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Dev Update #25: Karma, Notifications, and What's Next


Build 0.17.0 of Eons of War is out on Steam with minor game mechanic changes and some polish work. Lets dive right in!

Karma


Prior to this update, the game didnt have a negative feedback loop meaning that players with a stronger initial position and economy would likely come out on top at the end. The fundamental positive feedback loopmore locations mean more resourcesis very similar to chess in the sense that the more pieces (or, in our case, resources) one player has the better off they are. Its fine to have in some games but it could result in a pretty frustrating grand strategy game experience: being crushed by a stronger opponent often feels unfair after youve spent hours expanding and building your empire. This update introduces a negative feedback loop called karma. Heres how it works: when the player builds structures their karma goes up and if they attack or use weapons then their karma goes down. If karma is above 50% then its more likely that a positive random event will happen instead of a negative one. Higher karma also affects how much of players population survives during battles. If your karma is at 100% then youll get only positive random events and the maximum possible population will survive in all battles. The opposite is true for when your karma is 0%. Thus overly aggressive players get meaningfully handicapped and disadvantaged players have an opportunity for a come back.

Notifications


In order to make the game more immersive we added overlay notifications that come up during some important events like the start of the game, discovery/colonization of new locations, and when the game is won or lost. Overlay notifications work as alerts in order to convey important information and engage players on a different level. I can see this mechanism being used more in the future when we implement story-based missions. For now, the most useful application of this new UI mechanism is the ability to display short summaries about newly discovered locations with location and race descriptions as well as several key location properties like mass, the amount of minerals, luminosity, and attitude.

Whats Next


Over the next two weeks well be focusing on rewriting the AI engine from scratch and doing more balancing. This is an exciting development that will contribute to the success of beta 2.0 starting at the end of April. I will post another announcement with the beta launch date at some point soon. Now, back to work! :) Originally published on Vasinov Games.


[ 2019-04-04 16:38:32 CET ] [ Original post ]

Eons of War
Vasinov Games Developer
Vasinov Games Publisher
2022 Release
Game News Posts: 33
🎹🖱️Keyboard + Mouse
No user reviews (0 reviews)

Epic Turn-Based Star Battles


In this turn-based grand strategy game you take control of an advanced civilization in an ever-changing galaxy. Build energy spheres, resource harvesters, and ring worlds to grow your economy by collecting star energy, mining asteroids, and expanding your population.

Learn how to thrive in an evolving battlefield with new stars being born and old ones going supernova, asteroid fields depleting, and hyperspace tunnels being built by you and your opponents.

Capture mysterious space stations and research new technologies to dominate the battlefield.

Follow a procedurally generated story in the single-player campaign or battle AI and your friends in custom multiplayer arenas.

FEATURES


  • Build your star empire: take control of an advanced civilization and build mega-structures like hyperspace tunnels, energy spheres, and ring worlds. Develop your economy by collecting star energy, mining asteroids, and growing your population.
  • Experience the cycle of stellar evolution: new stars are born and ancient ones turn into black holes, white dwarves, or dust over tens of millions of years—all within a single battle!
  • Explore star systems: create a system of hyperspace tunnels to nearby stars to conquer them.
  • Research new technologies: capture mysterious space stations to make strategic decisions about your civilization's research.
  • Unique stellar mechanics: learn how to thrive in an evolving battlefield with stars going supernova, asteroid fields depleting, and new hyperspace tunnels being built by you and your opponents. All stars are procedurally generated based on real physics. Luminosity, mass, and energy output change in accordance with star properties.
  • Single-player campaign: follow a procedurally generated story of an advanced civilization spanning millions of years and dozens of stars.
  • Hotseat multiplayer: play on the same computer with up to four friends.

MINIMAL SETUP
  • Processor: AMD Athlon II X4 640 @ 3.0 Ghz or Intel Core 2 Quad 9400 @ 2.66 GhzMemory: 1 GB RAM
  • Memory: 1 GB RAM
  • Graphics: AMD HD 5770 or Nvidia GTX 460 with 1024MB VRAM
  • Storage: 1 GB available space
RECOMMENDED SETUP
  • Processor: AMD Phenom II X4 850 @ 3.3 Ghz or Intel i3 2100 @ 3.1 Ghz
  • Graphics: AMD HD 6850 or Nvidia GTX 560TI with 1024MB VRAM
  • Storage: 1 GB available space
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