Transfer Costs, Weapon Costs, Attack Cost, and Hyperlane Cost. This allows for more strategic decisions regarding research and faction choices.
Another change that this update introduces has to do with locations that dont belong to players. Before this update all non-player locations were unpopulated and whenever a player built a hyperlane to such a location it would automatically become theirs. Now, some locations have neutral civilizations that dont expand or build structures. All resources around such locations increase every turn at a low rate and whoever builds a hyperlane to a neutral location will also have to attack it in order for it to become theirs.
Finally, we decided to add the ringworld structure to space stations, so they can grow population just like regular stars. The only thing that space stations cant generate is minerals.
This update might seem small but it changes battles for the better. The fact that locations can exchange low amounts of resources on the cheap is very important. It also makes it hard to steamroll the battlefield in the endgame when supernovae go off and some locations on the outskirts have tons of population left that can be used to take over the battlefield. Now, the cost of doing that is prohibitive.
Originally published on Vasinov Games.
[ 2019-03-28 16:06:24 CET ] [ Original post ]
Epic Turn-Based Star Battles
In this turn-based grand strategy game you take control of an advanced civilization in an ever-changing galaxy. Build energy spheres, resource harvesters, and ring worlds to grow your economy by collecting star energy, mining asteroids, and expanding your population.
Learn how to thrive in an evolving battlefield with new stars being born and old ones going supernova, asteroid fields depleting, and hyperspace tunnels being built by you and your opponents.
Capture mysterious space stations and research new technologies to dominate the battlefield.
Follow a procedurally generated story in the single-player campaign or battle AI and your friends in custom multiplayer arenas.
FEATURES
- Build your star empire: take control of an advanced civilization and build mega-structures like hyperspace tunnels, energy spheres, and ring worlds. Develop your economy by collecting star energy, mining asteroids, and growing your population.
- Experience the cycle of stellar evolution: new stars are born and ancient ones turn into black holes, white dwarves, or dust over tens of millions of years—all within a single battle!
- Explore star systems: create a system of hyperspace tunnels to nearby stars to conquer them.
- Research new technologies: capture mysterious space stations to make strategic decisions about your civilization's research.
- Unique stellar mechanics: learn how to thrive in an evolving battlefield with stars going supernova, asteroid fields depleting, and new hyperspace tunnels being built by you and your opponents. All stars are procedurally generated based on real physics. Luminosity, mass, and energy output change in accordance with star properties.
- Single-player campaign: follow a procedurally generated story of an advanced civilization spanning millions of years and dozens of stars.
- Hotseat multiplayer: play on the same computer with up to four friends.
- Processor: AMD Athlon II X4 640 @ 3.0 Ghz or Intel Core 2 Quad 9400 @ 2.66 GhzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: AMD HD 5770 or Nvidia GTX 460 with 1024MB VRAM
- Storage: 1 GB available space
- Processor: AMD Phenom II X4 850 @ 3.3 Ghz or Intel i3 2100 @ 3.1 Ghz
- Graphics: AMD HD 6850 or Nvidia GTX 560TI with 1024MB VRAM
- Storage: 1 GB available space
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