This release is a bit rushed, but we really wanted to push out these fixes before we'll leave for GDC and PAX (next release might take a month!).
The major features are the addition of a new enemy (drone), and adding telegraphed charge attacks for imps and ravagers! This feature is definitely WIP, and the visual indicatior might change. We also want it to deal more damage, but we first want to see how the attack changes the enemies difficulty - feedback for this feature needed!
In the changes department there's a minor addition of kills to the player data view, and the more significant addition of proximity doors to Europa. In particular one of the subtilesets of Europa will now always use them. We received positive feedback on proximity doors, so we wanted to make more use of them - if we went overboard, please do tell us!
Finally there are a couple fixes, most importantly the annoying key repeat after changing levels.
Check out below for the full changelog!
We await for your feedback (especially on new changes)!
Beta 0.5.2 - March 11, 2019
NEW #073 - drones!
NEW #383 - telegraphed attacks (imp and ravager) WIP
CHANGE #382 - one of the Europa visual tilesets has proximity doors
CHANGE #380 - player data total kills
FIX #381 - armored ravagers reload always after shot
FIX #379 - auto-repeat reset on level change
FIX #--- - removal of ragdoll-hit effect from security bots
Next update (0.6.0) will take some time to release - we will resume work on it after returning from PAX and GDC. However there's some content in the art department that has been piling up, so the release might still be very interesting :)
[ 2019-03-12 18:50:29 CET ] [ Original post ]
- Jupiter Hell Linux [7.93 M]
Dive deep into a true form of the 30 year old roguelike game genre that has resurged in popularity. Experience tactical permadeath challenges in glorious 3D visuals. Jupiter Hell is the spiritual successor to DoomRL, the parody roguelike that years ago streamlined the traditional format and popularised a new wave of accessible roguelikes. Distilled, hardcore gameplay, fast-paced challenge and limitless death all await.
True Roguelike!
The classic tactical mix of permadeath with turn-based, procedural gameplay, but now updated with modern graphics and accessibility. A traditional roguelike designed for all players.
Fluid Gameplay
Dynamic turn-based action with unique adaptive animation system lets you play at your own pace. Supported by intuitive interface and streamlined gameplay for action-focused entertainment.
Smart Procedural Generation
Built upon decades of expertise in producing truly engaging procedural content. Layered procedural structures, adaptive challenges and intermeshing random systems ensure engaging variety.
Limitless Challenge
A game full of tense tactical combat, tight resources and legendary boss battles. Advanced difficulty modes and special challenges cater for the most masochistic players.
- OS: 64-bitMemory: 4 GB RAMGraphics: OpenGL 4.3+ compatibleStorage: 2 GB available space
- Memory: 4 GB RAM
- Graphics: OpenGL 4.3+ compatible
- Storage: 2 GB available space
- OS: Ubuntu 16.04 64-bitMemory: 8 GB RAMGraphics: NVIDIA GeForce GTX 960 or betterStorage: 2 GB available spaceSound Card: DirectX compatible sound card
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 960 or better
- Storage: 2 GB available space
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