Took a week longer than initially planned, but here we are with a new beta! The extra time was taken to make sure that controller support - one of the major changes this beta - is working properly! If you have a controller, please do test it out and tell us what you think! Default bindings are visible on the bottom of the help screen. Our bindings are based on the D-Pad, but you can also try the as yet unoptimized analog stick implementation by enabling it in the options.
Another change that will benefit both controller and keyboard players is the smart auto-repeat. You can now hold the direction you're walking and the player will repeat moves, however in a much slower rate than regular auto-repeat. The beauty of the smart auto-repeat is that it TURNS OFF WHEN AN ENEMY IS IN VISION. Say goodbye to deaths by holding a directional key :D. You can adjust the initial delay of the auto-repeat and its frequency in configuration,and if you dislike it, you can also turn it off (or permanently turn repeat on)!
Additionally we've implemented turrets - currently only as dumb enemies, but later you'll be able to turn them off, or even turn them against your enemies! Callisto civilian levels now have automatic proximity doors, presenting a new tactical challenge, and the post-mortem now has an equipment and inventory list.
Other minor things are differently colored health bars for robotic enemies (to note that they react differently to different damage types), addition of lootboxes to the spaceport level, and making armored ravagers reload after each shot. Mortar ravagers will also be made easier, but that will happen in the next update.
Check out below for the full changelog!
We await for your feedback (especially on the controller support)!
Beta 0.5.1 - March 1, 2019
NEW #099 - controller support
NEW #118 - partial controller configuration
NEW #350 - smart key repeat mode (configurable)
NEW #374 - turrets!
NEW #364 - proximity doors in Callisto civilian levels
NEW #365 - inventory and equipment lists in mortem files
CHANGE #376 - robotic enemies have different health bar color to mark different damage behavior
CHANGE #347 - numpad keys can be bound
CHANGE #366 - lootboxes in Spaceport level
CHANGE #367 - armored ravagers reload after shot
FIX #348 - scavenger doesnt destroy ammo if inventory full
FIX #--- - fixed terrain technique selection (minor performance boost on some levels)
FIX #369 - "using" ammunition no longer shoots weapon to (0,0)
Next update (0.5.2) will uncharacteristically be out probably next Friday! We will try to implement some more gameplay improvements and telegraphed attacks... the hurry is that we'll be demoing at PAX East this month, and want to squeeze in some extra juice for that demo - more info soon :)
[ 2019-03-01 19:16:16 CET ] [ Original post ]
- Jupiter Hell Linux [7.93 M]
Dive deep into a true form of the 30 year old roguelike game genre that has resurged in popularity. Experience tactical permadeath challenges in glorious 3D visuals. Jupiter Hell is the spiritual successor to DoomRL, the parody roguelike that years ago streamlined the traditional format and popularised a new wave of accessible roguelikes. Distilled, hardcore gameplay, fast-paced challenge and limitless death all await.
True Roguelike!
The classic tactical mix of permadeath with turn-based, procedural gameplay, but now updated with modern graphics and accessibility. A traditional roguelike designed for all players.
Fluid Gameplay
Dynamic turn-based action with unique adaptive animation system lets you play at your own pace. Supported by intuitive interface and streamlined gameplay for action-focused entertainment.
Smart Procedural Generation
Built upon decades of expertise in producing truly engaging procedural content. Layered procedural structures, adaptive challenges and intermeshing random systems ensure engaging variety.
Limitless Challenge
A game full of tense tactical combat, tight resources and legendary boss battles. Advanced difficulty modes and special challenges cater for the most masochistic players.
- OS: 64-bitMemory: 4 GB RAMGraphics: OpenGL 4.3+ compatibleStorage: 2 GB available space
- Memory: 4 GB RAM
- Graphics: OpenGL 4.3+ compatible
- Storage: 2 GB available space
- OS: Ubuntu 16.04 64-bitMemory: 8 GB RAMGraphics: NVIDIA GeForce GTX 960 or betterStorage: 2 GB available spaceSound Card: DirectX compatible sound card
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 960 or better
- Storage: 2 GB available space
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