It's time for the first Steam feature update! This is a minor update, there will be two more of those before we reach 0.4.0.
The three most noticable changes in this release are the first two special levels (look for them at the end of the Callisto Mines and Valhalla Terminal branches) - the first of many to come! To provide an incentive we've also added Utility items - at the moment they are just permanent stat bonuses, but later they will have more noticable effects.
Former humans are now tiered - Europa and Beyond soldiers (who got a new skin!) are more receptive, accurate and tougher than their Callisto counterparts. Also many other enemies got renamed (come on, you knew that "fat demon" just couldn't hold the test of time :P).
We did some balancing, which will make especially shotgun fans happy. Due to increased Pain, MEDIUM and HARD should be more difficult now.
Check out below for the full changelog!
We await for your feedback (especially on the new additions)!
Beta 0.3.1 - October 26, 2018
NEW #200 - tiered former humans - tier 2 (Europa) and tier 3 (Beyond - new look)
NEW #200 - tier 2 and 3 formers are tougher, more accurate and faster in reaction
NEW #218 - Valhalla Command special level added (at end of Valhalla Terminal branch)
NEW #217 - Callisto Anomaly special level added (at end of Callisto Mines branch)
NEW #220 - special lootboxes added
NEW #216 - utility slot now... utilized! Search for amps in special levels and special lootboxes!
NEW #210 - approaching an elevator will emit a message where it leads
NEW #209 - history added to mortem - currently just the visited branches and specials
NEW #221 - imps, knights, barons and fat demons have been renamed
NEW #197 - when all enemies are dead on the level, the name changes to blue
NEW #000 - mortem and other longer texts properly scroll now with up/down arrows
CHANGE #223 - increased a bit the variety of level 1-2 generator sets
CHANGE #204 - buffed shotguns and chainsaw
CHANGE #204 - slight Son of a gun nerf (-25% -> -20%)
CHANGE #204 - pain on MEDIUM and HARD is a bigger factor
CHANGE #204 - buffed summoner fight
FIX #222 - all level generators will now properly generate the special stairs
FIX #208 - state of volumetrics and HDR is now properly serialized
FIX #207 - log will now not produce false-positive WARNING and ERROR messages
FIX #198 - caves will no longer generate without an exit
FIX #191 - updated linux build so we can use Steams SDL
FIX #196 - fixed a common group of bugs (some crashbugs)
Restart Steam to force the update! (note that any save that you may have will dissapear)
Next update (0.3.2) will be out in about two weeks and will bring further special levels, improvements to Beyond, new traits and more! Stay tuned!
[ 2018-10-26 20:36:58 CET ] [ Original post ]
- Jupiter Hell Linux [7.93 M]
Dive deep into a true form of the 30 year old roguelike game genre that has resurged in popularity. Experience tactical permadeath challenges in glorious 3D visuals. Jupiter Hell is the spiritual successor to DoomRL, the parody roguelike that years ago streamlined the traditional format and popularised a new wave of accessible roguelikes. Distilled, hardcore gameplay, fast-paced challenge and limitless death all await.
True Roguelike!
The classic tactical mix of permadeath with turn-based, procedural gameplay, but now updated with modern graphics and accessibility. A traditional roguelike designed for all players.
Fluid Gameplay
Dynamic turn-based action with unique adaptive animation system lets you play at your own pace. Supported by intuitive interface and streamlined gameplay for action-focused entertainment.
Smart Procedural Generation
Built upon decades of expertise in producing truly engaging procedural content. Layered procedural structures, adaptive challenges and intermeshing random systems ensure engaging variety.
Limitless Challenge
A game full of tense tactical combat, tight resources and legendary boss battles. Advanced difficulty modes and special challenges cater for the most masochistic players.
- OS: 64-bitMemory: 4 GB RAMGraphics: OpenGL 4.3+ compatibleStorage: 2 GB available space
- Memory: 4 GB RAM
- Graphics: OpenGL 4.3+ compatible
- Storage: 2 GB available space
- OS: Ubuntu 16.04 64-bitMemory: 8 GB RAMGraphics: NVIDIA GeForce GTX 960 or betterStorage: 2 GB available spaceSound Card: DirectX compatible sound card
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 960 or better
- Storage: 2 GB available space
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