Hello everyone, We have had reports of not being able to complete chapter 3 (forest area); where the game would not trigger the end, and thus, resulting in not changing level. We have investigated this issue, and are please to report that we have found, and fixed this issue. If you would be so kind to update the game, chapter 3 should now work. We are sorry for any inconvenience this may have caused. Thanks Deceptive Games
[ 2016-11-16 19:13:05 CET ] [ Original post ]
Hello everyone, We have had reports of not being able to complete chapter 3 (forest area); where the game would not trigger the end, and thus, resulting in not changing level. We have investigated this issue, and are please to report that we have found, and fixed this issue. If you would be so kind to update the game, chapter 3 should now work. We are sorry for any inconvenience this may have caused. Thanks Deceptive Games
[ 2016-11-16 19:11:58 CET ] [ Original post ]
Hello everyone, We have had reports of not being able to complete chapter 2; where you would fall through the floor after leaving the caves. We have investigated this issue, and are please to report that we have found, and fixed this issue. If you would be so kind to update the game, chapter 2 should now work. We are sorry for any inconvenience this may have caused. Thanks Deceptive Games
[ 2016-10-20 00:28:03 CET ] [ Original post ]
Hello everyone, We have had reports of not being able to complete chapter 2; where you would fall through the floor after leaving the caves. We have investigated this issue, and are please to report that we have found, and fixed this issue. If you would be so kind to update the game, chapter 2 should now work. We are sorry for any inconvenience this may have caused. Thanks Deceptive Games
[ 2016-10-20 00:28:03 CET ] [ Original post ]
Patch Notes: > Fixed a bug where during chapter two (the end gate would not open after activating all the sculptures) > Camera effects now work as intended. > Fixed sounds that were not playing when they should. > Achievements now unlock. >General Optimisation Improvments
[ 2016-10-02 15:36:52 CET ] [ Original post ]
Patch Notes: > Fixed a bug where during chapter two (the end gate would not open after activating all the sculptures) > Camera effects now work as intended. > Fixed sounds that were not playing when they should. > Achievements now unlock. >General Optimisation Improvments
[ 2016-10-02 15:36:52 CET ] [ Original post ]
Hi, Achievements should now unlock. Sorry its taken so long. Thanks
[ 2016-08-25 22:25:47 CET ] [ Original post ]
Hi, Achievements should now unlock. Sorry its taken so long. Thanks
[ 2016-08-25 22:25:47 CET ] [ Original post ]
HI, This update fixed a rare bug where the second globe, would not contain a circuit pin. The pin should now always appear. More updates to follow. Thanks
[ 2015-08-14 16:52:38 CET ] [ Original post ]
HI, This update fixed a rare bug where the second globe, would not contain a circuit pin. The pin should now always appear. More updates to follow. Thanks
[ 2015-08-14 16:52:38 CET ] [ Original post ]
Hi, Trading cards for this game have been developed, and should start to unlock after 20 minutes of play. Thanks
[ 2015-08-12 23:15:06 CET ] [ Original post ]
Hi, Trading cards for this game have been developed, and should start to unlock after 20 minutes of play. Thanks
[ 2015-08-12 23:15:06 CET ] [ Original post ]
Hi everyone, Please find a list of changes and fixes below:
- Chapter 5 fixes bug where player starts with weapon.
- Chapter 5 doors not open because of weapon equipped.
- Fixed rare instance of player falling through kitchen floor.
- Fixed settings where it was not saving full screen mode.
- Fixed settings where it was not saving anti-aliasing.
- Fixed bug where player acquiring gun would result in every inventory slot a gun.
- Increase flashlight brightness in chapter 3, 4 and 5.
[ 2015-08-11 23:40:11 CET ] [ Original post ]
Hi everyone, Please find a list of changes and fixes below:
- Chapter 5 fixes bug where player starts with weapon.
- Chapter 5 doors not open because of weapon equipped.
- Fixed rare instance of player falling through kitchen floor.
- Fixed settings where it was not saving full screen mode.
- Fixed settings where it was not saving anti-aliasing.
- Fixed bug where player acquiring gun would result in every inventory slot a gun.
- Increase flashlight brightness in chapter 3, 4 and 5.
[ 2015-08-11 23:40:11 CET ] [ Original post ]
Hi, There were reports from some players stating that when collecting the gun, they were not able to equip it. Since the game requires this item to play the game successfully. I saw this as a game breaking bug. This update should rectify this issue, and it should now always be equipped upon pick-up. In addition, the run speed and duration has increased for faster navigation during play. Many thanks.
[ 2015-08-09 00:02:28 CET ] [ Original post ]
Hi, There were reports from some players stating that when collecting the gun, they were not able to equip it. Since the game requires this item to play the game successfully. I saw this as a game breaking bug. This update should rectify this issue, and it should now always be equipped upon pick-up. In addition, the run speed and duration has increased for faster navigation during play. Many thanks.
[ 2015-08-09 00:02:28 CET ] [ Original post ]
Hi everyone, Although not a major update, this encapsulates many bugs and issues people were having. Please find a list of changes and fixes below:
- Cave enemy texture changed to fit in line with game.
- Modified the game to allow story points to sound during play.
- Cave enemy AI improvement.
- Spelling errors corrected on the caves intro cut sequence.
- Increased flashlight range and brightness in caves
- Increased flashlight range and brightness in caves
- Allows for 19:10 monitor support (please note resolution options coming next update) [l/ist] Major update to be released soon which should include:
- Further resolution options.
- Key Bindings.
- Ability to toggle mouse invert.
- Other language support.
[ 2015-08-06 21:15:26 CET ] [ Original post ]
Hi everyone, Although not a major update, this encapsulates many bugs and issues people were having. Please find a list of changes and fixes below:
- Cave enemy texture changed to fit in line with game.
- Modified the game to allow story points to sound during play.
- Cave enemy AI improvement.
- Spelling errors corrected on the caves intro cut sequence.
- Increased flashlight range and brightness in caves
- Increased flashlight range and brightness in caves
- Allows for 19:10 monitor support (please note resolution options coming next update) [l/ist] Major update to be released soon which should include:
- Further resolution options.
- Key Bindings.
- Ability to toggle mouse invert.
- Other language support.
[ 2015-08-06 21:15:26 CET ] [ Original post ]
Hello everyone, Another quick update to reflect the game release. Please find a list of changes and fixes below:
- Version number listed in the main menu screen.
- Fixed a bug where the player would fall through the floor in the Caves.
- Fixed a rare bug that disabled interactions with items.
- Fixed a rare big where enemies were not spawning.
- Corrected the forest voice over sound volume.
- Stability issues and frame-rate improvement.
[ 2015-08-04 19:10:10 CET ] [ Original post ]
Hello everyone, Another quick update to reflect the game release. Please find a list of changes and fixes below:
- Version number listed in the main menu screen.
- Fixed a bug where the player would fall through the floor in the Caves.
- Fixed a rare bug that disabled interactions with items.
- Fixed a rare big where enemies were not spawning.
- Corrected the forest voice over sound volume.
- Stability issues and frame-rate improvement.
[ 2015-08-04 19:10:10 CET ] [ Original post ]
Hello everyone, Update should now be live :D There have been some changes, and hopefully, improvements made in this update. Please find a list of changes and fixes below:
- Candle light now has an extended reach.
- Flash-light brightness and range has been increased.
- The main enemy model has been replaced for one more in line with the game.
- The main enemy sounds have been replaced to fit the new enemy model.
- A number of textures has increased in quality throughout.
- Spelling errors have been corrected in readable notes.
- In game story voice overs have been removed.
- Removed a number of items that may not have fit in the ‘game world’.
- Corrected the distances of sounds played by in game items.
- Unfair captures that resulted in player death has been removed or improved.
- A number of general bugs have been fixed throughout.
- Stability issues and frame-rate improvement.
[ 2015-08-03 21:52:47 CET ] [ Original post ]
- Kidnapped 1.4.4 Linux [1.32 G]
- Kidnapped Linux 1.4.3 [1.32 G]
The Game
Waking up cold and alone, you've been 'Kidnapped'. Traverse through a terrifying two hundred year old manor, dark damp caves, an eerie forest full of wildlife and more. Kidnapped is a psychological story-driven adventure horror game, with a great emphasis on exploration, puzzle solving and combat. A large number of objects in the game world can be interacted with, whether examined, used, or picked up. Kidnapped dynamically changes the game world as the player progresses, and aims to unnerve the player constantly. Can you find the mystery behind your captivity and most importantly, can you escape this ordeal?Story
Kidnapped tells the tale of Sebastian Lee from the city of Stirling, Scotland. Sebastian vanished mysteriously without a trace and was never seen again. You take on the role of Sebastian and discover what happened in the winter of 1992.Primary Features
- A Dynamic Changing World - The game changes the landscape and direction as you play.
- Atmospheric Environments - An eerie immersive world is waiting for you to explore.
- Psychological Experience - Kidnapped has been designed to provide a psychological horror experience.
- Interactive Environments - A large number of items can be interactive with.
- Enemies - Multiple enemies including wildlife, such as bears, foxes, stags etc, as well as strange monsters and creatures. You are the hunted, not the hunter.
- Puzzle Elements - Collect and harness items to aid your survival and progression
- Weaponry - Take aim and arm yourself, if you can find one.
- Resolution and Graphics - Designed to run at 1080p at 60fps (dependant on computer specifications game is run on).
- Audio - Features an intense and immersive sound design.
- Random Encounters - Enemies spawn dynamically and can be located anywhere. Nowhere is safe.
- Story - Kidnapped's setting and story is based from actual real life stories of a popular myth lore/legend.
N.B. This game will be updated regularly, adding features and extra content.
- OS: Ubuntu 14.04 (Trusty Tahr)
- Processor: Intel Core 2 Duo / AMD Athlon X2. min. 2.4 GHZMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia / AMD with 256 MB memory
- Storage: 2 GB available space
- OS: Ubuntu 14.04 (Trusty Tahr)
- Processor: Intel Core 2 Quad / AMD Phenom X4. min. 3.4 GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia / AMD with 512 MB memory
- Storage: 2 GB available space
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