Jupiter Hell Beta 0.5.0 and itch.io Beta Access!
First of all, we've been working on pre-Early Access Beta availability, and we're happy to offer it via itch.io - Jupiter Hell BETA at itch.io! Buying BETA access through itch.io will still provide you a Steam key at Early Access! We're not sure if we will still be distributing/updating via itch.io after Steam Early Access launches. If you're a backer of Jupiter Hell at the player level below BETA access and want to upgrade to BETA, e-mail us at ( support at chaosforge org ) with your Kickstarted data (backer number and e-mail used) for a 75%-off coupon for the BETA - (you will still be entitled to only one Steam key though!). At this moment the BETA costs more than the game at Early Access release (to be fair to Kickstarter Backers). The game will have a lower price at Early Access launch - tentatively scheduled for June.
Time to wrap up the 0.4.x line and release 0.5.0! Vulkan is still WIP, but to offset that we bring you some juicy gameplay additions! There's a whopping total of 6 new traits this release, all of them fairly interesting. For the defence we have Die Hard and Second Wind, Scavenger for ammo management, Reload Dance, Run'n'Gun and Field Medic to round things off. We also present a basic version of the player data screen - you can check your deaths, wins and kills - medals and badges will follow at some point in the future! Apart from that, the usual round of minor balancing, tweaks and fixes has also been done. Check out below for the full changelog! We await for your feedback (especially on the new traits)!
[ 2019-02-08 18:09:33 CET ] [ Original post ]
Beta Access on itch.io!
First of all, we've been working on pre-Early Access Beta availability, and we're happy to offer it via itch.io - Jupiter Hell BETA at itch.io! Buying BETA access through itch.io will still provide you a Steam key at Early Access! We're not sure if we will still be distributing/updating via itch.io after Steam Early Access launches. If you're a backer of Jupiter Hell at the player level below BETA access and want to upgrade to BETA, e-mail us at ( support at chaosforge org ) with your Kickstarted data (backer number and e-mail used) for a 75%-off coupon for the BETA - (you will still be entitled to only one Steam key though!). At this moment the BETA costs more than the game at Early Access release (to be fair to Kickstarter Backers). The game will have a lower price at Early Access launch - tentatively scheduled for June.
0.5.0 released!
Time to wrap up the 0.4.x line and release 0.5.0! Vulkan is still WIP, but to offset that we bring you some juicy gameplay additions! There's a whopping total of 6 new traits this release, all of them fairly interesting. For the defence we have Die Hard and Second Wind, Scavenger for ammo management, Reload Dance, Run'n'Gun and Field Medic to round things off. We also present a basic version of the player data screen - you can check your deaths, wins and kills - medals and badges will follow at some point in the future! Apart from that, the usual round of minor balancing, tweaks and fixes has also been done. Check out below for the full changelog! We await for your feedback (especially on the new traits)!
Changelog
NEW #335 - new trait: Scavenger - convert ammo from floor to current weapon
NEW #336 - new trait: Reload Dance - auto-reload on kill
NEW #338 - new trait: Die Hard - prevent single damage kill from 20hp
NEW #339 - new trait: Run'n'Gun - pistol only - once per level auto-shoot on move
NEW #341 - new trait: Field Medic - increase heal from small medkits and stimpacks
NEW #342 - new trait: Second Wind - once per game prevent death and heal to 50%
NEW #344 - basic player data screen
CHANGE #341 - stimpacks and small medkits heal 40 instead of 50
CHANGE #322 - preparing terminals for more options (terminal menu)
CHANGE #334 - reduced brightness of Europa snow
CHANGE #334 - reduced amount of boxes/barrels by ~33%
CHANGE #346 - exalted appear 1 level deeper, accuracy keyword nerfed a bit
CHANGE #346 - Callisto enemy count changed to 14/17/20
CHANGE #346 - temporarily removed Shredder trait
FIX #334 - re-added armor shards to drop tables
FIX #334 - active skills no longer cover minimap area
FIX #334 - fixed a shitload of tpyos and Unified Capitalization
Restart Steam to force the update!
Next update (0.5.1) should follow in around two weeks, stay tuned!Jupiter Hell
ChaosForge
ChaosForge
2019-08-01
Strategy RPG Singleplayer
Game News Posts 77
🎹🖱️Keyboard + Mouse
Very Positive
(1561 reviews)
https://jupiterhell.com
https://store.steampowered.com/app/811320 
Jupiter Hell Linux [7.93 M]
Jupiter Hell is a classic, turn-based roguelike set in a 90's flavored sci-fi universe. Set on the moons of Jupiter, the game pits a lone space marine against overwhelming demonic forces. Rip and tear zombies, demons and unmentionable monstrosities, using classic weaponry such as shotguns, chainguns, railguns and the trusty chainsaw. All to the shine of CRT monitors and the tune of heavy metal!
Dive deep into a true form of the 30 year old roguelike game genre that has resurged in popularity. Experience tactical permadeath challenges in glorious 3D visuals. Jupiter Hell is the spiritual successor to DoomRL, the parody roguelike that years ago streamlined the traditional format and popularised a new wave of accessible roguelikes. Distilled, hardcore gameplay, fast-paced challenge and limitless death all await.
The classic tactical mix of permadeath with turn-based, procedural gameplay, but now updated with modern graphics and accessibility. A traditional roguelike designed for all players.
Dynamic turn-based action with unique adaptive animation system lets you play at your own pace. Supported by intuitive interface and streamlined gameplay for action-focused entertainment.
Built upon decades of expertise in producing truly engaging procedural content. Layered procedural structures, adaptive challenges and intermeshing random systems ensure engaging variety.
A game full of tense tactical combat, tight resources and legendary boss battles. Advanced difficulty modes and special challenges cater for the most masochistic players.
Dive deep into a true form of the 30 year old roguelike game genre that has resurged in popularity. Experience tactical permadeath challenges in glorious 3D visuals. Jupiter Hell is the spiritual successor to DoomRL, the parody roguelike that years ago streamlined the traditional format and popularised a new wave of accessible roguelikes. Distilled, hardcore gameplay, fast-paced challenge and limitless death all await.
True Roguelike!
The classic tactical mix of permadeath with turn-based, procedural gameplay, but now updated with modern graphics and accessibility. A traditional roguelike designed for all players.
Fluid Gameplay
Dynamic turn-based action with unique adaptive animation system lets you play at your own pace. Supported by intuitive interface and streamlined gameplay for action-focused entertainment.
Smart Procedural Generation
Built upon decades of expertise in producing truly engaging procedural content. Layered procedural structures, adaptive challenges and intermeshing random systems ensure engaging variety.
Limitless Challenge
A game full of tense tactical combat, tight resources and legendary boss battles. Advanced difficulty modes and special challenges cater for the most masochistic players.
MINIMAL SETUP
- OS: 64-bitMemory: 4 GB RAMGraphics: OpenGL 4.3+ compatibleStorage: 2 GB available space
- Memory: 4 GB RAM
- Graphics: OpenGL 4.3+ compatible
- Storage: 2 GB available space
- OS: Ubuntu 16.04 64-bitMemory: 8 GB RAMGraphics: NVIDIA GeForce GTX 960 or betterStorage: 2 GB available spaceSound Card: DirectX compatible sound card
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 960 or better
- Storage: 2 GB available space
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