We've been uncharacteristically silent the past month - there are several big features that we're working on that we hoped to include in 0.4.1, but none of them seemed to be close enough to make it in, so we decided that releasing an incremental small update in the time that the big features cook is better than keeping silent.
In the background we're mainly working on four big things now - the Vulkan API switch (which should allow an OS X version among other benefits), modular weapons, player data (statistics etc) and Io! We hope to finish all of those before the month ends, so gib us strength :)
In the meantime this version brings a minor overhaul of most of the games level generation parameters making caves smaller and grid levels less gridy and more open - you might spot new grid setups also. Also present is a balance pass, thanks mainly to the detailed writeup from Dervis (with comments from mosfet and Jupiter Tourist) on the ChaosForge forums. We're not there yet, but we're trying to get there! Of particular note is the buff to rocket launchers - they now have a range 2 explosion, and are guaranteed to appear on each Europa special level.
We've also swapped all the weapon models with new preset modular ones - you might notice differences between some of the "magenta" weapon flavors now.
Check out below for the full changelog!
We await for your feedback (especially on the new changes)!
NEW #309 - slight upgrade pass on all Callisto and Europa generators to break grid
NEW #309 - couple new generator tile setups for Callisto and Europa levels for variety
NEW #311 - all weapon models have been replaced with preset modular weapons
CHANGE #318 - rocket launcher buff/rework - 60 damage with radius 2, falloff = 60/45/30
CHANGE #318 - frag grenades also bumped to 2 radius and 32 damage (32/24/16), krak to 40
CHANGE #318 - explosions respect wall side and LOS
CHANGE #318 - rocket launcher is guaranteed to appear on every Europa special level
CHANGE #309 - decreased size of all cave levels a bit
CHANGE #314 - enemy balance - secbots moved 2 levels deeper, no reavers in callisto main
CHANGE #314 - enemy count - more enemies - +1/lvl at Easy, +2/lvl at Medium +3/lvl at Hard
CHANGE #314 - trait balance - Overkill nerfed a little, Shredder has no damage penalty
CHANGE #314 - weapon balance - buffed regular shotgun to 32 damage, pistol accuracy at range lowered
CHANGE #314 - removed generic damage amp
CHANGE #305 - savefile and hall of fame are now compressed
CHANGE #280 - Pain and Dodge are not hardcoded, just buff/debuff effects
FIX #310 - Point Blank trait fixed
Next update (0.4.2) should be out in 2 weeks resuming the regular schedule - hopefully it will bring us the finished player data and new gameplay features... if we're really lucky, maybe the first Vulkan version :P
[ 2019-01-11 21:19:07 CET ] [ Original post ]
- Jupiter Hell Linux [7.93 M]
Dive deep into a true form of the 30 year old roguelike game genre that has resurged in popularity. Experience tactical permadeath challenges in glorious 3D visuals. Jupiter Hell is the spiritual successor to DoomRL, the parody roguelike that years ago streamlined the traditional format and popularised a new wave of accessible roguelikes. Distilled, hardcore gameplay, fast-paced challenge and limitless death all await.
True Roguelike!
The classic tactical mix of permadeath with turn-based, procedural gameplay, but now updated with modern graphics and accessibility. A traditional roguelike designed for all players.
Fluid Gameplay
Dynamic turn-based action with unique adaptive animation system lets you play at your own pace. Supported by intuitive interface and streamlined gameplay for action-focused entertainment.
Smart Procedural Generation
Built upon decades of expertise in producing truly engaging procedural content. Layered procedural structures, adaptive challenges and intermeshing random systems ensure engaging variety.
Limitless Challenge
A game full of tense tactical combat, tight resources and legendary boss battles. Advanced difficulty modes and special challenges cater for the most masochistic players.
- OS: 64-bitMemory: 4 GB RAMGraphics: OpenGL 4.3+ compatibleStorage: 2 GB available space
- Memory: 4 GB RAM
- Graphics: OpenGL 4.3+ compatible
- Storage: 2 GB available space
- OS: Ubuntu 16.04 64-bitMemory: 8 GB RAMGraphics: NVIDIA GeForce GTX 960 or betterStorage: 2 GB available spaceSound Card: DirectX compatible sound card
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 960 or better
- Storage: 2 GB available space
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