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Dev Update #30: The Economy in a Nutshell
Energy is used to power all of you space stations. If there is not enough energy then stations' efficiency steadily declines. This has different consequences for different types of stations. For example, shipyards will slow down ship production and sentries won't fire weapons as fast.
A cluster of solar arrays next to the Starbase. To get more energy you have to build solar arrays. The closer they are to the star the more energy they generate.
Credits are used to pay spaceships for their services. If a spaceship is assigned to a specific location then it expects to be paid a salary. If you don't have enough credits then the spaceship's loyalty will decrease. Decreasing loyalty affects spaceships behavior, making them worse workers, and, eventually, if their loyalty drops to zero, they will leave the colony.
More stationsmore credits! To earn credits, you have to build more stations at the beginning of the game. Later, once you research various improvements, spaceships will buy them from the colony bringing some of their earned credits back.
Minerals and nuclear fuel are mined from asteroid fields and transported back to the colony by miner ships.
Mining minerals. Minerals are used to build and repair stations. Nuclear fuel is used to power planetary shields during stellar radiation spikes. Each asteroid field contains one type of resource and it's limited in quantity, so you have to explore the planetary system early in order to find more fields. Miner ships have weak defenses, so it's always a good idea to guard them with sentries or the military.
Antimatter is used for special actions such as super weapons, station and spaceship repairs, and some others.
Chasm spawning a Rift spaceship. To gain more antimatter you have to destroy more enemy spaceships from the Rift. The stronger the ship the more antimatter it generates.
You need population to build new spaceships. Planets are the only source of population in the game. As long as the planet is protected from stellar radiation by an active shield and enemy ships are not bombing it, population will increase steadily. There are improvements and some other actions you can do to speed up population growth but those are currently a work in progress. Every planet has a population limit and if you've reached it, but you still need to build more ships, then you'll have to explore new planets and potentially terraform them if they don't support life.
Planet protected by a radiation shield.
[ 2021-03-05 21:10:40 CET ] [ Original post ]
Eons of War development is going swimmingly: game loops are tightening, graphics are improving, and soundswellare sounding better. With this update, we'd like to start covering some of the core game mechanics and systems. The first topic is the in-game economy since it's used in many game loops.
Energy
Energy is used to power all of you space stations. If there is not enough energy then stations' efficiency steadily declines. This has different consequences for different types of stations. For example, shipyards will slow down ship production and sentries won't fire weapons as fast.
A cluster of solar arrays next to the Starbase. To get more energy you have to build solar arrays. The closer they are to the star the more energy they generate.
Credits
Credits are used to pay spaceships for their services. If a spaceship is assigned to a specific location then it expects to be paid a salary. If you don't have enough credits then the spaceship's loyalty will decrease. Decreasing loyalty affects spaceships behavior, making them worse workers, and, eventually, if their loyalty drops to zero, they will leave the colony.
More stationsmore credits! To earn credits, you have to build more stations at the beginning of the game. Later, once you research various improvements, spaceships will buy them from the colony bringing some of their earned credits back.
Minerals and Nuclear Fuel
Minerals and nuclear fuel are mined from asteroid fields and transported back to the colony by miner ships.
Mining minerals. Minerals are used to build and repair stations. Nuclear fuel is used to power planetary shields during stellar radiation spikes. Each asteroid field contains one type of resource and it's limited in quantity, so you have to explore the planetary system early in order to find more fields. Miner ships have weak defenses, so it's always a good idea to guard them with sentries or the military.
Antimatter
Antimatter is used for special actions such as super weapons, station and spaceship repairs, and some others.
Chasm spawning a Rift spaceship. To gain more antimatter you have to destroy more enemy spaceships from the Rift. The stronger the ship the more antimatter it generates.
Population
You need population to build new spaceships. Planets are the only source of population in the game. As long as the planet is protected from stellar radiation by an active shield and enemy ships are not bombing it, population will increase steadily. There are improvements and some other actions you can do to speed up population growth but those are currently a work in progress. Every planet has a population limit and if you've reached it, but you still need to build more ships, then you'll have to explore new planets and potentially terraform them if they don't support life.
Planet protected by a radiation shield.
[ 2021-03-05 21:10:40 CET ] [ Original post ]
Eons of War
Vasinov Games
Developer
Vasinov Games
Publisher
2022
Release
Game News Posts:
33
🎹🖱️Keyboard + Mouse
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Epic Turn-Based Star Battles
In this turn-based grand strategy game you take control of an advanced civilization in an ever-changing galaxy. Build energy spheres, resource harvesters, and ring worlds to grow your economy by collecting star energy, mining asteroids, and expanding your population.
Learn how to thrive in an evolving battlefield with new stars being born and old ones going supernova, asteroid fields depleting, and hyperspace tunnels being built by you and your opponents.
Capture mysterious space stations and research new technologies to dominate the battlefield.
Follow a procedurally generated story in the single-player campaign or battle AI and your friends in custom multiplayer arenas.
FEATURES
- Build your star empire: take control of an advanced civilization and build mega-structures like hyperspace tunnels, energy spheres, and ring worlds. Develop your economy by collecting star energy, mining asteroids, and growing your population.
- Experience the cycle of stellar evolution: new stars are born and ancient ones turn into black holes, white dwarves, or dust over tens of millions of years—all within a single battle!
- Explore star systems: create a system of hyperspace tunnels to nearby stars to conquer them.
- Research new technologies: capture mysterious space stations to make strategic decisions about your civilization's research.
- Unique stellar mechanics: learn how to thrive in an evolving battlefield with stars going supernova, asteroid fields depleting, and new hyperspace tunnels being built by you and your opponents. All stars are procedurally generated based on real physics. Luminosity, mass, and energy output change in accordance with star properties.
- Single-player campaign: follow a procedurally generated story of an advanced civilization spanning millions of years and dozens of stars.
- Hotseat multiplayer: play on the same computer with up to four friends.
MINIMAL SETUP
- Processor: AMD Athlon II X4 640 @ 3.0 Ghz or Intel Core 2 Quad 9400 @ 2.66 GhzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: AMD HD 5770 or Nvidia GTX 460 with 1024MB VRAM
- Storage: 1 GB available space
- Processor: AMD Phenom II X4 850 @ 3.3 Ghz or Intel i3 2100 @ 3.1 Ghz
- Graphics: AMD HD 6850 or Nvidia GTX 560TI with 1024MB VRAM
- Storage: 1 GB available space
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