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The first thing you'll notice is the appearance of player classes! We're starting off with DRL classics - Marine, Scout and Tech. We're early in devloping their differences (expect a lot more separate trait lists), but already you should notice their separate trait lists, and unique passive bonuses. Along with that we've introduced critical hit mechanics. By default the critical chance of any weapon is 0%, but there are several ways to raise that.
Second noteworthy thing is the Beyond special levels. Limbo is akin the ones already present, Arena on the other hand, if cleared, allows you to skip some levels of Beyond.
Finally, you'll notice in-game settings menu. It's still missing the most important (and most difficult to implement properly) options - screen resolution and fullscreen, but the other options should work now.
A note about performance - we're mid-transition to Vulkan, to make this easier for us we had to take some shortcuts that reduced performance especially on lower-tier systems. You will notice a performance drop, we'll take care of that once we finish the transition to Vulkan.
Check out below for the full changelog!
We await for your feedback (especially on the new additions)!
Beta 0.3.3 - November 23, 2018
NEW #268 - three player classes - Marine, Scout and Technician!
NEW #281 - each class has a different intrinsic passive!
NEW #270 - each class has it's own trait list, including new traits!
NEW #253 - critical chance and critical hit mechanics
NEW #263 - Beyond special level - Limbo
NEW #262 - Beyond special level - Arena (possible shortcut to boss!)
NEW #266 - hit sounds and delayed pain sounds
NEW #011 - in-game configuration (in progress!)
CHANGE #259 - better FX for baron and imp missiles
Restart Steam to force the update!
Next update (0.4) will be out next week, hopefully with the missing options, balance tweaks and bugfixes so that we can wrap up the 0.3.x development list :).
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