Hello everyone! First of all, I'd like to apologize to the whole community about keeping you in the dark for over a year. Life and other projects got in the way of development but I'm pleased to announce that Eons of War is back on track. We've been making good progress addressing problematic game mechanics, writing code, and making things look pretty. After weeks of brainstorming and deliberation I decided to make significant changes to the game across multiple dimensions. First of all, Eons is not a turn-based 4X strategy game anymore. I know, I know...you've signed up for some 4X goodness in space and this might feel like a letdown but please hear me out first. The game is now a real-time indirect control survival strategy with 4X elements. All and all, it's a very good thing since the old vision wasn't working the way I wanted it to and, honestly, it just wasn't fun to play after a few hours. Even though the new mechanics are in the alpha stage, it's already way more exciting to play. The premise of the game has changed as well. Now, you are at the helm of a space corporation in a planetary system constantly ravaged by abnormal solar activity. To make matters worse, an unknown alien civilization has been carrying out attacks on peaceful planets through temporary interstellar rifts that open and close seemingly at random. As a player, you have to deal with the multiple crises that come in waves. You now get to hire different types of spaceships, manage solar flare shields, mine minerals, collect energy, research new technologies, and strategically defend and attack planets, rifts, asteroid fields, and space stations. All that in a constantly evolving planetary system with spaceships acting independently following their own agendas that don't always align with yours. Where do we currently stand in terms of development? Since so much of the game had to be changed, it's going to be a few months until we run a private beta for select players again. The goal is to have a playable beta by June and to launch the game in late 2021. In the next monthly update I will talk more about the new game mechanics and share some new screenshots. Again, thank you so much for being a part of the community and supporting the game! Happy holidays and let's make 2021 a great year!
[ 2020-12-20 19:35:35 CET ] [ Original post ]
Epic Turn-Based Star Battles
In this turn-based grand strategy game you take control of an advanced civilization in an ever-changing galaxy. Build energy spheres, resource harvesters, and ring worlds to grow your economy by collecting star energy, mining asteroids, and expanding your population.
Learn how to thrive in an evolving battlefield with new stars being born and old ones going supernova, asteroid fields depleting, and hyperspace tunnels being built by you and your opponents.
Capture mysterious space stations and research new technologies to dominate the battlefield.
Follow a procedurally generated story in the single-player campaign or battle AI and your friends in custom multiplayer arenas.
FEATURES
- Build your star empire: take control of an advanced civilization and build mega-structures like hyperspace tunnels, energy spheres, and ring worlds. Develop your economy by collecting star energy, mining asteroids, and growing your population.
- Experience the cycle of stellar evolution: new stars are born and ancient ones turn into black holes, white dwarves, or dust over tens of millions of years—all within a single battle!
- Explore star systems: create a system of hyperspace tunnels to nearby stars to conquer them.
- Research new technologies: capture mysterious space stations to make strategic decisions about your civilization's research.
- Unique stellar mechanics: learn how to thrive in an evolving battlefield with stars going supernova, asteroid fields depleting, and new hyperspace tunnels being built by you and your opponents. All stars are procedurally generated based on real physics. Luminosity, mass, and energy output change in accordance with star properties.
- Single-player campaign: follow a procedurally generated story of an advanced civilization spanning millions of years and dozens of stars.
- Hotseat multiplayer: play on the same computer with up to four friends.
- Processor: AMD Athlon II X4 640 @ 3.0 Ghz or Intel Core 2 Quad 9400 @ 2.66 GhzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: AMD HD 5770 or Nvidia GTX 460 with 1024MB VRAM
- Storage: 1 GB available space
- Processor: AMD Phenom II X4 850 @ 3.3 Ghz or Intel i3 2100 @ 3.1 Ghz
- Graphics: AMD HD 6850 or Nvidia GTX 560TI with 1024MB VRAM
- Storage: 1 GB available space
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