This is the second release in the 0.4.x series, and the last one before 0.5. Unfortunately we didn't manage to finish Vulkan for this release, but work is still in progress.
To offset that there are several gameplay changes, probably the one that will make everyone most happy is the slot handling change - in short, each slot can carry weapons of lower tier than the slot. So you apart from the regular setup you can either carry 3 sidearms, 1 sidearm and 2 primary weapons of 2 sidearms and 1 primary. This should mostly be beneficial in the 2 primary case (e.g. shotgun and rifle).
We added also a generic action button (space), thanks to which you'll be finally able to close doors. Be aware that the AI hasn't been changed so closing doors might be confusing for it.
We've also did significant changes in the item and enemy department. The first had it's drop pick algorithm completely rewritten (WE NEED A LOT OF FEEDBACK ON THIS) - so lootbox drops might feel different, please comment if stuff is too rare or too common! As for the enemy department we've added exalted enemies - basically Champions from Diablo 3 - regular enemies with one or more random keywords that add them benefits. The keyword pool is bit on the shallow side, but we'll add more as soon as we will implement more features.
We also tried to differentiate late game enemies a bit -- we added a new ravager type and made the monster tables for the last levels a bit more varied.
Finally, player data implementation is complete, data is being gathered, but there's no way yet to see it - expect it in the next version!
Check out below for the full changelog!
We await for your feedback (especially on the new additions)!
Beta 0.4.2 - January 25, 2019
NEW #332 - exalted enemies
NEW #329 - you can now carry lighter weapons in heavier slots
NEW #321 - action button (Space) - you can now close doors
NEW #221 - completely changed the way drop randomization works
NEW #093 - mortar ravagers
FIX #331 - fixed a rare case where Callisto Anomaly would generate inaccessible
FIX #--- - fixed crash related to explosions
Restart Steam to force the update!
Next update (0.5) will be out next week, we'll try to get player data visible for it, add in more in the modular weapon department and do balancing and bugfixes so that we can wrap up the 0.4.x development line :).
[ 2019-01-25 18:51:48 CET ] [ Original post ]
- Jupiter Hell Linux [7.93 M]
Dive deep into a true form of the 30 year old roguelike game genre that has resurged in popularity. Experience tactical permadeath challenges in glorious 3D visuals. Jupiter Hell is the spiritual successor to DoomRL, the parody roguelike that years ago streamlined the traditional format and popularised a new wave of accessible roguelikes. Distilled, hardcore gameplay, fast-paced challenge and limitless death all await.
True Roguelike!
The classic tactical mix of permadeath with turn-based, procedural gameplay, but now updated with modern graphics and accessibility. A traditional roguelike designed for all players.
Fluid Gameplay
Dynamic turn-based action with unique adaptive animation system lets you play at your own pace. Supported by intuitive interface and streamlined gameplay for action-focused entertainment.
Smart Procedural Generation
Built upon decades of expertise in producing truly engaging procedural content. Layered procedural structures, adaptive challenges and intermeshing random systems ensure engaging variety.
Limitless Challenge
A game full of tense tactical combat, tight resources and legendary boss battles. Advanced difficulty modes and special challenges cater for the most masochistic players.
- OS: 64-bitMemory: 4 GB RAMGraphics: OpenGL 4.3+ compatibleStorage: 2 GB available space
- Memory: 4 GB RAM
- Graphics: OpenGL 4.3+ compatible
- Storage: 2 GB available space
- OS: Ubuntu 16.04 64-bitMemory: 8 GB RAMGraphics: NVIDIA GeForce GTX 960 or betterStorage: 2 GB available spaceSound Card: DirectX compatible sound card
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 960 or better
- Storage: 2 GB available space
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