This is a quick release, as we have some features that we still want to push before Early Access, and we'll need to feature-freeze the release soon! Apart from that some major fixes have been added too!
Most notably we added the last big change before Early Access - Player Progression - later in development there will be more content that it will unlock, but now you can give us feedback on the current locks - they should automatically unlock if you've been collecting badges, otherwise some work might need to be done to get back all the Challenges and Ultraviolence. New badges have been added so the progress goes smoother. The currently locked stuff should be achieveable by a casual player - if it isn't, please tell!
If for any reason you want to start with a clean state, delete player.dat from the game folder.
First part of the Io upgrades is also go - Io is 6 levels deep, is also inhabitated by former CRI soldiers, there's a new special level (Io Warehouse) and a new transition level at Io 6 - Gateway.
There's one balance change - SMGs should be a bit more accurate.
Notable bugfixes include speeding up the loading significantly, reenabling volumetric lights, and several crash fixes.
We need these last versions before Early Access tested as much as possible and as soon as possible, so please help us out on this last stretch! <3
Beta 0.7.3 - July 24, 2019
NEW #587 - Player progression - ranks, unlocks, rank up!
NEW #615 - Io Warehouse special level
NEW #--- - Io expanded to 6 levels, former CRI security added
NEW #--- - Io Gateway added - last level of Io!
NEW #587 - non-challenge badge sets - CRI, JoviSec and Anomaly
CHANGE #587 - only new badges appear in mortem
CHANGE #--- - significant speed up of loading times
CHANGE #--- - accuracy penalty for SMGs reduced to -10%
FIX #--- - reverted to older version of FMOD - might fix some issues
FIX #--- - fixed some Vulkan and OpenGL compatibility issues
FIX #--- - reenabled volumetric lights
FIX #--- - fixed a rare crash case that might happen at start of level
FIX #--- - fixed some formers not carrying flashlights on dark levels
FIX #--- - fixed mortar demon potential crash
FIX #--- - fixed Io floor vents
Next version will be out really soon (if bugfixes are needed), or around Monday (last changes before EA). Good luck!
[ 2019-07-24 22:22:43 CET ] [ Original post ]
- Jupiter Hell Linux [7.93 M]
Dive deep into a true form of the 30 year old roguelike game genre that has resurged in popularity. Experience tactical permadeath challenges in glorious 3D visuals. Jupiter Hell is the spiritual successor to DoomRL, the parody roguelike that years ago streamlined the traditional format and popularised a new wave of accessible roguelikes. Distilled, hardcore gameplay, fast-paced challenge and limitless death all await.
True Roguelike!
The classic tactical mix of permadeath with turn-based, procedural gameplay, but now updated with modern graphics and accessibility. A traditional roguelike designed for all players.
Fluid Gameplay
Dynamic turn-based action with unique adaptive animation system lets you play at your own pace. Supported by intuitive interface and streamlined gameplay for action-focused entertainment.
Smart Procedural Generation
Built upon decades of expertise in producing truly engaging procedural content. Layered procedural structures, adaptive challenges and intermeshing random systems ensure engaging variety.
Limitless Challenge
A game full of tense tactical combat, tight resources and legendary boss battles. Advanced difficulty modes and special challenges cater for the most masochistic players.
- OS: 64-bitMemory: 4 GB RAMGraphics: OpenGL 4.3+ compatibleStorage: 2 GB available space
- Memory: 4 GB RAM
- Graphics: OpenGL 4.3+ compatible
- Storage: 2 GB available space
- OS: Ubuntu 16.04 64-bitMemory: 8 GB RAMGraphics: NVIDIA GeForce GTX 960 or betterStorage: 2 GB available spaceSound Card: DirectX compatible sound card
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 960 or better
- Storage: 2 GB available space
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