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Name

 Nukalypse Zombie Survival 

 

Developer

 Nikk F 

 

Publisher

 Cybernite Game Dev 

 

Tags

 Indie 

 

Singleplayer 

 

 Early Access 

Release

 2020-04-30 

 

Steam

 € £ $ / % 

 

News

 30 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 n/a 

 

Steam Rating

 n/a 

Steam store

 https://store.steampowered.com/app/947940 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 0 .. 20,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 0  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 0 

Median playtime (last 2 weeks)

 0 



LINUX STREAMERS (0)




Ground Zero Full Release

Hello!

SCP: Nukalypse has become Ground Zero fully.
The game is now out of early access and features the Demo chapter of the game as the main game.
Note that I will not be finishing the rest of the chapters as I've moved on to bigger projects.

Please consider joining my new server for more info:
https://discord.gg/PUar2zETx6

Thank you to everyone for supporting the game through it's bumpy lifetime, I hope to see you all in my future projects :)

-Nikk
Lead Developer


[ 2022-08-15 18:41:54 CET ] [ Original post ]

Ground Zero Demo Announcement + Devlog

Hello!

We have finished our development on the "Bio-Sector 5" chapter of the game and are very happy to announce that our private beta is available to discord server boosters and patrons!

Patreon
If you would like to support our project you can do so on our Patreon page;
https://www.patreon.com/scpgroundzero

We are a small team of developers who make this project out of passion for the SCP universe, so we highly appreciate any amount donated as it really helps us out!

Devlog #1
If you cannot financially support us, we urge you to support us by checking out our first Devlog and sharing it to others!
[previewyoutube=nR-nnKJaH2o;full][/previewyoutube]

Our Discord Server:
https://discord.gg/USqMuQq

Thank you for all the support thus far and sticking with us for so long!

-Nikk
Lead Developer


[ 2021-12-12 18:53:14 CET ] [ Original post ]

Name Change & Full Release Update

WELCOME TO SCP: GROUND ZERO!



[h3]We've decided we'll be changing our official name on Steam after full release sometime this year.
This is to directly counter the old version of the game which was very similar to other SCP games of that time. [/h3]

[previewyoutube=tM3hqg3ORxY;full][/previewyoutube]

[h2]Here are some expected changes in the full release:[/h2]


  • [h3]Gamemodes[/h3]
    The 5 new gamemodes allow for varied gameplay - are you looking for a shooting gallery? We have it. Are you looking for a horror experience? It's there. And finally, are you looking for an SCP FPS about infiltrating the facility itself? We have that too.
    And if you're interested, there's also a mode where you can spawn in any item or enemy and do as you wish.



    Point is, this should allow for much more varied ways to play the game!


  • [h3]Facility Generation[/h3]
    This one's obvious, now facilities will generate randomly for more replayable gameplay. This also means some story elements, items and enemies will also be random!



    You can also set a seed or use a random one which means sharing layouts will be quick and easy!


  • [h3]New Enemies[/h3]
    Meet the Cobras! Mobile Task Force unit designated Charlie-9, a highly trained and highly armed branch of MTF designed specifically to protect Area-14 (Which is our new location).



    They will be quite a challenge, they won't go alone, they'll hunt you down and they'll be watching your every step.
    We haven't forgotten about SCPs either, all SCP will be reworked to be harder and smarter adversaries.


  • [h3]New Combat[/h3]
    What better way to kill the previously mentioned new enemies than with a new arsenal of weapons!
    Previously, we only had a pistol. Now, our arsenal includes Shotguns, Rifles, Railguns, Flamethrowers and more!



    These weapons will be extremely useful against the new SCP enemies too!


  • [h3]So Much More![/h3]
    New characters, environments, optimising, gameplay, sound improvements and so much more!


Note that the name will only be changed AFTER the update has released.

[h3]We hope to see you at the release of this new update and please tell us your opinions![/h3]
-Nikk F
Lead Developer


Big Thanks to Minirow for all the help!


[ 2021-09-14 10:04:44 CET ] [ Original post ]

Full Release Progress

[h2]What's Been Going On?[/h2]
We haven't posted any updates almost all year and we've heard people say the game is abandoned. That is in no way the case! The update is taking us a long time since we really want to make the most content possible. New guns, locations, graphical improvements, optimisations, story elements etc.


[h3]We've been focusing a lot on making the combat unique and fun but also staying within the lines of the SCP lore and, of course, making sure the SCPs are still terrifying.[/h3]

[h2]Short Combat Teaser[/h2]
[previewyoutube=ZCb6EUGVLG8;full][/previewyoutube]
Raw, uncut gameplay of a short battle within Light Containment against Special Forces.
We've tried to make the AI advanced to actually pose a threat - they'll talk to other members about where you are, if you're hiding, they'll investigate sounds they hear etc.

[h2]Tell Us Your Opinion![/h2]
What do you think of the update thus far? What should be added or changes?
(Keep in mind, saving is already a feature, so no need to mention it)
Any ideas are greatly appreciated!

We'll post more announcements but we encourage you to join our discord server for the most info and teasers and to tell us what you think!
SCP: Nukalypse Discord

Thank you for reading and for your patience,
We hope to see you soon!

-Nikk
Lead Developer


[ 2021-08-15 02:01:38 CET ] [ Original post ]

Update 1.1.0 News

Hello!

We wanted to make a quick announcement about the progress of our newest update! Currently, our plan is to stray further from other games similar to this one and work on improving gameplay and optimisation. As of now, we have many core features added and lots of exciting stuff to come such as:


[h3]NEW GAMEPLAY ELEMENTS[/h3]

These new gameplay changes and areas are accompanied by a variety of new exciting puzzles and challenges which will hopefully increase overall game-time but also increase general diversity in gameplay since, as of now, the game is very "monotone". We've negated this by making the game a lot more focus on combat!(More on that below)

[h3]BETTER MOVEMENT / MOBILITY[/h3]

With this new gameplay style we've implemented ventilation shafts that the player can crawl through to get to new locations, complete puzzles or get an advantage on the enemies! (And yes, the enemies are human!)


[h3]NEW ENEMIES[/h3]

We won't get too in-depth with the human enemies as they are still being worked on, but they should act as initial enemies the player faces and the real threat, apart from the SCPs, of course.


[h3]NEW COMBAT[/h3]

These new changes allow us to make combat fun. Before, you could find a pistol, but it was ultimately useless since it would switch your flashlight which you need to see and had limited bullets. Plus, SCPs don't usually care if you're shooting them, which made the guns useless.
With these new enemies, you can expect exciting firefights to take place throughout the facility - You decide the outcome.


We hope to release this update soon, but we still don't have a set date in time, which is why we decided to notify everyone that we are still, in fact, improving the game!

If you have any questions or want to report a bug, join our discord server!
https://discord.gg/dfxAkA2

Thank you for reading,
-Nikk
Lead Programmer


[ 2021-01-09 23:29:27 CET ] [ Original post ]

Terror and Fear (v1.0.9)

Hello!
We've been monitoring your suggestions closely and have made some big changes to the game!
This will be a long patch note so it will be split up into sections.
This update should also hopefully help with optimisation and you should see higher frames!

MAJOR ADDITIONS:


  • New Light Containment Zone models



  • Complete overhaul of Heavy Containment Zone



  • Added SCP-106 and Pocket Dimension



  • Added new SCP-173 model



OTHER ADDITIONS:

  • Added SCP-330
  • New intro sequence
  • Added interactive objects
  • Added gas mask and gas in Heavy Containment
  • Added recontainment method for SCP-096
  • Added Elevators to exits between Light and Heavy Containment
  • Added storage rooms to Light Containment
  • Added random ambience sounds
  • Added new achievement


FIXES:

  • Fixed ambience music volume
  • Fixed SCP-049 cause of death
  • Fixed SFU guard spawning with no gun
  • Fixed game defaulting to "Low" graphical settings


TWEAKS / CHANGES:

  • Changed SCP-173's health from 3000HP to 2000HP
  • Changed SCP-294 model
  • Changed SCP-079 model to a custom one
  • Changed DC rooms to look nicer
  • Changed intercom lines
  • Tweaked Surface to have no fog
  • Tweaked SCP-096 trigger speed
  • Tweaked player vision to go farther
  • Tweaked crosshair size



If you have any questions or want to report a bug, join our discord server!
https://discord.gg/dfxAkA2

-Nikk
Lead Developer


[ 2020-08-22 22:03:55 CET ] [ Original post ]

Changes You Want

Hello!

As part of our operation to revive the game we've decided to ask the community what they want.
Comment on this post what you want to see added or changed.
It can be a new SCP, new item, new location or even a new game mode or storyline!

The ones we like the most will be added for v1.0.9 and/or v1.0!

-Nikk
Lead Developer


[ 2020-08-06 02:56:56 CET ] [ Original post ]

Future Plans

Hello!

We apologise for the lack of updates as we've put the project on a hold until further notice. We want to see the project go in a different route so we are looking at alternative ways of doing so. For more info visit our discord server.
https://discord.gg/USqMuQq

Thank you for understanding.


[ 2020-07-13 19:37:48 CET ] [ Original post ]

Update 1.0.8

We apologise for the lack of updates recently. We've been mostly working on atmosphere and mood for the game as we felt it didn't fit. This update should make that a bit better which is why we named it the "Horror update".

Change logs:
-Added explosive barrels
-Added new Light Containment room
-Added commotion in background
-Added music in cafeteria
-Added ammo counter to Glock-19
-Added dense fog in facility
-Changed coffee to make you even faster
-Changed game to be a bit darker
-Changed Light Containment wall textures and colors
-Removed cheats section until they are added
-Removed Chaos event

-Fixed SCPs not going through some open locked doors
-Fixed being able to clip through some walls in Light Containment
-Fixed door at SCP-079's chamber

-Tweaked 049 attack range to be shorter
-Tweaked locked door in Entrance Zone


As always, if you have any issues or suggestions, join our discord server here!


[ 2020-05-22 19:04:28 CET ] [ Original post ]

Nukalypse X Chaos (Event Week - Phase 1)

A week long event with Chaos starting 11th May and ending 18th May has begun! Phase 1 has started! Tune into both games for secret mechanics and easter eggs. More to come in upcoming phases.



Change Logs:

-Added secret Chaos event
-Fixed "Doctor's Appointment" achievement
-Fixed SCP-049 cause of death


Join the official Discord server for updates!


[ 2020-05-11 13:13:55 CET ] [ Original post ]

Update 1.0.7

Change logs:

-Added in-game settings
-Added difficulty on game end screen
-Added disable hud button (equals)
-Added small 079 event
-Changed level 2 keycard to spawn randomly in 3 locations

-Fixed achievements
-Fixed collision issues on surface
-Fixed elevator issues
-Fixed SCP-173 not spawning in Heavy Containment event
-Fixed SFU character size in Heavy Containment event
-Fixed SCP-049 spawning twice in Heavy Containment event

-Tweaked SCP-173 to stay at door for an extra second
-Tweaked item drag to be shorter in inventory
-Tweaked scp health
-Tweaked pistol damage


[ 2020-05-09 21:14:22 CET ] [ Original post ]

Update 1.0.6

Update logs:

-Added SCP-096 back (Should now be fixed)
-Added 11 new achievements
-Added more story notes
-Added new figurines

-Fixed SCP-096 not being able to go down stairs
-Fixed SCP-173 going through doors instantly
-Fixed keycard animation loop
-Fixed SCP-049 door sound loop
-Fixed SCP-049 getting stuck
-Fixed elevator door collision
-Fixed coin pickup glitch
-Fixed credits

-Tweaked SCP-173 walk sound to be louder
-Tweaked Heavy Containment floor texture
-Tweaked Heavy Containment event to be random
-Tweaked SCP-049 and SCP-173 spawn speed
-Tweaked SCP-049 idle animation
-Tweaked Heavy Containment wall



If you experience any issues, please contact us on our discord server:
https://discord.gg/dfxAkA2



[ 2020-05-08 15:09:35 CET ] [ Original post ]

Update 1.0.5

Change logs:

Added keypad outline when near door
-Added difficulty selection (Safe, Euclid and Keter modes)
-Added 914 event
-Added more radio communication events
-Added "Sector 9" to Light Containment
-Added new level 1 spawn
-Added new level 4 spawn
-Added new Glock spawn
-Added peanut figurine
-Added necessary rooms for upcoming secret update
-Changed so only 1 flashlight spawns in Light Containment
-Changed Glock sound to be more powerful sounding
-Changed position of Heavy Containment load trigger to be closer to checkpoint
-Changed Glock texture
-Removed 096 while we revamp him

-Fixed flashlight duplication bug
-Fixed floor disappearing bug
-Fixed collision issues

-Tweaked post processing to be less blue
-Tweaked flashlight to be stronger






[ 2020-05-06 23:46:48 CET ] [ Original post ]

Update 1.0.4

Change logs:

-Added flashlight
-Added new main menu song
-Added option to skip intro in main menu
-Added back SCP-173 (Was removed to improve mechanics)
-Added another random event
-Changed level to load by parts for better performance
(NOTE: You may experience minor lag spikes when loading a new section)
-Changed Light Containment to white and orange walls

-Fixed more clipping issues
-Fixed seeing yourself in intro

-Tweaked SCP-173 to spawn sooner
-Tweaked character to move smoother
-Tweaked bloom to be less obvious


[ 2020-05-05 00:50:09 CET ] [ Original post ]

Update 1.0.3

Change Logs:

-Added SCP-012's functionality
-Added intro animations
-Added 15 minute decontamination announcement
-Added version marking in main menu
-Added credit to Jacek 'Fragik' Rogal
-Added "thank you" section for Hubert Moszka (Thanks Hubert)
-Added random pistol spawns in Light Containment
-Removed SCP-094 for canonical reasons (We'll replace it with a new SCP in the future)

-Fixed note in cell not being readable
-Fixed SFU Helicopter collision
-Fixed multiple nuke icons appearing
-Fixed pistol muzzle flash looping
-Fixed clipping near locked down doors
-Fixed some lighting issues
-Fixed Entrance Zone stairs (The entire thing)

-Tweaked 173's speed when close to the player
-Tweaked intro voice volume
-Tweaked first announcement to be in "Russian" intercom


If you encounter any issues please contact us on our discord!
https://discord.gg/Frz6KUb


[ 2020-05-02 22:48:21 CET ] [ Original post ]

Patch 1.0.2

Change logs:

-Completely revamped SCP-173

  • Will now take 3 seconds to open door
  • Is slower overall when far away
  • Has a longer trigger distance and follow radius (will chase you longer)

-Revamped lighting to be more consistant
-Added Breakable lights

-Fixed nuke. It was completely broken
-Fixed graphics quality increase by itself
-Fixed clipping issues in Heavy Containment
-Fixed being able to clip through the cell roof
-Fixed getting killed in Entrance due to decontamination
-Fixed mouse sensitivity starting at 0
-Fixed hints not going away after intro
-Fixed audio mute after starting new game
-Fixed not being able to leave "credits" section in main menu
-Fixed V-Sync button showing wrong toggle

-Tweaked wall textures in Light Containment to have more depth
-Tweaked SCP-049's, SCP-173's aswell as Gru P's and SFU's spawn chances
-Tweaked "low" settings to not include shadows or reflections and low resolution textures
-Tweaked SCP-096 to only be triggered when looking at his torso or head
-Tweaked lighting in some areas


Due to this new lighting you may experience some issues. If you do please contact us on our discord!
https://discord.gg/Frz6KUb


[ 2020-05-01 23:02:40 CET ] [ Original post ]

Update 1.0.1

Change logs:

-Added tesla gates to Heavy Containment
-Added full settings menu
-Added minor hints
-Added patreon link

-Fixed graphics not applying
-Fixed soldier's ragdoll mass
-Fixed SCP-914's sounds bug
-Fixed soldier's pathfinding
-Fixed locker collision with player
-Fixed game crashing when Discord is not active
-Fixed decontamination not occuring in some areas of Light Containment
-Fixed the event in Heavy Containment

-Tweaked the "Low" quality setting to not include shadows
-Tweaked motion blur and lighting
-Tweaked SCP-173 run speed
-Tweaked intro sequence
-Tweaked floor and wall textures to match a bit more

Our discord page for any feedback:
https://discord.gg/Frz6KUb

Our patreon:
https://www.patreon.com/scpnukalypse?fan_landing=true


[ 2020-05-01 03:14:53 CET ] [ Original post ]

RELEASE 1.0.0

Hello!
We've just released version 1.0.0 to the public!
Along with that we have a new release trailer on our youtube channel!

[previewyoutube=MDRelLjzSaM;full][/previewyoutube]

Thank you to everyone who has helped with this project, expect updates very soon.
In the meantime, you can join our discord server here:
https://discord.gg/knsr7Xg

Please enjoy the game and let us know what you think, any feedback or future suggestions are appreciated!

-SCP Nukalypse Team


[ 2020-04-30 16:18:57 CET ] [ Original post ]

Final Update Before Release

Hello!

Thank you very much for following this project and its progress. We are getting closer by the day to the release. We don't want to give a specific date yet, but we plan on releasing version 0.1.0 sometime in April.

We want to make sure the game has as little bugs as possible and as much content as we can put in it right now.

Until the game is released, this is the final update.
We hope to see you play the game, if you have any questions or want to discuss anything about the game, feel free to join our discord server!
Server invite: https://discord.gg/Zc666jd

-Nikk
Lead developer


[ 2020-04-02 01:32:35 CET ] [ Original post ]

Beta builds

Hello!
As of right now the release on steam is in question.
We need to upload the full game onto steam which means this will take months for us to finish and submit.

The good news is that we have all beta builds on both gameJolt and itchio in case you're interested!

LINKS TO UPDATED GAME:
Itchio page
GameJolt page

All updates will be posted on these 2 pages and our discord!
-Nikk


[ 2019-10-30 02:55:13 CET ] [ Original post ]

Update 3

Hello!
Thank you all for the interest in the game!

Currently i am mostly done with all the game mechanics, all that needs to be done next is the story elements.
The game will release on September 20th with a 5 dollar price tag as recommended and a gold upgrade for the same price. Now, this was an extremely hard decision. But if the game does gain an audience i would like to make it free and give the gold ugrade to anyone who paid for the game as compensation.

The game will be in a testing stage now and after release i plan on fixing any major bugs as soon as possible.

Like always, be sure to join our discord for updates and teasers!
https://discord.gg/Zc666jd

-Nikk


[ 2019-08-22 07:30:56 CET ] [ Original post ]

Update 2

Hello!

Here's some news on the first update.
The game is now based on the SCP foundation to be clear.
Secondly, there's a new teaser trailer released on our youtube channel and on the store page!
We've worked on the DLC as the community has decided that the game should be free but have cosmetic camo DLC instead, which we have done.

The release date has been moved by a month before, now its around September 2019.
We'll be releasing a QnA on our youtube channel in a few days aswell so go and check us out there for more info and join our discord!

Youtube - http://bit.do/eRYY3
Discord - https://discord.gg/BQxEWv6

Thank you!

-Nikk
Head of development


[ 2019-05-09 21:24:41 CET ] [ Original post ]

First Devlog is out!

Hello,

I have just released the fiest devlog on our channel.
Heres the link. https://m.youtube.com/watch?v=rT7UyEx3p_U
It shows off some of the core features so far.
You can follow the full features, announcements, news and updates on
Our discord here: https://discord.gg/knsr7Xg

Thank you for reading!

-Nikk


[ 2019-03-30 17:57:29 CET ] [ Original post ]

Huge Changes

Hello!
I've been very unpleased with the game and have ultimately decided to change the graphics and story. I also have a small team rather than working on my own which will make the release faster.
And yes, there WILL be a release.
As for the game's core gameplay there wont be much of a difference. There will still be the sheer zombie killing fun that i tried to make.
I'll be posting updates mostly on my discord which you can find here:
https://discord.gg/dV2pFEG
Check that out for new updates, announcements, concept art, suggestion and ideas and much more!
Thank you for your patience with this.

Edit: For anyone wondering, the game is probably going to be free to play with an option of donating to the creators. This is in no way a AAA game and is just a passion project by a few students.

-Nikk


[ 2019-03-13 22:25:57 CET ] [ Original post ]

Steam Validation Check

Hello,
I've just made the first build of the game and sent it to Valve to check,they said they will get back to me in 2-3 days. If all goes well, the earliest release is the 1st of January 2019! Let's hope everything goes smoothly! If you want to join the game's discord to be updated on any annoucements or updates,be sure to join it. https://discord.gg/QRQeADg
Thank you,
Nikk


[ 2018-12-28 15:57:21 CET ] [ Original post ]

Update

Hello,
for anyone saying "this is never going to be released",it really offends me,ive been working all day for around a month now to finish the game,but everytime i say "im done!" theres another bug me and my testers discover.
Please be patient,im only 1 person,and 1 person can only do some much work on a game at once.
Thank you for your patience,
Nikk


[ 2018-12-07 11:22:41 CET ] [ Original post ]

Almost done

Hello,
Just making this announcement to let you know that the game is almost done,all i need to do is put the physical game on steam,hopefully within this week,i plan some major updates to be added aswell after the game is released so spread the news! If the game is popular enough i will probably move to free to play.
Nikk


[ 2018-11-25 02:49:23 CET ] [ Original post ]

Final Update

Hello,
I've been working to fix as many issues as possible at the moment,before the release of the game.
It's taking a bit longer that expected due to the number of bugs in the pre-release version.
As i said,if the game is popular enough it will feauture weekly updates so make sure to share it around!
I'll be posting any updates but for now,here's a screenshot on the final phase of the game!
P.S. Zombie's heads can now explode when dealing a headshot!
Thank you all!
-Nikk


[ 2018-10-29 22:41:02 CET ] [ Original post ]

Release Postponed!

Hello!
The release has been postponed while i workout some of the major bugs and fix everything up!
The game will have almost-weekly updates as planned with a new weapon coming out every week and a major update every month or so if we can get some support for the game!
Ive also been working on fixing the graphics,while making the game i didnt pay much attention,but now i realise it doesnt look the best,so ill work on making it as best as possible!
Thank you for reading,have a nice day!
-Nikk


[ 2018-10-15 22:53:22 CET ] [ Original post ]

"Nukalypse Zombie Survival" Is Finally On Steam!

After months of work,legal fees,updates and post "Nukalypse Zombie Survival" is on steam!
The game will be available for purchase hopefully around 15th October with almost-weekly updates to the game.
Thank you all!


[ 2018-10-02 00:34:21 CET ] [ Original post ]